Player Matchup

Nemesis
Nemesis
OhValra
Nemesis
Level 126
God Stats
1W - 2L
1,331 SR
Queue Stats
13W - 13L
1,467 Elo+
Solo
Nu Wa
Nu Wa
Quadsa
Nu Wa
Level 146
God Stats
1W - 0L
1,565 SR
Queue Stats
46W - 27L
1,629 Elo+
Party 1
Hachiman
Hachiman
TimeLordApex
Hachiman
Level 68
God Stats
1W - 0L
1,749 SR
Queue Stats
10W - 5L
1,723 Elo+
Party 1
Athena
Athena
ihatediggers
Athena
Level 50
God Stats
3W - 4L
1,219 SR
Queue Stats
9W - 9L
1,502 Elo+
Solo
Baron Samedi
Baron Samedi
mob marius
Baron Samedi
Level 123
God Stats
4W - 6L
1,601 SR
Queue Stats
79W - 53L
1,626 Elo+
Party 1
Team Averages
Level 103
1,493 SR
1,589 Elo+

VS

Team Averages
Level 69
1,535 SR
1,492 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Byscuits
Hercules
Level 42
God Stats
3W - 3L
1,571 SR
Queue Stats
14W - 22L
1,391 Elo+
Solo
Arachne
Arachne
Jasekun4
Arachne
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 8L
1,534 Elo+
Party 2
Hel
Hel
Nedie88
Hel
Level 80
God Stats
208W - 173L
1,604 SR
Queue Stats
331W - 318L
1,564 Elo+
Solo
Xbalanque
Xbalanque
mynamejayf
Xbalanque
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
273W - 278L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
OhValra
Nemesis
17
6 / 2 / 15
10,858
1,357
19,381
13,143
8,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Nu Wa
Quadsa
Nu Wa
16
7 / 2 / 12
11,293
1,412
18,025
9,242
3,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
TimeLordApex
Hachiman
15
5 / 2 / 11
10,029
1,254
10,986
9,405
4,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Athena
16
3 / 1 / 18
10,770
1,346
8,619
16,694
19,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Baron Samedi
mob marius
Baron Samedi
16
4 / 3 / 18
10,397
1,300
13,562
11,809
5,771
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Team 1 Tickets

288

VS

Team 2 Tickets

204

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
2 / 3 / 7
9,349
1,169
17,413
10,797
4,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
Byscuits
Hercules
15
1 / 6 / 5
8,903
1,113
13,333
19,819
21,358
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Arachne
Jasekun4
Arachne
15
5 / 8 / 3
9,968
1,246
8,118
19,135
10,337
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hel
15
1 / 5 / 7
9,325
1,166
9,116
18,325
17,204
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xbalanque
mynamejayf
Xbalanque
14
1 / 3 / 3
8,544
1,068
6,343
7,509
2,637
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
35
25
Kills
10
10
Deaths
25
74
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
2
3
7
1.83
L
Hercules
Byscuits
Hercules
1
6
5
0.58
L
Arachne
Jasekun4
Arachne
5
8
3
0.81
L
Hel
1
5
7
0.9
W
Nemesis
OhValra
Nemesis
6
2
15
6.75
W
Nu Wa
Quadsa
Nu Wa
7
2
12
6.5
W
Hachiman
TimeLordApex
Hachiman
5
2
11
5.25
W
Athena
3
1
18
12
W
Baron Samedi
mob marius
Baron Samedi
4
3
18
4.33
L
Xbalanque
mynamejayf
Xbalanque
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,573
Damage
54,323
60,293
Taken
75,585
40,689
Mitigated
55,554
19,482
Healing
14,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
17,413
4,100
0
0
10,797
4,018
0
6,988
3,659
34,352
0
L
Hercules
Byscuits
Hercules
13,333
2,926
0
3,175
19,819
21,358
0
9,973
9,096
5,788
19,467
L
Arachne
Jasekun4
Arachne
8,118
5,666
0
3,462
19,135
10,337
0
9,298
9,837
0
13,557
L
Hel
9,116
1,226
2,985
4,400
18,325
17,204
0
8,825
8,471
35,546
0
W
Nemesis
OhValra
Nemesis
19,381
10,847
0
4,569
13,143
8,038
0
4,687
8,306
0
35,495
W
Nu Wa
Quadsa
Nu Wa
18,025
6,190
0
592
9,242
3,346
0
6,023
3,219
47,906
0
W
Hachiman
TimeLordApex
Hachiman
10,986
7,420
0
2,428
9,405
4,277
0
5,015
4,390
0
24,362
W
Athena
8,619
1,940
0
4,429
16,694
19,257
0
6,768
9,626
13,867
0
W
Baron Samedi
mob marius
Baron Samedi
13,562
1,101
4,116
3,348
11,809
5,771
0
8,041
3,618
27,564
0
L
Xbalanque
mynamejayf
Xbalanque
6,343
3,866
0
0
7,509
2,637
0
4,477
2,882
0
17,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,347
Gold Earned
46,089
238
Minions Killed
171
6
Camps Cleared
5
828,271
Distance Traveled
782,725
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,349
1,169
30
4
1
169,225
0
L
Hercules
8,903
1,113
31
4
0
163,446
0
L
Arachne
9,968
1,246
10
1
2
156,589
0
L
Hel
9,325
1,166
77
10
0
163,467
0
W
Nemesis
10,858
1,357
46
6
1
204,296
0
W
Nu Wa
11,293
1,412
75
9
5
156,751
0
W
Hachiman
10,029
1,254
37
5
0
139,466
0
W
Athena
10,770
1,346
31
4
0
175,683
0
W
Baron Samedi
10,397
1,300
49
6
0
152,075
0
L
Xbalanque
8,544
1,068
23
3
2
129,998
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role