Player Matchup

Vamana
Vamana
AtksWarxyz54
Vamana
Level 48
God Stats
4W - 3L
1,500 SR
Queue Stats
8W - 9L
1,496 Elo+
Party 1
Neith
Neith
JRL253
Neith
Level 105
God Stats
15W - 18L
1,438 SR
Queue Stats
109W - 105L
1,428 Elo+
Solo
Anubis
Anubis
JeBreizh_
Anubis
Level 58
God Stats
1W - 2L
1,500 SR
Queue Stats
14W - 12L
1,534 Elo+
Party 1
Cernunnos
Cernunnos
StraightUpMonks
Cernunnos
Level 127
God Stats
19W - 15L
1,575 SR
Queue Stats
66W - 77L
1,477 Elo+
Solo
Xing Tian
Xing Tian
TiiThii4s
Xing Tian
Level 101
God Stats
1W - 2L
1,637 SR
Queue Stats
21W - 14L
1,557 Elo+
Party 1
Team Averages
Level 88
1,530 SR
1,498 Elo+

VS

Team Averages
Level 122
1,493 SR
1,463 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
Akuser
King Arthur
Level 107
God Stats
5W - 11L
1,219 SR
Queue Stats
208W - 237L
1,483 Elo+
Solo
Anubis
Anubis
Hachy_Hanz
Anubis
Level 155
God Stats
20W - 9L
1,679 SR
Queue Stats
389W - 397L
1,458 Elo+
Party 2
Janus
Janus
Monstars41
Janus
Level 67
God Stats
24W - 35L
1,339 SR
Queue Stats
137W - 202L
1,416 Elo+
Solo
Susano
Susano
xxSpartan007
Susano
Level 124
God Stats
2W - 2L
1,729 SR
Queue Stats
346W - 341L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
11
2 / 2 / 2
6,949
409
2,391
15,060
9,478
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
JRL253
Neith
14
1 / 3 / 3
8,204
483
5,808
11,103
3,046
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
JeBreizh_
Anubis
12
0 / 8 / 2
7,324
431
2,166
13,116
5,348
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cernunnos
StraightUpMonks
Cernunnos
15
4 / 6 / 3
8,748
515
9,521
17,225
5,871
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
TiiThii4s
Xing Tian
11
1 / 1 / 3
6,929
408
3,659
11,456
6,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
4 / 0 / 11
9,129
537
13,454
5,719
1,813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Akuser
King Arthur
16
0 / 2 / 4
9,942
585
10,031
14,209
13,140
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Anubis
Hachy_Hanz
Anubis
14
4 / 2 / 6
8,587
505
8,666
9,346
3,789
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Janus
15
9 / 3 / 5
10,020
589
16,463
8,312
3,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Susano
16
3 / 1 / 1
9,693
570
4,498
14,931
8,321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
47
8
Kills
20
20
Deaths
8
13
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
4
0
11
9.5
W
King Arthur
Akuser
King Arthur
0
2
4
1
L
Vamana
2
2
2
1.5
W
Anubis
Hachy_Hanz
Anubis
4
2
6
3.5
L
Neith
JRL253
Neith
1
3
3
0.83
L
Anubis
JeBreizh_
Anubis
0
8
2
0.13
W
Janus
9
3
5
3.83
L
Cernunnos
StraightUpMonks
Cernunnos
4
6
3
0.92
L
Xing Tian
TiiThii4s
Xing Tian
1
1
3
2.5
W
Susano
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,545
Damage
53,112
67,960
Taken
52,517
30,130
Mitigated
30,142
8,396
Healing
13,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
13,454
2,942
98
891
5,719
1,813
4,322
1,801
3,758
46,820
0
W
King Arthur
Akuser
King Arthur
10,031
1,020
0
2,551
14,209
13,140
896
645
13,509
0
76,581
L
Vamana
2,391
924
0
1,183
15,060
9,478
0
6,115
8,575
0
23,639
W
Anubis
Hachy_Hanz
Anubis
8,666
212
0
4,219
9,346
3,789
1,967
739
8,443
55,711
0
L
Neith
JRL253
Neith
5,808
2,016
0
3,719
11,103
3,046
848
8,254
2,287
0
61,187
L
Anubis
JeBreizh_
Anubis
2,166
224
0
2,198
13,116
5,348
176
8,596
3,998
53,169
0
W
Janus
16,463
178
0
750
8,312
3,079
0
1,377
6,875
73,679
0
L
Cernunnos
StraightUpMonks
Cernunnos
9,521
4,786
0
1,257
17,225
5,871
0
6,581
10,244
0
66,589
L
Xing Tian
TiiThii4s
Xing Tian
3,659
267
0
39
11,456
6,387
0
6,731
4,273
18,508
0
W
Susano
4,498
670
0
4,589
14,931
8,321
254
780
14,107
0
72,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,154
Gold Earned
47,371
339
Minions Killed
478
0
Camps Cleared
0
1,540,660
Distance Traveled
1,625,263
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,129
537
65
4
0
285,160
6
W
King Arthur
9,942
585
117
7
0
311,834
0
L
Vamana
6,949
409
34
2
0
365,177
0
W
Anubis
8,587
505
79
5
0
313,518
0
L
Neith
8,204
483
88
5
0
295,101
0
L
Anubis
7,324
431
84
5
0
250,706
0
W
Janus
10,020
589
118
7
0
337,217
0
L
Cernunnos
8,748
515
93
5
0
304,368
2
L
Xing Tian
6,929
408
40
2
0
325,308
0
W
Susano
9,693
570
99
6
0
377,534
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role