Player Matchup

Ra
Ra
 
Ra
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
AnEagleArcher73
Achilles
Level 131
God Stats
4W - 3L
1,590 SR
Queue Stats
60W - 51L
1,513 Elo+
Solo
Izanami
Izanami
Le-Dragon-Ultime
Izanami
Level 41
God Stats
1W - 4L
1,190 SR
Queue Stats
1W - 11L
975 Elo+
Party 1
Thanatos
Thanatos
Nightmare_Swolf
Thanatos
Level 26
God Stats
0W - 1L
1,229 SR
Queue Stats
1W - 10L
1,066 Elo+
Party 1
Janus
Janus
RyanGreat
Janus
Level 128
God Stats
1W - 1L
1,432 SR
Queue Stats
190W - 174L
1,489 Elo+
Solo
Team Averages
Level 96
1,388 SR
1,309 Elo+

VS

Team Averages
Level 114
1,521 SR
1,510 Elo+
Horus
Horus
 
Horus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
 
Medusa
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artio
Artio
MmuSSmanN
Artio
Level 42
God Stats
9W - 4L
1,631 SR
Queue Stats
24W - 36L
1,425 Elo+
Solo
Hercules
Hercules
merleef
Hercules
Level 146
God Stats
1W - 0L
1,194 SR
Queue Stats
136W - 120L
1,507 Elo+
Solo
Janus
Janus
smiteoflife
Janus
Level 186
God Stats
3W - 1L
1,780 SR
Queue Stats
50W - 25L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
8
0 / 3 / 0
4,752
475
4,607
6,916
2,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Achilles
9
1 / 3 / 0
5,173
517
4,098
10,112
7,233
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
0 / 3 / 0
4,835
484
1,665
5,376
1,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thanatos
7
0 / 5 / 0
4,572
457
2,166
9,979
3,050
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
RyanGreat
Janus
9
0 / 4 / 0
5,175
518
1,906
5,798
1,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
6 / 0 / 1
6,645
665
3,532
5,702
2,904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
 
Medusa
10
5 / 0 / 1
5,913
591
6,095
5,189
1,815
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artio
MmuSSmanN
Artio
8
0 / 0 / 5
5,209
521
1,839
6,635
4,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hercules
merleef
Hercules
10
2 / 1 / 2
5,766
577
6,906
7,581
4,859
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
5 / 0 / 3
6,688
669
6,206
5,042
1,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
30
1
Kills
18
18
Deaths
1
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
3
0
0
W
Horus
 
Horus
6
0
1
6.5
W
Medusa
 
Medusa
5
0
1
5.5
L
Achilles
1
3
0
0.33
L
0
3
0
0
W
Artio
MmuSSmanN
Artio
0
0
5
2.5
L
Thanatos
0
5
0
0
L
Janus
RyanGreat
Janus
0
4
0
0
W
Hercules
merleef
Hercules
2
1
2
3
W
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,442
Damage
24,578
38,181
Taken
30,149
15,567
Mitigated
15,287
8,232
Healing
10,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
4,607
69
262
2,237
6,916
2,227
0
1,227
5,689
30,387
0
W
Horus
 
Horus
3,532
1,602
280
1,627
5,702
2,904
0
1,360
4,262
0
42,114
W
Medusa
 
Medusa
6,095
1,805
0
1,123
5,189
1,815
396
1,103
3,966
0
39,813
L
Achilles
4,098
968
0
2,060
10,112
7,233
72
1,611
7,845
0
32,331
L
1,665
1,140
0
467
5,376
1,566
382
1,043
4,333
0
27,090
W
Artio
MmuSSmanN
Artio
1,839
198
58
3,135
6,635
4,074
300
1,851
4,405
10,620
0
L
Thanatos
2,166
591
0
3,181
9,979
3,050
103
1,499
8,367
0
23,974
L
Janus
RyanGreat
Janus
1,906
87
0
25
5,798
1,491
0
2,665
3,133
35,438
0
W
Hercules
merleef
Hercules
6,906
2,920
0
2,719
7,581
4,859
0
0
7,581
0
34,294
W
6,206
928
0
1,277
5,042
1,635
11
1,476
3,422
53,578
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,507
Gold Earned
30,221
274
Minions Killed
290
0
Camps Cleared
0
995,369
Distance Traveled
1,041,877
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
4,752
475
57
6
0
206,581
2
W
Horus
6,645
665
69
7
0
235,710
0
W
Medusa
5,913
591
59
6
0
186,942
0
L
Achilles
5,173
517
47
5
0
209,526
2
L
Izanami
4,835
484
55
6
0
193,092
0
W
Artio
5,209
521
17
2
0
202,865
0
L
Thanatos
4,572
457
42
4
0
194,132
0
L
Janus
5,175
518
73
7
0
192,038
0
W
Hercules
5,766
577
56
6
0
207,269
4
W
Janus
6,688
669
89
9
0
209,091
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role