Player Matchup

Tsukuyomi
Tsukuyomi
QuesoyMayonesa
Tsukuyomi
Level 22
God Stats
8W - 1L
1,518 SR
Queue Stats
16W - 17L
1,308 Elo+
Party 1
Nike
Nike
Shingetsu7
Nike
Level 64
God Stats
10W - 4L
1,699 SR
Queue Stats
67W - 77L
1,401 Elo+
Party 1
Geb
Geb
YO YO CLUMZY
Geb
Level 115
God Stats
29W - 11L
1,710 SR
Queue Stats
282W - 253L
1,487 Elo+
Solo
Nu Wa
Nu Wa
Zliiss
Nu Wa
Level 59
God Stats
11W - 6L
1,505 SR
Queue Stats
137W - 159L
1,403 Elo+
Solo
Scylla
Scylla
andrey1992serov
Scylla
Level 149
God Stats
247W - 252L
1,493 SR
Queue Stats
684W - 681L
1,432 Elo+
Solo
Team Averages
Level 82
1,585 SR
1,406 Elo+

VS

Team Averages
Level 82
1,405 SR
1,386 Elo+
Heimdallr
Heimdallr
Draagoon111
Heimdallr
Level 62
God Stats
15W - 17L
1,287 SR
Queue Stats
234W - 219L
1,455 Elo+
Party 2
Nu Wa
Nu Wa
Ikey33
Nu Wa
Level 126
God Stats
1W - 4L
1,506 SR
Queue Stats
66W - 49L
1,570 Elo+
Solo
Ne Zha
Ne Zha
TENN_Co
Ne Zha
Level 186
God Stats
86W - 74L
1,531 SR
Queue Stats
939W - 978L
1,502 Elo+
Solo
Pele
Pele
VisualizeKill-YT
Pele
Level 6
God Stats
0W - 3L
1,200 SR
Queue Stats
1W - 6L
1,167 Elo+
Party 2
Bacchus
Bacchus
Xanathis
Bacchus
Level 32
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 7L
1,237 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
QuesoyMayonesa
Tsukuyomi
13
2 / 1 / 5
7,610
1,087
4,155
7,357
3,438
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
5 / 0 / 6
8,347
1,192
6,576
6,507
6,066
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
0 / 0 / 9
7,832
1,119
5,580
8,005
8,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Nu Wa
Zliiss
Nu Wa
13
2 / 0 / 5
7,826
1,118
4,295
3,501
1,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 0 / 4
8,038
1,148
6,707
2,308
926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

386

VS

Team 2 Tickets

290

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Draagoon111
Heimdallr
12
0 / 3 / 1
6,757
965
4,366
7,981
2,923
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
Ikey33
Nu Wa
12
0 / 3 / 1
6,877
982
7,791
6,103
2,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ne Zha
TENN_Co
Ne Zha
12
0 / 1 / 1
6,848
978
5,208
3,472
2,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 4 / 1
6,708
958
3,606
7,187
3,048
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Bacchus
Xanathis
Bacchus
12
1 / 1 / 0
7,241
1,034
3,794
5,472
7,155
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
5
12
Kills
1
1
Deaths
12
29
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Draagoon111
Heimdallr
0
3
1
0.17
L
Nu Wa
Ikey33
Nu Wa
0
3
1
0.17
W
Tsukuyomi
QuesoyMayonesa
Tsukuyomi
2
1
5
4.5
W
5
0
6
8
L
Ne Zha
TENN_Co
Ne Zha
0
1
1
0.5
L
0
4
1
0.13
L
Bacchus
Xanathis
Bacchus
1
1
0
1
W
0
0
9
4.5
W
Nu Wa
Zliiss
Nu Wa
2
0
5
4.5
W
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,313
Damage
24,765
27,678
Taken
30,215
20,509
Mitigated
18,062
3,245
Healing
1,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Draagoon111
Heimdallr
4,366
1,486
0
0
7,981
2,923
0
4,292
3,689
0
14,827
L
Nu Wa
Ikey33
Nu Wa
7,791
1,672
0
9
6,103
2,260
0
3,224
2,879
21,527
0
W
Tsukuyomi
QuesoyMayonesa
Tsukuyomi
4,155
1,133
0
1,236
7,357
3,438
0
2,652
4,364
0
13,475
W
6,576
660
0
804
6,507
6,066
0
2,810
3,421
1,090
13,430
L
Ne Zha
TENN_Co
Ne Zha
5,208
342
0
451
3,472
2,676
0
1,760
1,412
0
14,541
L
3,606
974
0
163
7,187
3,048
0
4,648
2,539
0
6,621
L
Bacchus
Xanathis
Bacchus
3,794
168
0
541
5,472
7,155
0
2,863
2,609
9,194
0
W
5,580
564
0
548
8,005
8,706
0
2,648
5,063
11,525
0
W
Nu Wa
Zliiss
Nu Wa
4,295
1,373
0
375
3,501
1,373
0
1,380
1,684
12,086
0
W
6,707
431
0
282
2,308
926
0
1,359
863
21,945
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,653
Gold Earned
34,431
145
Minions Killed
107
6
Camps Cleared
4
761,017
Distance Traveled
590,460
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
6,757
965
22
3
0
116,722
0
L
Nu Wa
6,877
982
34
5
1
105,687
0
W
Tsukuyomi
7,610
1,087
15
2
1
163,710
0
W
Nike
8,347
1,192
12
2
2
139,660
0
L
Ne Zha
6,848
978
24
3
0
141,106
0
L
Pele
6,708
958
20
3
2
88,160
0
L
Bacchus
7,241
1,034
7
1
1
138,785
0
W
Geb
7,832
1,119
16
2
0
180,817
0
W
Nu Wa
7,826
1,118
42
6
2
132,999
0
W
Scylla
8,038
1,148
60
9
1
143,831
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role