Player Matchup

Tyr
Tyr
 
Tyr
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
 
Agni
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
InvFusion
Ix Chel
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 23L
1,500 Elo+
Solo
Jing Wei
Jing Wei
LETH96
Jing Wei
Level 114
God Stats
11W - 11L
1,558 SR
Queue Stats
319W - 342L
1,608 Elo+
Solo
Ah Puch
Ah Puch
RegenXVZ
Ah Puch
Level 54
God Stats
4W - 7L
1,400 SR
Queue Stats
334W - 325L
1,550 Elo+
Solo
Team Averages
Level 102
1,492 SR
1,532 Elo+

VS

Team Averages
Level 105
1,564 SR
1,518 Elo+
Ares
Ares
 
Ares
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
 
Heimdallr
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
EhrenUc91
Anubis
Level 141
God Stats
11W - 7L
1,586 SR
Queue Stats
372W - 338L
1,500 Elo+
Party 1
Horus
Horus
Gilgamesh119
Horus
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 23L
1,580 Elo+
Solo
Ah Puch
Ah Puch
MoeeBay
Ah Puch
Level 141
God Stats
13W - 3L
1,736 SR
Queue Stats
282W - 290L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
15
5 / 5 / 2
8,762
797
5,365
15,933
14,333
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Agni
 
Agni
12
0 / 5 / 4
7,025
639
8,944
8,185
2,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ix Chel
InvFusion
Ix Chel
13
3 / 7 / 4
7,833
712
4,831
11,540
4,025
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
LETH96
Jing Wei
13
2 / 4 / 4
7,388
672
4,875
7,883
2,902
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ah Puch
RegenXVZ
Ah Puch
17
1 / 2 / 8
8,951
814
14,786
11,306
4,408
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
14
4 / 1 / 12
8,948
813
5,500
10,237
11,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heimdallr
 
Heimdallr
15
1 / 2 / 14
8,405
764
14,162
9,420
5,611
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
EhrenUc91
Anubis
16
7 / 2 / 10
9,359
851
12,133
8,282
5,101
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 3 / 15
8,595
781
5,609
13,096
14,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ah Puch
MoeeBay
Ah Puch
17
10 / 3 / 9
9,996
909
13,505
11,376
6,225
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
83
11
Kills
23
23
Deaths
11
22
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
5
5
2
1.2
L
Agni
 
Agni
0
5
4
0.4
W
Ares
 
Ares
4
1
12
10
W
Heimdallr
 
Heimdallr
1
2
14
4
W
Anubis
EhrenUc91
Anubis
7
2
10
6
W
1
3
15
2.83
L
Ix Chel
InvFusion
Ix Chel
3
7
4
0.71
L
Jing Wei
LETH96
Jing Wei
2
4
4
1
W
Ah Puch
MoeeBay
Ah Puch
10
3
9
4.83
L
Ah Puch
RegenXVZ
Ah Puch
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,801
Damage
50,909
54,847
Taken
52,411
28,366
Mitigated
42,718
12,018
Healing
16,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
5,365
199
942
2,045
15,933
14,333
0
7,502
8,263
0
12,844
L
Agni
 
Agni
8,944
641
0
1,195
8,185
2,698
0
5,628
2,468
13,049
0
W
Ares
 
Ares
5,500
106
1,237
1,694
10,237
11,197
0
5,254
4,983
6,597
0
W
Heimdallr
 
Heimdallr
14,162
1,373
597
596
9,420
5,611
871
4,655
4,765
0
28,797
W
Anubis
EhrenUc91
Anubis
12,133
945
839
1,606
8,282
5,101
84
5,265
3,017
27,300
0
W
5,609
1,589
3,613
3,823
13,096
14,584
209
8,069
5,027
2,606
8,798
L
Ix Chel
InvFusion
Ix Chel
4,831
335
683
1,139
11,540
4,025
0
8,168
3,236
10,262
0
L
Jing Wei
LETH96
Jing Wei
4,875
3,432
531
796
7,883
2,902
0
4,727
3,104
0
13,148
W
Ah Puch
MoeeBay
Ah Puch
13,505
101
477
2,204
11,376
6,225
94
5,318
6,058
26,021
0
L
Ah Puch
RegenXVZ
Ah Puch
14,786
172
553
4,134
11,306
4,408
0
6,470
4,792
34,359
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,959
Gold Earned
45,303
111
Minions Killed
123
0
Camps Cleared
0
964,372
Distance Traveled
994,049
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,762
797
27
2
0
284,923
0
L
Agni
7,025
639
9
1
0
158,038
0
W
Ares
8,948
813
4
0
0
202,226
0
W
Heimdallr
8,405
764
35
3
0
200,897
0
W
Anubis
9,359
851
41
4
0
187,293
0
W
Horus
8,595
781
6
1
0
213,041
0
L
Ix Chel
7,833
712
8
1
0
174,848
0
L
Jing Wei
7,388
672
18
2
0
160,272
0
W
Ah Puch
9,996
909
37
3
0
190,592
0
L
Ah Puch
8,951
814
49
4
0
186,291
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role