Player Matchup

Geb
Geb
Silver II
Owen Tua
Geb
Silver II
Level 231
God Stats
0W - 1L
1,657 SR
Queue Stats
2W - 4L
1,530 MMR
Party 3
Bellona
Bellona
Gold V
YooYoo_Levader
Bellona
Gold V
Level 129
God Stats
2W - 2L
1,500 SR
Queue Stats
430W - 444L
1,515 MMR
Solo
Baron Samedi
Baron Samedi
Silver V
coñitopelao21
Baron Samedi
Silver V
Level 81
God Stats
0W - 2L
1,315 SR
Queue Stats
21W - 25L
1,365 MMR
Party 1
Fenrir
Fenrir
Gold II
garrulo21
Fenrir
Gold II
Level 126
God Stats
1W - 2L
1,767 SR
Queue Stats
102W - 90L
1,648 MMR
Party 1
Anhur
Anhur
Bronze III
xSimmo
Anhur
Bronze III
Level 129
God Stats
0W - 1L
1,864 SR
Queue Stats
4W - 5L
1,530 MMR
Party 3
Team Averages
Silver II
Silver II
Average Tier
Level 139
1,621 SR
1,518 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 118
1,602 SR
1,518 MMR
Danzaburou
Danzaburou
Gold IV
DaniConan
Danzaburou
Gold IV
Level 128
God Stats
6W - 4L
1,824 SR
Queue Stats
45W - 46L
1,442 MMR
Party 2
Guan Yu
Guan Yu
Gold I
Marquichio777
Guan Yu
Gold I
Level 128
God Stats
25W - 21L
1,553 SR
Queue Stats
631W - 632L
1,497 MMR
Solo
Khepri
Khepri
Gold II
Ru2501
Khepri
Gold II
Level 146
God Stats
2W - 1L
1,720 SR
Queue Stats
90W - 91L
1,636 MMR
Party 2
Hun Batz
Hun Batz
Gold II
SaltOddPenguin
Hun Batz
Gold II
Level 129
God Stats
8W - 6L
1,511 SR
Queue Stats
348W - 357L
1,511 MMR
Solo
Discordia
Discordia
Gold III
vansit14
Discordia
Gold III
Level 61
God Stats
7W - 12L
1,402 SR
Queue Stats
150W - 150L
1,504 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 1
4,868
487
1,987
8,173
4,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
0 / 6 / 0
4,837
484
5,466
12,917
6,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
coñitopelao21
Baron Samedi
9
1 / 3 / 0
5,031
503
2,570
6,666
3,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
garrulo21
Fenrir
9
2 / 1 / 0
5,534
553
2,604
7,190
2,438
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
xSimmo
Anhur
10
0 / 1 / 1
5,472
547
2,015
6,308
2,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Ne ZhaKuzenboCharonAwilix

VS

Bans
AnubisThorKaliSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DaniConan
Danzaburou
11
1 / 0 / 1
6,438
644
3,497
3,805
1,286
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Guan Yu
12
5 / 1 / 4
7,184
718
10,602
10,719
9,104
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Mace

Mace

+10
Physical Power

Khepri
Ru2501
Khepri
10
2 / 1 / 4
6,081
608
2,914
4,152
2,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hun Batz
11
3 / 0 / 3
6,351
635
4,482
6,214
2,558
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Discordia
vansit14
Discordia
11
2 / 1 / 2
6,019
602
6,139
4,953
1,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
3
Kills
13
13
Deaths
3
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
DaniConan
Danzaburou
1
0
1
1.5
W
Guan Yu
5
1
4
7
L
0
2
1
0.25
W
Khepri
Ru2501
Khepri
2
1
4
4
W
Hun Batz
3
0
3
4.5
L
0
6
0
0
L
Baron Samedi
coñitopelao21
Baron Samedi
1
3
0
0.33
L
Fenrir
garrulo21
Fenrir
2
1
0
2
W
Discordia
vansit14
Discordia
2
1
2
3
L
Anhur
xSimmo
Anhur
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,642
Damage
27,634
41,254
Taken
29,843
19,046
Mitigated
17,510
12,325
Healing
8,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
DaniConan
Danzaburou
3,497
1,802
0
1,993
3,805
1,286
0
356
3,412
0
46,196
W
Guan Yu
10,602
2,602
176
4,089
10,719
9,104
0
268
10,407
0
53,315
L
1,987
396
0
1,963
8,173
4,721
0
2,692
5,481
10,311
0
W
Khepri
Ru2501
Khepri
2,914
589
0
947
4,152
2,788
0
882
3,270
14,708
0
W
Hun Batz
4,482
1,668
0
250
6,214
2,558
0
835
5,345
0
45,882
L
5,466
2,322
0
3,330
12,917
6,613
0
0
12,917
0
33,496
L
Baron Samedi
coñitopelao21
Baron Samedi
2,570
412
123
1,713
6,666
3,017
0
3,987
2,679
29,909
0
L
Fenrir
garrulo21
Fenrir
2,604
595
0
1,790
7,190
2,438
0
1,796
5,394
0
33,808
W
Discordia
vansit14
Discordia
6,139
250
0
830
4,953
1,774
0
1,956
2,852
55,430
0
L
Anhur
xSimmo
Anhur
2,015
1,300
0
3,406
6,308
2,257
0
578
5,730
0
40,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,742
Gold Earned
32,073
263
Minions Killed
358
0
Camps Cleared
0
991,186
Distance Traveled
1,042,172
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,438
644
87
9
0
187,619
1
W
Guan Yu
7,184
718
84
8
0
228,976
2
L
Geb
4,868
487
20
2
0
213,464
1
W
Khepri
6,081
608
22
2
0
222,530
2
W
Hun Batz
6,351
635
75
8
0
224,665
0
L
Bellona
4,837
484
36
4
0
189,619
0
L
Baron Samedi
5,031
503
70
7
0
170,716
0
L
Fenrir
5,534
553
59
6
0
235,670
0
W
Discordia
6,019
602
90
9
0
178,382
0
L
Anhur
5,472
547
78
8
0
181,717
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role