Player Matchup

Chaac
Chaac
Angel_GR02100
Chaac
Level 109
God Stats
48W - 27L
1,611 SR
Queue Stats
138W - 127L
1,503 Elo+
Party 1
Sun Wukong
Sun Wukong
Cosmïc
Sun Wukong
Level 95
God Stats
1W - 2L
1,412 SR
Queue Stats
107W - 99L
1,535 Elo+
Solo
Scylla
Scylla
ErickCisneros97
Scylla
Level 148
God Stats
2W - 2L
1,625 SR
Queue Stats
166W - 137L
1,522 Elo+
Party 1
Apollo
Apollo
JorgeDrake1185
Apollo
Level 16
God Stats
2W - 6L
1,302 SR
Queue Stats
2W - 6L
1,201 Elo+
Party 1
Aphrodite
Aphrodite
RICARDONE1528
Aphrodite
Level 68
God Stats
9W - 3L
1,707 SR
Queue Stats
132W - 133L
1,494 Elo+
Party 1
Team Averages
Level 87
1,531 SR
1,451 Elo+

VS

Team Averages
Level 95
1,571 SR
1,517 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Baltimore_2k
Izanami
Level 67
God Stats
17W - 17L
1,579 SR
Queue Stats
290W - 290L
1,421 Elo+
Solo
Sylvanus
Sylvanus
BenjaminsDLuffy
Sylvanus
Level 103
God Stats
7W - 2L
1,946 SR
Queue Stats
251W - 228L
1,572 Elo+
Party 2
Thor
Thor
KamakuraKuroe
Thor
Level 88
God Stats
1W - 2L
1,329 SR
Queue Stats
267W - 253L
1,553 Elo+
Party 2
Mercury
Mercury
Psycho12596
Mercury
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 54L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 4
4,435
554
4,845
5,713
2,447
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
Cosmïc
Sun Wukong
9
1 / 1 / 0
5,488
686
3,990
6,467
4,157
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
3 / 1 / 2
5,149
644
5,575
4,453
1,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
1 / 0 / 0
4,404
551
649
3,841
1,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Aphrodite
RICARDONE1528
Aphrodite
8
1 / 1 / 2
4,509
564
2,917
4,910
2,258
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
7
1 / 3 / 0
4,470
559
4,629
6,855
2,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
Baltimore_2k
Izanami
8
0 / 1 / 1
4,507
563
1,736
3,124
1,076
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
6
1 / 2 / 0
4,428
554
1,637
4,798
2,621
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 1 / 1
5,277
660
3,571
6,286
3,856
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
Psycho12596
Mercury
8
0 / 0 / 0
4,383
548
1,508
5,763
1,781
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
4
6
Kills
2
3
Deaths
7
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
1
3
0
0.33
W
0
0
4
2
L
Izanami
Baltimore_2k
Izanami
0
1
1
0.5
L
Sylvanus
1
2
0
0.5
W
Sun Wukong
Cosmïc
Sun Wukong
1
1
0
1
W
3
1
2
4
W
1
0
0
1
L
0
1
1
0.5
L
Mercury
Psycho12596
Mercury
0
0
0
0
W
Aphrodite
RICARDONE1528
Aphrodite
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,976
Damage
13,081
25,384
Taken
26,826
11,514
Mitigated
11,656
10,548
Healing
6,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
4,629
780
0
1,240
6,855
2,322
0
3,465
3,390
24,771
0
W
4,845
1,638
0
1,642
5,713
2,447
0
2,264
3,449
0
21,764
L
Izanami
Baltimore_2k
Izanami
1,736
1,305
0
519
3,124
1,076
0
1,410
1,714
0
33,781
L
Sylvanus
1,637
910
300
1,126
4,798
2,621
0
1,660
3,138
11,056
0
W
Sun Wukong
Cosmïc
Sun Wukong
3,990
1,147
0
2,952
6,467
4,157
0
0
6,467
0
35,148
W
5,575
1,216
0
405
4,453
1,521
477
2,336
2,117
35,034
0
W
649
360
0
1,390
3,841
1,131
599
715
3,126
0
20,408
L
3,571
1,034
0
1,748
6,286
3,856
0
0
6,286
0
37,583
L
Mercury
Psycho12596
Mercury
1,508
685
0
1,556
5,763
1,781
0
1,957
3,806
0
24,195
W
Aphrodite
RICARDONE1528
Aphrodite
2,917
767
1,357
2,802
4,910
2,258
414
951
3,959
21,455
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,985
Gold Earned
23,065
229
Minions Killed
233
0
Camps Cleared
0
804,421
Distance Traveled
770,862
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
4,470
559
46
6
0
147,232
0
W
Chaac
4,435
554
27
3
0
180,495
0
L
Izanami
4,507
563
53
7
0
144,771
0
L
Sylvanus
4,428
554
17
2
0
118,632
0
W
Sun Wukong
5,488
686
69
9
0
192,449
2
W
Scylla
5,149
644
61
8
0
152,016
0
W
Apollo
4,404
551
35
4
0
133,634
0
L
Thor
5,277
660
67
8
0
162,881
2
L
Mercury
4,383
548
50
6
0
197,346
0
W
Aphrodite
4,509
564
37
5
0
145,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role