Player Matchup

Ix Chel
Ix Chel
BlooD-NiNjA23
Ix Chel
Level 140
God Stats
16W - 12L
1,441 SR
Queue Stats
360W - 362L
1,491 Elo+
Party 2
Hercules
Hercules
ElDedotes92
Hercules
Level 129
God Stats
9W - 6L
1,715 SR
Queue Stats
76W - 63L
1,525 Elo+
Solo
Cliodhna
Cliodhna
Gorgons_Glare
Cliodhna
Level 133
God Stats
7W - 10L
1,456 SR
Queue Stats
217W - 217L
1,521 Elo+
Party 2
Team Averages
Level 134
1,537 SR
1,512 Elo+

VS

Team Averages
Level 156
1,323 SR
1,488 Elo+
Olorun
Olorun
King_Davie115
Olorun
Level 159
God Stats
7W - 16L
1,395 SR
Queue Stats
467W - 449L
1,456 Elo+
Solo
Hercules
Hercules
jamoonsote1
Hercules
Level 155
God Stats
1W - 0L
1,074 SR
Queue Stats
10W - 10L
1,443 Elo+
Party 1
Hun Batz
Hun Batz
jawissPanda
Hun Batz
Level 153
God Stats
3W - 1L
1,500 SR
Queue Stats
49W - 46L
1,565 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
13
2 / 5 / 2
9,644
689
7,389
10,440
4,209
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Hercules
ElDedotes92
Hercules
11
2 / 3 / 2
9,143
653
7,172
12,952
11,676
Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cliodhna
Gorgons_Glare
Cliodhna
13
2 / 1 / 1
9,721
694
11,040
8,708
3,248
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 4
10,013
715
8,274
13,098
5,274
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
jamoonsote1
Hercules
14
2 / 1 / 7
10,136
724
4,839
10,407
11,731
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
jawissPanda
Hun Batz
14
6 / 2 / 3
11,212
801
11,641
12,983
6,740
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
23
6
Kills
9
9
Deaths
7
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
2
5
2
0.6
L
Hercules
ElDedotes92
Hercules
2
3
2
1
L
Cliodhna
Gorgons_Glare
Cliodhna
2
1
1
2.5
W
1
4
4
0.75
W
Hercules
jamoonsote1
Hercules
2
1
7
5.5
W
Hun Batz
jawissPanda
Hun Batz
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,601
Damage
24,754
32,100
Taken
36,488
19,133
Mitigated
23,745
7,360
Healing
7,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
7,389
846
1,041
1,128
10,440
4,209
308
822
9,618
39,044
0
L
Hercules
ElDedotes92
Hercules
7,172
1,012
0
4,962
12,952
11,676
170
5,267
7,685
1,198
16,614
L
Cliodhna
Gorgons_Glare
Cliodhna
11,040
1,317
0
229
8,708
3,248
0
2,906
5,802
0
49,314
W
8,274
3,541
352
3,958
13,098
5,274
1,427
2,274
10,824
35,713
0
W
Hercules
jamoonsote1
Hercules
4,839
872
0
2,182
10,407
11,731
54
2,435
7,972
0
23,690
W
Hun Batz
jawissPanda
Hun Batz
11,641
2,635
0
1,445
12,983
6,740
203
3,948
9,035
0
56,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,508
Gold Earned
31,361
117
Minions Killed
147
0
Camps Cleared
0
756,534
Distance Traveled
787,680
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
9,644
689
44
3
0
239,570
5
L
Hercules
9,143
653
12
1
0
235,892
2
L
Cliodhna
9,721
694
61
4
0
281,072
2
W
Olorun
10,013
715
39
3
0
236,005
3
W
Hercules
10,136
724
35
3
0
271,752
0
W
Hun Batz
11,212
801
73
5
0
279,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role