Player Matchup

Hercules
Hercules
R4ikiri
Hercules
Level 136
God Stats
11W - 8L
1,663 SR
Queue Stats
149W - 107L
1,689 Elo+
Party 2
Mulan
Mulan
Stuy126
Mulan
Level 141
God Stats
9W - 6L
1,666 SR
Queue Stats
134W - 86L
1,717 Elo+
Party 2
Chang'e
Chang'e
Yamatohime
Chang'e
Level 107
God Stats
1W - 3L
1,466 SR
Queue Stats
2W - 9L
1,524 Elo+
Solo
Team Averages
Level 128
1,598 SR
1,643 Elo+

VS

Team Averages
Level 142
1,867 SR
1,678 Elo+
Cliodhna
Cliodhna
Aegisofathens
Cliodhna
Level 156
God Stats
6W - 1L
1,830 SR
Queue Stats
229W - 135L
1,623 Elo+
Party 1
Ymir
Ymir
SookMadeek
Ymir
Level 145
God Stats
6W - 4L
1,886 SR
Queue Stats
193W - 139L
1,642 Elo+
Party 1
Eset
Eset
Yeetimus2000
Eset
Level 124
God Stats
53W - 11L
1,884 SR
Queue Stats
142W - 54L
1,770 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
R4ikiri
Hercules
14
4 / 4 / 4
11,118
741
9,729
17,393
15,907
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mulan
Stuy126
Mulan
13
4 / 5 / 4
10,863
724
12,953
19,835
18,504
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chang'e
Yamatohime
Chang'e
12
0 / 2 / 8
9,798
653
5,000
14,634
5,305
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Aegisofathens
Cliodhna
14
4 / 3 / 4
11,509
767
17,490
14,743
7,436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
0 / 4 / 10
10,886
726
6,399
14,247
13,989
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
7 / 1 / 3
13,116
874
20,514
8,408
3,615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
28
8
Kills
11
11
Deaths
8
16
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
Aegisofathens
Cliodhna
4
3
4
2
L
Hercules
R4ikiri
Hercules
4
4
4
1.5
W
0
4
10
1.25
L
Mulan
Stuy126
Mulan
4
5
4
1.2
L
Chang'e
Yamatohime
Chang'e
0
2
8
2
W
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,682
Damage
44,403
51,862
Taken
37,398
39,716
Mitigated
25,040
13,427
Healing
7,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
Aegisofathens
Cliodhna
17,490
4,274
0
2,949
14,743
7,436
761
2,690
11,559
0
57,778
L
Hercules
R4ikiri
Hercules
9,729
3,294
0
2,130
17,393
15,907
0
7,128
9,921
0
42,116
W
6,399
1,015
0
1,685
14,247
13,989
291
1,805
11,464
16,680
0
L
Mulan
Stuy126
Mulan
12,953
1,327
0
4,004
19,835
18,504
0
10,637
8,546
0
48,478
L
Chang'e
Yamatohime
Chang'e
5,000
338
2,824
4,469
14,634
5,305
0
8,162
6,162
22,266
0
W
20,514
1,603
778
1,662
8,408
3,615
1,234
1,192
6,928
79,621
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,779
Gold Earned
35,511
149
Minions Killed
184
0
Camps Cleared
0
825,931
Distance Traveled
883,938
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
11,509
767
56
4
0
299,858
7
L
Hercules
11,118
741
52
3
0
277,740
0
W
Ymir
10,886
726
14
1
0
276,530
4
L
Mulan
10,863
724
66
4
0
264,580
0
L
Chang'e
9,798
653
31
2
0
283,611
10
W
Eset
13,116
874
114
8
0
307,550
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role