Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Mohammed8134
Bacchus
Level 12
God Stats
0W - 5L
1,240 SR
Queue Stats
6W - 17L
1,198 Elo+
Party 1
Fenrir
Fenrir
THs Vidarr
Fenrir
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 12L
1,107 Elo+
Party 1
Thoth
Thoth
Wesh poto2621
Thoth
Level 17
God Stats
1W - 4L
1,424 SR
Queue Stats
28W - 33L
1,483 Elo+
Party 1
Neith
Neith
picxou
Neith
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
143W - 147L
1,477 Elo+
Party 1
Team Averages
Level 73
1,433 SR
1,353 Elo+

VS

Team Averages
Level 100
1,550 SR
1,429 Elo+
Vulcan
Vulcan
MaliciousJay
Vulcan
Level 104
God Stats
2W - 1L
1,500 SR
Queue Stats
116W - 120L
1,472 Elo+
Solo
Odin
Odin
Nilidan
Odin
Level 31
God Stats
1W - 1L
1,198 SR
Queue Stats
7W - 17L
1,206 Elo+
Solo
Izanami
Izanami
SurlierRanger4
Izanami
Level 147
God Stats
11W - 4L
1,718 SR
Queue Stats
639W - 647L
1,502 Elo+
Solo
Ravana
Ravana
UberWaffles
Ravana
Level 128
God Stats
6W - 3L
1,768 SR
Queue Stats
229W - 204L
1,496 Elo+
Party 2
Ne Zha
Ne Zha
wasgehtbro
Ne Zha
Level 91
God Stats
16W - 22L
1,568 SR
Queue Stats
498W - 599L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
15
3 / 1 / 0
8,909
685
8,675
8,819
3,541
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bacchus
Mohammed8134
Bacchus
8
0 / 1 / 0
5,947
457
1,643
6,620
5,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
THs Vidarr
Fenrir
6
0 / 2 / 0
5,221
402
157
11,673
4,008
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
0 / 3 / 1
6,739
518
6,461
6,763
2,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Neith
picxou
Neith
13
0 / 1 / 0
7,284
560
4,926
5,006
1,619
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
14
3 / 0 / 1
8,365
643
4,085
5,427
1,851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
Nilidan
Odin
12
0 / 2 / 0
7,027
541
2,433
10,453
6,047
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
0 / 0 / 2
7,051
542
2,459
7,377
2,758
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ravana
13
3 / 0 / 2
7,448
573
7,030
7,276
2,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ne Zha
wasgehtbro
Ne Zha
10
0 / 1 / 5
6,608
508
4,021
11,999
5,796
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
16
3
Kills
6
8
Deaths
3
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
3
1
0
3
W
Vulcan
3
0
1
3.5
L
Bacchus
Mohammed8134
Bacchus
0
1
0
0
W
Odin
Nilidan
Odin
0
2
0
0
W
0
0
2
1
L
Fenrir
THs Vidarr
Fenrir
0
2
0
0
W
Ravana
3
0
2
4
L
0
3
1
0.17
L
Neith
picxou
Neith
0
1
0
0
W
Ne Zha
wasgehtbro
Ne Zha
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,862
Damage
20,028
38,881
Taken
42,532
16,995
Mitigated
19,262
10,491
Healing
9,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
8,675
3,950
0
4,597
8,819
3,541
710
258
8,553
0
72,896
W
Vulcan
4,085
767
0
1,599
5,427
1,851
800
3,789
1,638
62,173
0
L
Bacchus
Mohammed8134
Bacchus
1,643
174
0
1,174
6,620
5,580
0
1,286
5,213
12,126
0
W
Odin
Nilidan
Odin
2,433
212
0
500
10,453
6,047
0
0
10,453
0
46,228
W
2,459
1,529
0
3,743
7,377
2,758
898
613
6,764
0
57,105
L
Fenrir
THs Vidarr
Fenrir
157
92
0
2,173
11,673
4,008
0
0
11,673
0
25,878
W
Ravana
7,030
2,877
0
1,671
7,276
2,810
0
1,143
6,133
0
61,493
L
6,461
58
0
750
6,763
2,247
0
2,316
4,351
59,852
0
L
Neith
picxou
Neith
4,926
2,223
0
1,797
5,006
1,619
0
0
5,006
0
69,302
W
Ne Zha
wasgehtbro
Ne Zha
4,021
904
0
2,105
11,999
5,796
0
3,362
8,637
0
27,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,100
Gold Earned
36,499
409
Minions Killed
422
0
Camps Cleared
0
1,268,042
Distance Traveled
1,402,234
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
8,909
685
119
9
0
212,292
3
W
Vulcan
8,365
643
126
10
0
256,682
0
L
Bacchus
5,947
457
21
2
0
259,943
0
W
Odin
7,027
541
79
6
0
262,401
5
W
Izanami
7,051
542
105
8
0
263,743
5
L
Fenrir
5,221
402
33
3
0
276,348
5
W
Ravana
7,448
573
91
7
0
312,371
0
L
Thoth
6,739
518
119
9
0
269,064
2
L
Neith
7,284
560
117
9
0
250,395
2
W
Ne Zha
6,608
508
21
2
0
307,037
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role