Player Matchup

Atlas
Atlas
 
Atlas
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
KillerKirill1
Arachne
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 20L
1,578 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SmirkingViper
Morgan Le Fay
Level 30
God Stats
0W - 3L
1,316 SR
Queue Stats
22W - 24L
1,500 Elo+
Solo
Charon
Charon
ca11 me ben
Charon
Level 158
God Stats
1W - 4L
1,623 SR
Queue Stats
7W - 15L
1,360 Elo+
Solo
Pele
Pele
lucius84
Pele
Level 109
God Stats
1W - 3L
1,662 SR
Queue Stats
460W - 466L
1,568 Elo+
Solo
Team Averages
Level 87
1,520 SR
1,501 Elo+

VS

Team Averages
Level 69
1,432 SR
1,448 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
BABAJUNGLE
Cthulhu
Level 79
God Stats
5W - 1L
1,521 SR
Queue Stats
44W - 41L
1,471 Elo+
Party 1
Loki
Loki
Darloxx
Loki
Level 12
God Stats
2W - 6L
1,176 SR
Queue Stats
6W - 11L
1,392 Elo+
Party 1
Scylla
Scylla
MisterHotB0od
Scylla
Level 67
God Stats
3W - 3L
1,463 SR
Queue Stats
11W - 10L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
10
0 / 0 / 0
5,225
1,045
0
159
86
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
10
0 / 2 / 1
5,723
1,145
2,308
5,978
3,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
SmirkingViper
Morgan Le Fay
11
0 / 1 / 1
5,764
1,153
5,193
3,713
1,394
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon
11
0 / 2 / 2
6,760
1,352
3,530
6,606
5,155
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pele
11
2 / 2 / 0
6,475
1,295
3,472
4,890
1,956
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Team 1 Tickets

359

VS

Team 2 Tickets

379

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
0 / 1 / 5
6,126
1,225
4,305
3,205
1,154
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nu Wa
 
Nu Wa
11
0 / 0 / 7
6,001
1,200
3,533
995
412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
BABAJUNGLE
Cthulhu
11
2 / 0 / 4
6,435
1,287
3,602
4,212
3,194
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Loki
Darloxx
Loki
11
1 / 1 / 5
6,060
1,212
2,984
5,135
2,067
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
4 / 0 / 3
7,118
1,424
4,637
2,029
756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
2
Kills
7
7
Deaths
2
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
0
0
0
0
W
Danzaburou
 
Danzaburou
0
1
5
2.5
W
Nu Wa
 
Nu Wa
0
0
7
3.5
W
Cthulhu
BABAJUNGLE
Cthulhu
2
0
4
4
W
Loki
Darloxx
Loki
1
1
5
3.5
L
Arachne
0
2
1
0.25
W
4
0
3
5.5
L
Morgan Le Fay
SmirkingViper
Morgan Le Fay
0
1
1
0.5
L
Charon
0
2
2
0.5
L
Pele
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,503
Damage
19,061
21,346
Taken
15,576
11,789
Mitigated
7,583
1,152
Healing
900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
0
0
0
0
159
86
0
159
0
0
0
W
Danzaburou
 
Danzaburou
4,305
1,869
0
602
3,205
1,154
0
1,276
1,629
0
14,706
W
Nu Wa
 
Nu Wa
3,533
1,044
0
0
995
412
0
995
0
9,510
0
W
Cthulhu
BABAJUNGLE
Cthulhu
3,602
34
274
0
4,212
3,194
0
2,480
1,732
12,080
0
W
Loki
Darloxx
Loki
2,984
481
0
0
5,135
2,067
0
2,433
2,702
0
7,242
L
Arachne
2,308
1,850
0
337
5,978
3,198
0
3,415
2,459
0
7,665
W
4,637
448
0
24
2,029
756
0
1,239
790
15,629
0
L
Morgan Le Fay
SmirkingViper
Morgan Le Fay
5,193
1,033
0
73
3,713
1,394
0
2,073
1,540
17,989
0
L
Charon
3,530
267
0
504
6,606
5,155
0
3,460
2,940
13,306
0
L
Pele
3,472
768
0
238
4,890
1,956
0
2,065
2,635
0
23,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,947
Gold Earned
31,740
116
Minions Killed
133
4
Camps Cleared
5
463,988
Distance Traveled
544,708
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
5,225
1,045
0
0
0
18,458
0
W
Danzaburou
6,126
1,225
18
4
3
93,165
0
W
Nu Wa
6,001
1,200
29
6
1
108,542
0
W
Cthulhu
6,435
1,287
26
5
0
122,262
0
W
Loki
6,060
1,212
14
3
0
110,934
0
L
Arachne
5,723
1,145
17
3
4
124,640
0
W
Scylla
7,118
1,424
46
9
1
109,805
0
L
Morgan Le Fay
5,764
1,153
24
5
0
97,256
0
L
Charon
6,760
1,352
20
4
0
117,720
0
L
Pele
6,475
1,295
55
11
0
105,914
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role