Player Matchup

Terra
Terra
 
Terra
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
GOD EATER 187
Fenrir
Level 148
God Stats
9W - 9L
1,463 SR
Queue Stats
832W - 810L
1,435 Elo+
Solo
Tiamat
Tiamat
RadiantVesper
Tiamat
Level 89
God Stats
1W - 0L
1,373 SR
Queue Stats
2W - 1L
1,394 Elo+
Party 1
Khepri
Khepri
Silent-_KillrFox
Khepri
Level 61
God Stats
4W - 1L
1,801 SR
Queue Stats
98W - 82L
1,506 Elo+
Party 1
Chiron
Chiron
iRredbeard
Chiron
Level 76
God Stats
6W - 4L
1,652 SR
Queue Stats
216W - 206L
1,468 Elo+
Solo
Team Averages
Level 100
1,558 SR
1,461 Elo+

VS

Team Averages
Level 111
1,419 SR
1,473 Elo+
King Arthur
King Arthur
 
King Arthur
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
 
Geb
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
BestXoftheXBeast
Atlas
Level 159
God Stats
3W - 3L
1,547 SR
Queue Stats
271W - 271L
1,450 Elo+
Solo
Sylvanus
Sylvanus
Kaos2187
Sylvanus
Level 149
God Stats
2W - 5L
1,304 SR
Queue Stats
407W - 423L
1,515 Elo+
Solo
Pele
Pele
kittyholiday420
Pele
Level 26
God Stats
2W - 5L
1,243 SR
Queue Stats
89W - 111L
1,400 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
12
1 / 2 / 9
7,009
1,168
2,945
7,523
4,757
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

12
7 / 3 / 5
7,108
1,185
5,705
7,152
7,590
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
4 / 1 / 8
7,157
1,193
4,387
5,867
5,244
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 1 / 7
5,539
923
730
5,536
3,143
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chiron
iRredbeard
Chiron
12
1 / 1 / 11
6,496
1,083
9,762
4,709
2,125
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
1 / 4 / 1
5,465
911
4,300
7,235
5,990
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Geb
 
Geb
10
1 / 4 / 2
5,401
900
3,385
7,993
6,449
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

12
1 / 1 / 2
5,845
974
7,030
3,967
2,152
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sylvanus
Kaos2187
Sylvanus
5
0 / 0 / 0
4,619
770
0
0
0
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

10
1 / 4 / 1
5,418
903
2,576
6,406
2,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
10
13
Kills
4
8
Deaths
13
40
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
1
2
9
2.75
L
King Arthur
 
King Arthur
1
4
1
0.38
L
Geb
 
Geb
1
4
2
0.5
L
1
1
2
2
W
7
3
5
3.17
L
Sylvanus
Kaos2187
Sylvanus
0
0
0
0
W
4
1
8
8
W
0
1
7
3.5
W
Chiron
iRredbeard
Chiron
1
1
11
6.5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,529
Damage
17,291
30,787
Taken
25,601
22,859
Mitigated
17,127
12,564
Healing
3,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
2,945
284
2,738
1,589
7,523
4,757
157
1,926
5,597
6,665
0
L
King Arthur
 
King Arthur
4,300
742
302
429
7,235
5,990
0
3,011
4,224
0
6,359
L
Geb
 
Geb
3,385
81
210
634
7,993
6,449
0
2,377
5,616
4,809
0
L
7,030
1,433
158
1,001
3,967
2,152
0
1,494
2,473
19,489
0
W
5,705
904
429
451
7,152
7,590
910
2,486
4,666
977
10,740
L
Sylvanus
Kaos2187
Sylvanus
0
0
0
0
0
0
0
0
0
0
0
W
4,387
371
0
1,629
5,867
5,244
658
2,308
3,559
11,537
0
W
730
143
496
2,463
5,536
3,143
412
1,334
4,202
1,973
0
W
Chiron
iRredbeard
Chiron
9,762
2,786
896
1,873
4,709
2,125
1,147
2,361
2,348
0
19,817
L
2,576
600
0
394
6,406
2,536
0
1,895
4,511
0
7,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,309
Gold Earned
26,748
72
Minions Killed
40
0
Camps Cleared
0
614,586
Distance Traveled
489,750
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
7,009
1,168
10
2
0
119,180
0
L
King Arthur
5,465
911
7
1
0
124,968
0
L
Geb
5,401
900
4
1
0
121,832
0
L
Atlas
5,845
974
23
4
0
124,434
0
W
Fenrir
7,108
1,185
6
1
0
118,941
0
L
Sylvanus
4,619
770
0
0
0
11,934
0
W
Tiamat
7,157
1,193
30
5
0
125,251
0
W
Khepri
5,539
923
3
1
0
140,596
0
W
Chiron
6,496
1,083
23
4
0
110,618
0
L
Pele
5,418
903
6
1
0
106,582
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role