Player Matchup

Kuzenbo
Kuzenbo
Deadlymousecidal
Kuzenbo
Level 108
God Stats
2W - 3L
1,201 SR
Queue Stats
384W - 362L
1,484 Elo+
Solo
Nemesis
Nemesis
EaglePower123
Nemesis
Level 98
God Stats
7W - 5L
1,265 SR
Queue Stats
85W - 74L
1,535 Elo+
Party 1
Tiamat
Tiamat
GoshkataBg
Tiamat
Level 53
God Stats
9W - 9L
1,463 SR
Queue Stats
66W - 54L
1,536 Elo+
Party 1
Charybdis
Charybdis
SpaskaBoi
Charybdis
Level 64
God Stats
4W - 4L
1,532 SR
Queue Stats
88W - 81L
1,567 Elo+
Party 1
Pele
Pele
Tonybgbg
Pele
Level 78
God Stats
11W - 13L
1,463 SR
Queue Stats
92W - 77L
1,542 Elo+
Party 1
Team Averages
Level 80
1,385 SR
1,533 Elo+

VS

Team Averages
Level 76
1,396 SR
1,436 Elo+
Martichoras
Martichoras
 
Martichoras
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Haffinator1
Pele
Level 153
God Stats
0W - 4L
1,203 SR
Queue Stats
322W - 324L
1,578 Elo+
Solo
Cupid
Cupid
InstructorKoala
Cupid
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,260 Elo+
Party 2
Odin
Odin
OopsSheWas13
Odin
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Yemoja
Yemoja
vavast
Yemoja
Level 32
God Stats
0W - 1L
1,278 SR
Queue Stats
2W - 8L
1,342 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 0 / 6
6,332
576
3,383
10,254
9,001
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nemesis
10
4 / 1 / 5
6,463
588
3,520
8,027
2,621
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tiamat
GoshkataBg
Tiamat
11
5 / 0 / 3
6,990
635
7,255
5,901
3,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
SpaskaBoi
Charybdis
13
4 / 0 / 2
7,491
681
8,737
8,524
3,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Pele
11
1 / 0 / 5
7,131
648
6,179
7,479
2,965
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
 
Martichoras
10
1 / 3 / 0
5,602
509
4,539
7,976
3,307
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

6
0 / 2 / 0
4,400
400
428
5,398
1,398
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

8
0 / 6 / 0
4,744
431
4,491
10,561
3,044
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 4 / 1
4,481
407
3,071
9,142
6,143
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
vavast
Yemoja
7
0 / 2 / 0
4,895
445
2,467
9,149
5,235
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
2
17
Kills
1
1
Deaths
17
21
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Martichoras
 
Martichoras
1
3
0
0.33
W
3
0
6
6
W
Nemesis
4
1
5
6.5
W
Tiamat
GoshkataBg
Tiamat
5
0
3
6.5
L
0
2
0
0
L
0
6
0
0
L
0
4
1
0.13
W
Charybdis
SpaskaBoi
Charybdis
4
0
2
5
W
Pele
1
0
5
3.5
L
Yemoja
vavast
Yemoja
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,074
Damage
14,996
40,185
Taken
42,226
21,582
Mitigated
19,127
13,163
Healing
8,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Martichoras
 
Martichoras
4,539
2,082
0
2,139
7,976
3,307
0
2,821
5,155
0
44,387
W
3,383
1,126
1,340
2,037
10,254
9,001
0
954
9,300
12,708
0
W
Nemesis
3,520
1,318
0
1,003
8,027
2,621
413
585
7,442
0
37,216
W
Tiamat
GoshkataBg
Tiamat
7,255
502
0
1,523
5,901
3,590
301
285
5,616
45,057
0
L
428
0
0
785
5,398
1,398
0
374
5,024
0
17,394
L
4,491
3,323
417
2,454
10,561
3,044
0
771
9,790
0
31,368
L
3,071
614
0
0
9,142
6,143
0
3,721
5,421
358
12,104
W
Charybdis
SpaskaBoi
Charybdis
8,737
5,653
0
5,116
8,524
3,405
990
642
7,882
0
66,362
W
Pele
6,179
1,384
0
2,144
7,479
2,965
88
359
7,120
0
52,419
L
Yemoja
vavast
Yemoja
2,467
1,135
1,745
1,414
9,149
5,235
0
2,951
6,198
10,925
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,407
Gold Earned
24,122
372
Minions Killed
184
0
Camps Cleared
0
1,132,752
Distance Traveled
878,077
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Martichoras
5,602
509
73
7
0
188,068
0
W
Kuzenbo
6,332
576
13
1
0
261,229
3
W
Nemesis
6,463
588
60
5
0
240,658
0
W
Tiamat
6,990
635
87
8
0
206,271
0
L
Pele
4,400
400
25
2
0
103,159
0
L
Cupid
4,744
431
46
4
0
185,716
0
L
Odin
4,481
407
23
2
0
204,655
0
W
Charybdis
7,491
681
114
10
0
194,770
0
W
Pele
7,131
648
98
9
0
229,824
0
L
Yemoja
4,895
445
17
2
0
196,479
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role