Player Matchup

Izanami
Izanami
MegaFireDripGuy
Izanami
Level 27
God Stats
4W - 2L
1,324 SR
Queue Stats
24W - 19L
1,483 Elo+
Party 1
Yu Huang
Yu Huang
PsychRN5976
Yu Huang
Level 109
God Stats
6W - 4L
1,580 SR
Queue Stats
728W - 740L
1,488 Elo+
Solo
Susano
Susano
RatCar
Susano
Level 134
God Stats
5W - 2L
1,796 SR
Queue Stats
138W - 103L
1,546 Elo+
Party 1
Baron Samedi
Baron Samedi
wyd_stepbro699
Baron Samedi
Level 129
God Stats
340W - 289L
1,607 SR
Queue Stats
1,455W - 1,416L
1,509 Elo+
Solo
Odin
Odin
xQwock
Odin
Level 107
God Stats
16W - 9L
1,592 SR
Queue Stats
86W - 69L
1,514 Elo+
Solo
Team Averages
Level 101
1,580 SR
1,508 Elo+

VS

Team Averages
Level 84
1,436 SR
1,434 Elo+
Fenrir
Fenrir
HasbuIlaaa
Fenrir
Level 30
God Stats
1W - 2L
1,298 SR
Queue Stats
10W - 11L
1,453 Elo+
Solo
Skadi
Skadi
Squanchy9941
Skadi
Level 82
God Stats
2W - 3L
1,777 SR
Queue Stats
33W - 28L
1,397 Elo+
Party 2
Janus
Janus
ThicccHogsman
Janus
Level 124
God Stats
0W - 3L
1,154 SR
Queue Stats
14W - 18L
1,471 Elo+
Solo
Bacchus
Bacchus
t4wpy2
Bacchus
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,330 Elo+
Party 2
Loki
Loki
wilskillz1012
Loki
Level 149
God Stats
3W - 5L
1,449 SR
Queue Stats
368W - 352L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 3
5,600
560
4,604
5,196
1,952
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
PsychRN5976
Yu Huang
10
2 / 1 / 2
5,891
589
3,057
5,837
2,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Susano
RatCar
Susano
10
4 / 1 / 2
6,029
603
6,116
7,692
2,604
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
wyd_stepbro699
Baron Samedi
10
1 / 0 / 4
6,029
603
3,901
4,861
3,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Odin
xQwock
Odin
11
4 / 0 / 1
7,019
702
4,402
6,124
5,283
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
HasbuIlaaa
Fenrir
9
0 / 6 / 1
5,282
528
3,189
10,148
3,753
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 3 / 0
4,436
444
2,183
6,107
1,932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
1 / 2 / 1
6,457
646
3,883
5,722
2,184
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
t4wpy2
Bacchus
8
1 / 0 / 0
5,376
538
4,102
7,581
6,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 2 / 0
5,411
541
1,714
7,619
5,947
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
4
13
Kills
2
2
Deaths
13
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Fenrir
HasbuIlaaa
Fenrir
0
6
1
0.08
W
2
0
3
3.5
W
Yu Huang
PsychRN5976
Yu Huang
2
1
2
3
W
Susano
RatCar
Susano
4
1
2
5
L
0
3
0
0
L
1
2
1
0.75
L
Bacchus
t4wpy2
Bacchus
1
0
0
1
L
0
2
0
0
W
Baron Samedi
wyd_stepbro699
Baron Samedi
1
0
4
3
W
Odin
xQwock
Odin
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,080
Damage
15,071
29,710
Taken
37,177
15,585
Mitigated
20,250
9,756
Healing
5,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
HasbuIlaaa
Fenrir
3,189
1,248
0
1,054
10,148
3,753
0
966
9,182
0
31,609
W
4,604
2,921
0
1,537
5,196
1,952
0
852
4,344
0
32,929
W
Yu Huang
PsychRN5976
Yu Huang
3,057
595
136
2,210
5,837
2,122
0
2,907
2,790
34,834
0
W
Susano
RatCar
Susano
6,116
992
0
1,886
7,692
2,604
45
2,315
5,341
0
33,773
L
2,183
476
0
736
6,107
1,932
0
2,262
3,845
0
22,615
L
3,883
628
0
750
5,722
2,184
0
1,414
4,308
51,465
0
L
Bacchus
t4wpy2
Bacchus
4,102
753
0
2,345
7,581
6,434
0
2,316
5,265
16,997
0
L
1,714
649
0
732
7,619
5,947
0
0
7,619
0
33,420
W
Baron Samedi
wyd_stepbro699
Baron Samedi
3,901
537
400
2,192
4,861
3,624
7
1,522
3,276
26,982
0
W
Odin
xQwock
Odin
4,402
1,930
0
1,395
6,124
5,283
191
150
5,974
0
46,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,568
Gold Earned
26,962
279
Minions Killed
260
0
Camps Cleared
0
1,049,165
Distance Traveled
1,013,786
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,282
528
55
6
0
199,595
0
W
Izanami
5,600
560
59
6
0
200,997
1
W
Yu Huang
5,891
589
53
5
0
189,224
0
W
Susano
6,029
603
51
5
0
264,124
0
L
Skadi
4,436
444
38
4
0
192,877
0
L
Janus
6,457
646
94
9
0
202,735
0
L
Bacchus
5,376
538
13
1
0
207,869
0
L
Loki
5,411
541
60
6
0
210,710
0
W
Baron Samedi
6,029
603
23
2
0
200,082
2
W
Odin
7,019
702
93
9
0
194,738
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role