Player Matchup

Merlin
Merlin
 
Merlin
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
Malathat
Set
Level 27
God Stats
1W - 0L
1,728 SR
Queue Stats
4W - 5L
1,476 Elo+
Party 1
Atlas
Atlas
Thunder_King1917
Atlas
Level 146
God Stats
6W - 1L
1,624 SR
Queue Stats
120W - 156L
1,464 Elo+
Party 1
Kukulkan
Kukulkan
TonyFlow23
Kukulkan
Level 119
God Stats
1W - 0L
1,885 SR
Queue Stats
26W - 25L
1,552 Elo+
Party 1
Chaac
Chaac
zenkiuzumaki
Chaac
Level 158
God Stats
2W - 1L
1,594 SR
Queue Stats
43W - 74L
1,380 Elo+
Party 1
Team Averages
Level 117
1,666 SR
1,474 Elo+

VS

Team Averages
Level 53
1,458 SR
1,445 Elo+
Hel
Hel
 
Hel
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Aleman_Gift
Hades
Level 43
God Stats
31W - 18L
1,601 SR
Queue Stats
285W - 273L
1,408 Elo+
Solo
Hera
Hera
GabuKid
Hera
Level 45
God Stats
3W - 8L
1,428 SR
Queue Stats
39W - 50L
1,472 Elo+
Solo
Ravana
Ravana
I_am_rock96
Ravana
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,450 Elo+
Solo
Charybdis
Charybdis
Xx_KingPin21_Xx
Charybdis
Level 18
God Stats
0W - 3L
1,261 SR
Queue Stats
5W - 8L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
5 / 0 / 11
8,769
877
10,394
5,518
2,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
0 / 1 / 8
7,126
713
3,126
7,236
5,094
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
3 / 1 / 4
7,821
782
6,581
5,626
3,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kukulkan
TonyFlow23
Kukulkan
15
6 / 1 / 8
8,501
850
11,690
6,366
2,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
8 / 4 / 9
8,785
879
10,868
13,909
10,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
11
0 / 4 / 2
6,183
618
3,163
7,819
2,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
2 / 3 / 1
7,033
703
7,495
10,356
5,707
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hera
GabuKid
Hera
13
3 / 5 / 2
7,138
714
6,466
9,954
3,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ravana
12
0 / 5 / 1
6,303
630
1,412
10,694
5,703
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Charybdis
Xx_KingPin21_Xx
Charybdis
13
2 / 5 / 3
7,237
724
5,187
10,084
3,857
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
16
22
Kills
7
7
Deaths
22
40
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
5
0
11
10.5
L
Hel
 
Hel
0
4
2
0.25
L
2
3
1
0.83
L
Hera
GabuKid
Hera
3
5
2
0.8
L
Ravana
0
5
1
0.1
W
0
1
8
4
W
3
1
4
5
W
Kukulkan
TonyFlow23
Kukulkan
6
1
8
10
L
Charybdis
Xx_KingPin21_Xx
Charybdis
2
5
3
0.7
W
8
4
9
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,659
Damage
23,723
38,655
Taken
48,907
24,177
Mitigated
21,492
5,213
Healing
7,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
10,394
1,291
0
94
5,518
2,714
444
3,223
2,171
30,842
233
L
Hel
 
Hel
3,163
175
1,113
2,663
7,819
2,604
0
4,501
2,839
13,490
0
L
7,495
322
0
2,868
10,356
5,707
0
6,105
3,559
19,714
0
L
Hera
GabuKid
Hera
6,466
1,379
0
115
9,954
3,621
0
4,174
5,057
19,631
0
L
Ravana
1,412
296
0
576
10,694
5,703
0
6,093
3,877
0
9,717
W
3,126
1,116
0
2,048
7,236
5,094
180
4,059
3,165
0
20,506
W
6,581
1,615
0
550
5,626
3,066
348
2,449
3,161
24,678
0
W
Kukulkan
TonyFlow23
Kukulkan
11,690
1,116
0
370
6,366
2,784
1,103
2,159
4,161
29,842
0
L
Charybdis
Xx_KingPin21_Xx
Charybdis
5,187
2,481
0
250
10,084
3,857
676
5,049
4,381
0
17,999
W
10,868
944
0
2,151
13,909
10,519
87
4,726
8,873
0
24,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,002
Gold Earned
33,894
247
Minions Killed
136
0
Camps Cleared
0
1,012,296
Distance Traveled
818,042
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,769
877
65
7
0
198,775
0
L
Hel
6,183
618
15
2
0
129,546
0
L
Hades
7,033
703
44
4
0
160,892
0
L
Hera
7,138
714
39
4
0
173,611
2
L
Ravana
6,303
630
17
2
0
186,250
0
W
Set
7,126
713
34
3
0
189,239
0
W
Atlas
7,821
782
55
6
0
196,854
0
W
Kukulkan
8,501
850
61
6
0
211,537
0
L
Charybdis
7,237
724
21
2
0
167,743
0
W
Chaac
8,785
879
32
3
0
215,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role