Player Matchup

Horus
Horus
 
Horus
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
BrokenSelfe
Khepri
Level 36
God Stats
2W - 3L
1,500 SR
Queue Stats
129W - 135L
1,178 Elo+
Party 1
Hun Batz
Hun Batz
CackSaka
Hun Batz
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 82L
1,311 Elo+
Party 1
Martichoras
Martichoras
IshlekAya
Martichoras
Level 27
God Stats
6W - 6L
1,673 SR
Queue Stats
19W - 23L
1,408 Elo+
Party 1
Agni
Agni
Wolmers1
Agni
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,717 Elo+
Solo
Team Averages
Level 53
1,535 SR
1,423 Elo+

VS

Team Averages
Level 124
1,503 SR
1,497 Elo+
Anubis
Anubis
 
Anubis
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
DarkSyren
Ao Kuang
Level 167
God Stats
9W - 8L
1,463 SR
Queue Stats
222W - 210L
1,500 Elo+
Solo
Anhur
Anhur
KQRF
Anhur
Level 46
God Stats
5W - 5L
1,500 SR
Queue Stats
143W - 159L
1,433 Elo+
Solo
Charon
Charon
LTiceman
Charon
Level 153
God Stats
8W - 5L
1,763 SR
Queue Stats
560W - 512L
1,545 Elo+
Solo
King Arthur
King Arthur
meygas
King Arthur
Level 153
God Stats
8W - 13L
1,291 SR
Queue Stats
427W - 387L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
0 / 3 / 1
5,531
503
7,829
10,842
6,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Khepri
9
0 / 4 / 2
5,557
505
3,622
8,734
5,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hun Batz
CackSaka
Hun Batz
11
3 / 5 / 0
6,522
593
4,307
10,900
3,896
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Martichoras
IshlekAya
Martichoras
9
1 / 4 / 1
5,541
504
5,445
8,135
3,077
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Agni
11
2 / 3 / 3
6,379
580
6,388
7,825
2,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
2 / 4 / 3
6,768
615
5,273
7,739
3,763
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ao Kuang
DarkSyren
Ao Kuang
12
4 / 1 / 1
6,806
619
6,777
8,552
3,212
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
KQRF
Anhur
11
7 / 2 / 1
7,014
638
8,727
10,229
4,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charon
LTiceman
Charon
12
5 / 0 / 8
7,681
698
6,729
12,098
9,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
meygas
King Arthur
12
1 / 0 / 2
7,394
672
5,430
10,089
8,192
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
34
6
Kills
19
19
Deaths
7
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
3
1
0.17
W
Anubis
 
Anubis
2
4
3
0.88
L
Khepri
0
4
2
0.25
L
Hun Batz
CackSaka
Hun Batz
3
5
0
0.6
W
Ao Kuang
DarkSyren
Ao Kuang
4
1
1
4.5
L
Martichoras
IshlekAya
Martichoras
1
4
1
0.38
W
Anhur
KQRF
Anhur
7
2
1
3.75
W
Charon
LTiceman
Charon
5
0
8
9
L
Agni
2
3
3
1.17
W
King Arthur
meygas
King Arthur
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,591
Damage
32,936
46,436
Taken
48,707
21,729
Mitigated
28,371
12,298
Healing
16,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
7,829
3,790
40
4,672
10,842
6,626
0
2,186
8,656
0
34,237
W
Anubis
 
Anubis
5,273
94
0
2,875
7,739
3,763
757
3,093
4,602
55,099
0
L
Khepri
3,622
822
0
1,358
8,734
5,637
0
2,678
6,056
12,739
0
L
Hun Batz
CackSaka
Hun Batz
4,307
1,222
0
3,538
10,900
3,896
0
6,676
4,224
0
36,823
W
Ao Kuang
DarkSyren
Ao Kuang
6,777
1,802
0
1,721
8,552
3,212
0
390
7,996
53,785
0
L
Martichoras
IshlekAya
Martichoras
5,445
1,901
0
1,190
8,135
3,077
868
2,710
5,425
0
37,959
W
Anhur
KQRF
Anhur
8,727
5,488
0
5,128
10,229
4,008
0
2,817
7,303
0
43,870
W
Charon
LTiceman
Charon
6,729
1,564
0
4,520
12,098
9,196
0
3,495
8,497
20,549
0
L
Agni
6,388
603
0
1,500
7,825
2,493
0
4,529
3,296
45,023
0
W
King Arthur
meygas
King Arthur
5,430
893
0
2,740
10,089
8,192
0
0
9,510
0
55,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,530
Gold Earned
35,663
277
Minions Killed
347
0
Camps Cleared
0
1,079,571
Distance Traveled
1,044,123
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,531
503
58
5
0
206,393
0
W
Anubis
6,768
615
96
9
0
195,187
0
L
Khepri
5,557
505
18
2
0
213,607
0
L
Hun Batz
6,522
593
73
7
0
243,397
0
W
Ao Kuang
6,806
619
70
6
0
219,077
0
L
Martichoras
5,541
504
59
5
0
187,967
0
W
Anhur
7,014
638
67
6
0
189,024
0
W
Charon
7,681
698
17
2
0
224,806
1
L
Agni
6,379
580
69
6
0
228,207
2
W
King Arthur
7,394
672
97
9
0
216,029
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role