Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
ItzMonster667k
Guan Yu
Level 60
God Stats
2W - 2L
1,706 SR
Queue Stats
150W - 193L
1,339 Elo+
Party 1
Anubis
Anubis
RobinBobin071
Anubis
Level 44
God Stats
8W - 12L
1,476 SR
Queue Stats
150W - 167L
1,404 Elo+
Solo
Loki
Loki
javierriveraboca
Loki
Level 108
God Stats
8W - 9L
1,384 SR
Queue Stats
491W - 527L
1,486 Elo+
Party 1
Ne Zha
Ne Zha
nobby_beboYT
Ne Zha
Level 51
God Stats
13W - 10L
1,401 SR
Queue Stats
55W - 105L
1,276 Elo+
Party 1
Team Averages
Level 73
1,493 SR
1,401 Elo+

VS

Team Averages
Level 101
1,503 SR
1,474 Elo+
Medusa
Medusa
Ein_Keks1
Medusa
Level 80
God Stats
1W - 2L
1,266 SR
Queue Stats
26W - 27L
1,292 Elo+
Solo
King Arthur
King Arthur
HORT_On_Fire-_-
King Arthur
Level 90
God Stats
6W - 6L
1,659 SR
Queue Stats
407W - 416L
1,538 Elo+
Party 2
Cerberus
Cerberus
KarbonatErol0097
Cerberus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 22L
1,595 Elo+
Party 2
Bastet
Bastet
Lorreyn
Bastet
Level 207
God Stats
8W - 11L
1,592 SR
Queue Stats
371W - 371L
1,483 Elo+
Solo
Yu Huang
Yu Huang
anthonyl8881
Yu Huang
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 94L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
2 / 2 / 5
6,736
612
7,730
7,928
5,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

9
0 / 2 / 0
5,453
496
2,631
9,169
5,066
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 2 / 1
6,961
633
3,410
6,147
2,926
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
6 / 2 / 0
7,029
639
7,128
5,883
1,836
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ne Zha
10
1 / 0 / 0
5,863
533
3,564
9,591
3,736
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Ein_Keks1
Medusa
6
0 / 5 / 0
4,226
384
2,648
6,467
1,965
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

King Arthur
HORT_On_Fire-_-
King Arthur
12
3 / 0 / 0
7,180
653
7,369
6,983
5,108
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 2 / 1
5,755
523
2,552
10,152
6,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bastet
Lorreyn
Bastet
12
4 / 1 / 1
6,876
625
5,449
8,721
3,013
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Yu Huang
anthonyl8881
Yu Huang
11
1 / 3 / 2
6,067
552
3,714
6,802
2,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
12
11
Kills
8
8
Deaths
11
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
2
5
2.25
L
Medusa
Ein_Keks1
Medusa
0
5
0
0
L
King Arthur
HORT_On_Fire-_-
King Arthur
3
0
0
3
W
0
2
0
0
L
0
2
1
0.25
L
Bastet
Lorreyn
Bastet
4
1
1
4.5
W
2
2
1
1.25
L
Yu Huang
anthonyl8881
Yu Huang
1
3
2
0.67
W
6
2
0
3
W
Ne Zha
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,463
Damage
21,732
38,718
Taken
39,125
19,048
Mitigated
19,143
7,515
Healing
7,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
7,730
635
82
2,033
7,928
5,484
330
806
7,122
33,887
0
L
Medusa
Ein_Keks1
Medusa
2,648
1,306
0
787
6,467
1,965
0
2,500
3,967
0
15,806
L
King Arthur
HORT_On_Fire-_-
King Arthur
7,369
613
0
1,250
6,983
5,108
0
514
6,469
157
54,201
W
2,631
298
102
632
9,169
5,066
0
70
9,099
0
30,318
L
2,552
186
0
2,104
10,152
6,611
0
3,551
6,601
24,275
0
L
Bastet
Lorreyn
Bastet
5,449
917
0
3,276
8,721
3,013
0
1,423
7,298
0
52,058
W
3,410
348
0
3,194
6,147
2,926
490
2,309
3,838
61,072
0
L
Yu Huang
anthonyl8881
Yu Huang
3,714
634
0
500
6,802
2,446
0
3,152
3,650
44,065
0
W
7,128
2,023
0
689
5,883
1,836
748
2,105
3,778
0
46,761
W
Ne Zha
3,564
697
0
783
9,591
3,736
0
1,133
8,458
0
42,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,042
Gold Earned
30,104
364
Minions Killed
340
0
Camps Cleared
0
1,183,333
Distance Traveled
1,089,583
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,736
612
53
5
0
227,581
0
L
Medusa
4,226
384
22
2
0
153,629
0
L
King Arthur
7,180
653
104
9
0
241,625
3
W
Guan Yu
5,453
496
62
6
0
233,062
0
L
Cerberus
5,755
523
67
6
0
222,271
0
L
Bastet
6,876
625
67
6
0
245,498
0
W
Anubis
6,961
633
119
11
0
201,226
0
L
Yu Huang
6,067
552
80
7
0
226,560
0
W
Loki
7,029
639
65
6
0
244,698
0
W
Ne Zha
5,863
533
65
6
0
276,766
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role