Player Matchup

The Morrigan
The Morrigan
 
The Morrigan
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Ashyanyan
Chaac
Level 104
God Stats
8W - 3L
1,668 SR
Queue Stats
714W - 728L
1,466 Elo+
Solo
Raijin
Raijin
AstroidStorm
Raijin
Level 115
God Stats
5W - 6L
1,480 SR
Queue Stats
270W - 307L
1,446 Elo+
Party 1
Yemoja
Yemoja
THEmagicNOODLE
Yemoja
Level 129
God Stats
8W - 11L
1,585 SR
Queue Stats
528W - 524L
1,505 Elo+
Party 1
Geb
Geb
qaz567567
Geb
Level 141
God Stats
3W - 3L
1,453 SR
Queue Stats
226W - 206L
1,531 Elo+
Solo
Team Averages
Level 123
1,537 SR
1,489 Elo+

VS

Team Averages
Level 108
1,565 SR
1,463 Elo+
Hades
Hades
BST0NE
Hades
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 22L
1,398 Elo+
Solo
Ah Puch
Ah Puch
BigTyreese
Ah Puch
Level 107
God Stats
2W - 1L
1,711 SR
Queue Stats
281W - 306L
1,589 Elo+
Solo
Vulcan
Vulcan
Blood of Monks
Vulcan
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 100L
1,437 Elo+
Solo
Aphrodite
Aphrodite
Farrxra
Aphrodite
Level 107
God Stats
2W - 5L
1,616 SR
Queue Stats
156W - 165L
1,466 Elo+
Solo
Khepri
Khepri
zRadahn
Khepri
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 54L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
15
2 / 4 / 1
8,939
745
9,469
7,764
4,025
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
Ashyanyan
Chaac
16
2 / 3 / 3
9,513
793
15,251
18,600
23,106
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Raijin
12
0 / 7 / 1
7,552
629
9,121
11,848
6,820
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
0 / 2 / 3
8,463
705
3,023
12,977
14,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 5 / 3
9,042
754
7,578
18,064
25,836
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
BST0NE
Hades
15
2 / 2 / 13
8,558
713
10,092
11,763
9,077
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ah Puch
BigTyreese
Ah Puch
17
7 / 1 / 13
10,140
845
20,101
13,439
8,064
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

14
3 / 1 / 10
8,777
731
15,434
5,655
2,851
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
Farrxra
Aphrodite
16
9 / 1 / 10
9,819
818
8,422
11,827
9,006
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Khepri
zRadahn
Khepri
16
0 / 1 / 19
9,465
789
5,800
17,128
17,636
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
86
5
Kills
21
21
Deaths
6
11
Assists
65
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
 
The Morrigan
2
4
1
0.63
L
Chaac
Ashyanyan
Chaac
2
3
3
1.17
L
Raijin
0
7
1
0.07
W
Hades
BST0NE
Hades
2
2
13
4.25
W
Ah Puch
BigTyreese
Ah Puch
7
1
13
13.5
W
3
1
10
8
W
Aphrodite
Farrxra
Aphrodite
9
1
10
14
L
0
2
3
0.75
L
1
5
3
0.5
W
Khepri
zRadahn
Khepri
0
1
19
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,442
Damage
59,849
69,253
Taken
59,812
74,175
Mitigated
46,634
27,311
Healing
38,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
 
The Morrigan
9,469
166
5
1,065
7,764
4,025
1,606
7,016
633
30,769
0
L
Chaac
Ashyanyan
Chaac
15,251
1,427
1,080
7,812
18,600
23,106
340
15,266
3,334
0
34,725
L
Raijin
9,121
526
178
206
11,848
6,820
0
11,308
540
21,058
0
W
Hades
BST0NE
Hades
10,092
1,270
2,213
2,796
11,763
9,077
615
5,223
6,540
19,837
0
W
Ah Puch
BigTyreese
Ah Puch
20,101
1,306
1,124
5,671
13,439
8,064
180
7,714
5,725
44,843
0
W
15,434
10,535
1,275
886
5,655
2,851
170
2,450
3,205
29,648
0
W
Aphrodite
Farrxra
Aphrodite
8,422
640
11,350
7,960
11,827
9,006
258
7,308
4,519
16,504
0
L
3,023
504
7,792
4,920
12,977
14,388
0
11,357
1,620
4,047
0
L
7,578
301
1,745
2,508
18,064
25,836
0
14,804
3,260
16,970
0
W
Khepri
zRadahn
Khepri
5,800
644
1,889
3,282
17,128
17,636
246
6,623
10,505
12,667
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,509
Gold Earned
46,759
152
Minions Killed
138
0
Camps Cleared
0
1,033,051
Distance Traveled
1,172,384
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
8,939
745
48
4
0
203,299
0
L
Chaac
9,513
793
47
4
0
213,549
0
L
Raijin
7,552
629
31
3
0
152,770
0
W
Hades
8,558
713
19
2
0
209,836
0
W
Ah Puch
10,140
845
61
5
0
225,587
0
W
Vulcan
8,777
731
29
2
0
249,544
0
W
Aphrodite
9,819
818
14
1
0
238,691
0
L
Yemoja
8,463
705
10
1
0
222,785
0
L
Geb
9,042
754
16
1
0
240,648
0
W
Khepri
9,465
789
15
1
0
248,726
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role