Player Matchup

Discordia
Discordia
 
Discordia
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
NokschOP
Vamana
Level 129
God Stats
1W - 5L
1,318 SR
Queue Stats
295W - 302L
1,503 Elo+
Solo
Odin
Odin
Starlordwar1
Odin
Level 125
God Stats
0W - 2L
1,327 SR
Queue Stats
192W - 180L
1,561 Elo+
Solo
Hun Batz
Hun Batz
maxc3
Hun Batz
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 16L
1,465 Elo+
Solo
Anhur
Anhur
wiston99
Anhur
Level 69
God Stats
1W - 4L
1,302 SR
Queue Stats
62W - 82L
1,474 Elo+
Solo
Team Averages
Level 112
1,389 SR
1,501 Elo+

VS

Team Averages
Level 122
1,503 SR
1,488 Elo+
Odin
Odin
 
Odin
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
ArmsV1
Vamana
Level 159
God Stats
6W - 10L
1,201 SR
Queue Stats
1,008W - 1,047L
1,544 Elo+
Solo
Cthulhu
Cthulhu
M992
Cthulhu
Level 147
God Stats
6W - 7L
1,568 SR
Queue Stats
275W - 275L
1,465 Elo+
Solo
Zhong Kui
Zhong Kui
SirLisovski
Zhong Kui
Level 63
God Stats
2W - 0L
1,716 SR
Queue Stats
63W - 56L
1,488 Elo+
Solo
Heimdallr
Heimdallr
scorpio95
Heimdallr
Level 126
God Stats
2W - 2L
1,530 SR
Queue Stats
94W - 109L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
16
2 / 3 / 4
8,547
855
14,180
6,355
2,982
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
NokschOP
Vamana
14
1 / 2 / 4
7,636
764
9,682
10,002
11,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
2 / 3 / 3
7,491
749
2,877
10,303
9,446
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
maxc3
Hun Batz
13
1 / 3 / 2
7,316
732
6,136
10,061
5,826
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Anhur
wiston99
Anhur
11
0 / 4 / 6
6,960
696
4,248
8,284
3,583
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
14
2 / 2 / 8
8,181
818
4,216
12,155
10,928
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Vamana
ArmsV1
Vamana
13
1 / 3 / 10
8,535
854
7,207
15,666
18,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
M992
Cthulhu
17
6 / 0 / 8
9,408
941
12,654
10,009
9,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
SirLisovski
Zhong Kui
15
6 / 2 / 8
8,983
898
8,378
8,247
6,397
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
scorpio95
Heimdallr
14
0 / 2 / 14
8,202
820
9,840
9,751
4,868
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
63
6
Kills
15
15
Deaths
9
19
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
2
3
4
1.33
W
Odin
 
Odin
2
2
8
3
W
Vamana
ArmsV1
Vamana
1
3
10
2
W
Cthulhu
M992
Cthulhu
6
0
8
10
L
Vamana
NokschOP
Vamana
1
2
4
1.5
W
Zhong Kui
SirLisovski
Zhong Kui
6
2
8
5
L
2
3
3
1.17
L
Hun Batz
maxc3
Hun Batz
1
3
2
0.67
W
Heimdallr
scorpio95
Heimdallr
0
2
14
3.5
L
Anhur
wiston99
Anhur
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,123
Damage
42,295
45,005
Taken
55,828
33,075
Mitigated
49,446
10,607
Healing
19,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
14,180
0
940
1,183
6,355
2,982
0
2,320
3,844
35,825
0
W
Odin
 
Odin
4,216
342
1,827
1,785
12,155
10,928
1,100
3,223
8,763
0
10,227
W
Vamana
ArmsV1
Vamana
7,207
1,051
675
3,742
15,666
18,144
0
3,296
11,641
635
10,527
W
Cthulhu
M992
Cthulhu
12,654
408
2,042
1,586
10,009
9,109
369
3,369
6,511
23,895
1,201
L
Vamana
NokschOP
Vamana
9,682
2,998
843
2,531
10,002
11,238
0
3,712
6,139
0
15,345
W
Zhong Kui
SirLisovski
Zhong Kui
8,378
586
2,361
2,239
8,247
6,397
76
1,793
6,328
15,515
0
L
2,877
102
836
471
10,303
9,446
0
3,626
6,347
0
7,966
L
Hun Batz
maxc3
Hun Batz
6,136
390
0
2,091
10,061
5,826
0
6,421
3,432
0
12,921
W
Heimdallr
scorpio95
Heimdallr
9,840
3,760
1,736
1,834
9,751
4,868
2,148
2,499
7,210
0
23,444
L
Anhur
wiston99
Anhur
4,248
2,862
760
952
8,284
3,583
0
3,010
5,001
0
9,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,950
Gold Earned
43,309
120
Minions Killed
102
0
Camps Cleared
0
1,034,955
Distance Traveled
1,019,582
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
8,547
855
51
5
0
193,235
0
W
Odin
8,181
818
18
2
0
184,134
0
W
Vamana
8,535
854
2
0
0
222,090
0
W
Cthulhu
9,408
941
23
2
0
231,114
0
L
Vamana
7,636
764
13
1
0
204,527
0
W
Zhong Kui
8,983
898
21
2
0
196,394
0
L
Odin
7,491
749
14
1
0
222,441
0
L
Hun Batz
7,316
732
23
2
0
209,230
0
W
Heimdallr
8,202
820
38
4
0
185,850
0
L
Anhur
6,960
696
19
2
0
205,522
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role