Player Matchup

Charybdis
Charybdis
Conman845
Charybdis
Level 165
God Stats
7W - 6L
1,538 SR
Queue Stats
260W - 250L
1,587 Elo+
Solo
Merlin
Merlin
DaftGixxer
Merlin
Level 155
God Stats
12W - 7L
1,622 SR
Queue Stats
337W - 309L
1,531 Elo+
Solo
Nemesis
Nemesis
Emmánuelður
Nemesis
Level 129
God Stats
8W - 11L
1,456 SR
Queue Stats
146W - 185L
1,320 Elo+
Solo
Gilgamesh
Gilgamesh
FreeMyWillyPls
Gilgamesh
Level 108
God Stats
4W - 3L
1,506 SR
Queue Stats
272W - 245L
1,495 Elo+
Solo
Baron Samedi
Baron Samedi
PipeSabe
Baron Samedi
Level 148
God Stats
24W - 11L
1,539 SR
Queue Stats
483W - 454L
1,538 Elo+
Solo
Team Averages
Level 141
1,532 SR
1,494 Elo+

VS

Team Averages
Level 95
1,445 SR
1,470 Elo+
Fenrir
Fenrir
 
Fenrir
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Juan1NDone
Scylla
Level 69
God Stats
0W - 2L
1,299 SR
Queue Stats
189W - 192L
1,492 Elo+
Solo
Atlas
Atlas
Rawrexdeee
Atlas
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 61L
1,483 Elo+
Solo
Skadi
Skadi
dioskanikas
Skadi
Level 106
God Stats
9W - 6L
1,634 SR
Queue Stats
142W - 130L
1,565 Elo+
Solo
Shiva
Shiva
dwiltzzz
Shiva
Level 59
God Stats
0W - 2L
1,294 SR
Queue Stats
8W - 17L
1,311 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Conman845
Charybdis
16
9 / 1 / 0
9,969
623
8,580
12,298
4,677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
DaftGixxer
Merlin
16
4 / 3 / 3
9,655
603
12,571
8,952
3,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nemesis
2
0 / 0 / 0
3,324
208
0
0
0
Gilgamesh
FreeMyWillyPls
Gilgamesh
15
3 / 2 / 4
9,128
571
14,666
15,614
13,382
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
PipeSabe
Baron Samedi
15
3 / 4 / 8
8,137
509
10,165
10,118
7,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
5 / 6 / 2
9,003
563
6,648
18,445
8,655
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
Juan1NDone
Scylla
13
2 / 2 / 3
7,554
472
4,169
10,636
4,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
10
0 / 4 / 2
6,833
427
4,091
17,872
11,448
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

14
0 / 5 / 5
7,863
491
7,823
12,510
4,508
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Shiva
dwiltzzz
Shiva
12
3 / 3 / 0
7,533
471
7,893
16,400
10,317
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
22
19
Kills
10
10
Deaths
20
15
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
6
2
1
W
Charybdis
Conman845
Charybdis
9
1
0
9
W
Merlin
DaftGixxer
Merlin
4
3
3
1.83
W
Nemesis
0
0
0
0
W
Gilgamesh
FreeMyWillyPls
Gilgamesh
3
2
4
2.5
L
Scylla
Juan1NDone
Scylla
2
2
3
1.75
W
Baron Samedi
PipeSabe
Baron Samedi
3
4
8
1.75
L
Atlas
0
4
2
0.25
L
0
5
5
0.5
L
Shiva
dwiltzzz
Shiva
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,982
Damage
30,624
46,982
Taken
75,863
29,075
Mitigated
39,022
16,662
Healing
12,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,648
1,365
0
3,638
18,445
8,655
12
4,282
14,163
0
64,735
W
Charybdis
Conman845
Charybdis
8,580
4,804
0
6,068
12,298
4,677
1,854
1,766
10,532
0
67,483
W
Merlin
DaftGixxer
Merlin
12,571
143
0
1,581
8,952
3,689
463
2,091
6,861
90,390
0
W
Nemesis
0
0
0
0
0
0
0
0
0
0
0
W
Gilgamesh
FreeMyWillyPls
Gilgamesh
14,666
6,034
0
4,478
15,614
13,382
1,047
594
15,020
0
68,396
L
Scylla
Juan1NDone
Scylla
4,169
518
0
500
10,636
4,094
493
6,031
4,605
43,572
0
W
Baron Samedi
PipeSabe
Baron Samedi
10,165
1,398
879
3,656
10,118
7,327
297
3,930
6,188
36,136
268
L
Atlas
4,091
1,349
1,586
2,117
17,872
11,448
0
8,134
9,738
30,947
0
L
7,823
2,323
0
1,450
12,510
4,508
690
2,828
9,682
0
62,777
L
Shiva
dwiltzzz
Shiva
7,893
1,564
0
3,641
16,400
10,317
0
1,193
15,207
121
34,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,213
Gold Earned
38,786
419
Minions Killed
349
0
Camps Cleared
0
1,174,031
Distance Traveled
1,429,057
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,003
563
87
5
0
294,775
0
W
Charybdis
9,969
623
123
8
0
298,079
3
W
Merlin
9,655
603
150
9
0
283,496
3
W
Nemesis
3,324
208
0
0
0
0
0
W
Gilgamesh
9,128
571
97
6
0
299,227
0
L
Scylla
7,554
472
85
5
0
297,672
0
W
Baron Samedi
8,137
509
49
3
0
293,229
1
L
Atlas
6,833
427
29
2
0
285,296
0
L
Skadi
7,863
491
101
6
0
292,562
0
L
Shiva
7,533
471
47
3
0
258,752
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role