Player Matchup

Pele
Pele
Kranovisj
Pele
Level 65
God Stats
17W - 8L
1,481 SR
Queue Stats
303W - 315L
1,391 Elo+
Party 3
Sun Wukong
Sun Wukong
LOW_GOLD_HOG
Sun Wukong
Level 63
God Stats
1W - 3L
1,500 SR
Queue Stats
313W - 298L
1,388 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Slipknot55
Ah Muzen Cab
Level 85
God Stats
3W - 4L
1,390 SR
Queue Stats
235W - 218L
1,487 Elo+
Solo
Nu Wa
Nu Wa
Tydal-Wawe
Nu Wa
Level 64
God Stats
85W - 77L
1,211 SR
Queue Stats
298W - 306L
1,389 Elo+
Party 3
Cthulhu
Cthulhu
menebak
Cthulhu
Level 66
God Stats
16W - 5L
1,709 SR
Queue Stats
65W - 65L
1,412 Elo+
Solo
Team Averages
Level 69
1,458 SR
1,413 Elo+

VS

Team Averages
Level 83
1,457 SR
1,430 Elo+
Anubis
Anubis
 
Anubis
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
GotenaLuda
Skadi
Level 105
God Stats
2W - 7L
1,376 SR
Queue Stats
32W - 41L
1,445 Elo+
Solo
Discordia
Discordia
Milk Meeee
Discordia
Level 26
God Stats
3W - 7L
1,385 SR
Queue Stats
22W - 32L
1,352 Elo+
Party 2
Amaterasu
Amaterasu
funky duck32
Amaterasu
Level 48
God Stats
10W - 6L
1,523 SR
Queue Stats
48W - 71L
1,352 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
16
6 / 3 / 4
9,922
584
9,441
12,110
3,806
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
LOW_GOLD_HOG
Sun Wukong
16
1 / 0 / 1
9,338
549
7,450
12,592
12,881
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ah Muzen Cab
Slipknot55
Ah Muzen Cab
15
3 / 5 / 2
8,907
524
6,868
12,995
4,338
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
15
4 / 3 / 6
9,122
537
12,213
14,921
4,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
menebak
Cthulhu
13
1 / 8 / 4
8,162
480
6,799
22,411
14,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
8 / 4 / 10
10,218
601
18,595
15,373
7,228
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Baron Samedi
 
Baron Samedi
14
11 / 3 / 5
9,925
584
16,463
16,187
8,699
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
10
0 / 4 / 2
6,634
390
5,084
12,167
4,004
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Discordia
Milk Meeee
Discordia
10
0 / 3 / 0
6,901
406
5,159
6,047
2,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
funky duck32
Amaterasu
14
0 / 1 / 0
8,292
488
7,196
14,804
14,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
36
15
Kills
19
19
Deaths
15
17
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
8
4
10
3.25
L
Baron Samedi
 
Baron Samedi
11
3
5
4.5
L
Skadi
0
4
2
0.25
W
Pele
6
3
4
2.67
W
Sun Wukong
LOW_GOLD_HOG
Sun Wukong
1
0
1
1.5
L
Discordia
Milk Meeee
Discordia
0
3
0
0
W
Ah Muzen Cab
Slipknot55
Ah Muzen Cab
3
5
2
0.8
W
Nu Wa
4
3
6
2.33
L
Amaterasu
funky duck32
Amaterasu
0
1
0
0
W
Cthulhu
menebak
Cthulhu
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,771
Damage
52,497
75,029
Taken
64,578
40,805
Mitigated
36,397
14,422
Healing
18,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
18,595
1,100
0
8,030
15,373
7,228
444
5,907
9,466
74,630
0
L
Baron Samedi
 
Baron Samedi
16,463
1,695
638
5,663
16,187
8,699
0
6,587
9,600
58,370
0
L
Skadi
5,084
2,526
0
0
12,167
4,004
15
2,738
9,429
0
39,483
W
Pele
9,441
2,202
0
2,022
12,110
3,806
0
6,170
5,792
0
66,244
W
Sun Wukong
LOW_GOLD_HOG
Sun Wukong
7,450
2,174
0
2,069
12,592
12,881
279
96
12,496
0
76,116
L
Discordia
Milk Meeee
Discordia
5,159
103
0
0
6,047
2,046
743
3,058
2,989
43,971
0
W
Ah Muzen Cab
Slipknot55
Ah Muzen Cab
6,868
1,806
0
1,476
12,995
4,338
1,449
8,774
4,221
0
63,331
W
Nu Wa
12,213
4,496
0
3,990
14,921
4,991
678
9,387
5,126
66,420
0
L
Amaterasu
funky duck32
Amaterasu
7,196
3,630
0
4,350
14,804
14,420
0
722
14,082
0
54,965
W
Cthulhu
menebak
Cthulhu
6,799
832
275
4,590
22,411
14,789
306
15,234
7,177
36,323
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,451
Gold Earned
41,970
439
Minions Killed
417
0
Camps Cleared
0
1,635,346
Distance Traveled
1,357,410
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
10,218
601
130
8
0
308,504
6
L
Baron Samedi
9,925
584
78
5
0
282,954
0
L
Skadi
6,634
390
59
3
0
270,774
0
W
Pele
9,922
584
86
5
0
368,576
0
W
Sun Wukong
9,338
549
116
7
0
337,745
1
L
Discordia
6,901
406
67
4
0
218,077
0
W
Ah Muzen Cab
8,907
524
97
6
0
315,937
0
W
Nu Wa
9,122
537
99
6
0
304,706
0
L
Amaterasu
8,292
488
83
5
0
277,101
0
W
Cthulhu
8,162
480
41
2
0
308,382
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role