Player Matchup

Hachiman
Hachiman
Get_Shan_Suave
Hachiman
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,309 Elo+
Solo
Ravana
Ravana
Legitimatix
Ravana
Level 45
God Stats
11W - 13L
1,666 SR
Queue Stats
176W - 184L
1,546 Elo+
Solo
Anubis
Anubis
OscuroGT
Anubis
Level 158
God Stats
12W - 7L
1,688 SR
Queue Stats
546W - 507L
1,594 Elo+
Solo
Kuzenbo
Kuzenbo
splugemachine12
Kuzenbo
Level 121
God Stats
3W - 4L
1,536 SR
Queue Stats
240W - 203L
1,526 Elo+
Solo
Odin
Odin
tukilino22
Odin
Level 126
God Stats
16W - 13L
1,609 SR
Queue Stats
565W - 543L
1,522 Elo+
Solo
Team Averages
Level 99
1,600 SR
1,499 Elo+

VS

Team Averages
Level 130
1,565 SR
1,565 Elo+
King Arthur
King Arthur
ChilliNinja3079
King Arthur
Level 88
God Stats
13W - 11L
1,446 SR
Queue Stats
386W - 372L
1,537 Elo+
Solo
Xing Tian
Xing Tian
Herald De Fate
Xing Tian
Level 128
God Stats
8W - 5L
1,669 SR
Queue Stats
145W - 119L
1,575 Elo+
Party 1
Mercury
Mercury
ReprovedTrey
Mercury
Level 154
God Stats
5W - 1L
1,805 SR
Queue Stats
86W - 84L
1,501 Elo+
Party 1
Ah Puch
Ah Puch
Stier-Havi
Ah Puch
Level 150
God Stats
3W - 4L
1,323 SR
Queue Stats
585W - 555L
1,581 Elo+
Solo
Hou Yi
Hou Yi
YoungHorus
Hou Yi
Level 129
God Stats
44W - 32L
1,581 SR
Queue Stats
136W - 113L
1,630 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
12
1 / 4 / 2
7,275
520
6,757
9,604
3,561
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Ravana
12
2 / 1 / 0
7,037
503
7,252
5,648
2,692
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Anubis
OscuroGT
Anubis
15
3 / 4 / 0
8,598
614
5,021
10,194
5,427
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 0 / 0
7,338
524
8,131
12,801
13,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate

Breastplate

+20
Physical Protection

8
0 / 3 / 2
5,729
409
3,172
9,947
6,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ChilliNinja3079
King Arthur
14
0 / 1 / 0
8,619
616
7,875
14,041
9,267
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Xing Tian
Herald De Fate
Xing Tian
12
4 / 1 / 2
8,361
597
6,425
12,473
6,926
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mercury
ReprovedTrey
Mercury
13
1 / 1 / 1
7,709
551
2,720
8,875
3,437
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
Stier-Havi
Ah Puch
15
5 / 2 / 0
9,288
663
8,172
7,514
2,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
YoungHorus
Hou Yi
12
2 / 2 / 5
7,793
557
9,058
11,875
4,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
20
7
Kills
12
12
Deaths
7
4
Assists
8
Player
Kills
Deaths
Assists
KDA
W
King Arthur
ChilliNinja3079
King Arthur
0
1
0
0
L
Hachiman
1
4
2
0.5
W
Xing Tian
Herald De Fate
Xing Tian
4
1
2
5
L
Ravana
2
1
0
2
L
Anubis
OscuroGT
Anubis
3
4
0
0.75
W
Mercury
ReprovedTrey
Mercury
1
1
1
1.5
W
Ah Puch
Stier-Havi
Ah Puch
5
2
0
2.5
W
Hou Yi
YoungHorus
Hou Yi
2
2
5
2.25
L
1
0
0
1
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,333
Damage
34,250
48,194
Taken
54,778
32,313
Mitigated
26,258
8,537
Healing
17,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
ChilliNinja3079
King Arthur
7,875
1,319
0
5,608
14,041
9,267
0
7,181
6,827
0
76,300
L
Hachiman
6,757
4,945
0
2,260
9,604
3,561
879
1,020
8,584
0
46,779
W
Xing Tian
Herald De Fate
Xing Tian
6,425
1,241
1,398
1,929
12,473
6,926
224
1,570
10,903
38,979
0
L
Ravana
7,252
1,951
0
839
5,648
2,692
0
2,449
3,199
0
60,811
L
Anubis
OscuroGT
Anubis
5,021
149
0
4,684
10,194
5,427
0
5,665
4,529
81,707
0
W
Mercury
ReprovedTrey
Mercury
2,720
1,889
0
278
8,875
3,437
0
887
7,988
0
61,597
W
Ah Puch
Stier-Havi
Ah Puch
8,172
130
0
2,407
7,514
2,431
0
3,282
4,232
72,480
0
W
Hou Yi
YoungHorus
Hou Yi
9,058
5,821
0
5,626
11,875
4,197
212
733
11,142
0
49,816
L
8,131
3,247
0
0
12,801
13,841
0
1,126
11,675
52,515
289
L
3,172
1,226
0
754
9,947
6,792
0
4,337
5,610
0
13,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,977
Gold Earned
41,770
451
Minions Killed
492
0
Camps Cleared
0
1,432,089
Distance Traveled
1,411,175
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,619
616
137
10
0
245,259
0
L
Hachiman
7,275
520
86
6
0
254,305
0
W
Xing Tian
8,361
597
42
3
0
284,582
2
L
Ravana
7,037
503
93
7
0
346,001
6
L
Anubis
8,598
614
163
12
0
264,976
0
W
Mercury
7,709
551
88
6
0
341,822
4
W
Ah Puch
9,288
663
135
10
0
279,838
2
W
Hou Yi
7,793
557
90
6
0
259,674
0
L
Kuzenbo
7,338
524
93
7
0
265,291
4
L
Odin
5,729
409
16
1
0
301,516
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role