Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
ArC Eridium
Bastet
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,178 Elo+
Solo
Ullr
Ullr
BarrelMagic871
Ullr
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,749 Elo+
Party 2
Terra
Terra
ErCebOLLon
Terra
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 2
Hachiman
Hachiman
Number2smussyf4n
Hachiman
Level 55
God Stats
3W - 7L
1,500 SR
Queue Stats
238W - 320L
1,336 Elo+
Solo
Team Averages
Level 75
1,500 SR
1,453 Elo+

VS

Team Averages
Level 127
1,521 SR
1,523 Elo+
Odin
Odin
Daveshadow99
Odin
Level 157
God Stats
1W - 2L
1,302 SR
Queue Stats
77W - 83L
1,481 Elo+
Party 3
Guan Yu
Guan Yu
Lyndles666
Guan Yu
Level 128
God Stats
6W - 6L
1,598 SR
Queue Stats
496W - 516L
1,403 Elo+
Solo
Ymir
Ymir
OwenMackenzie
Ymir
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,576 Elo+
Party 1
Sun Wukong
Sun Wukong
SpideyDeco29
Sun Wukong
Level 155
God Stats
2W - 0L
1,704 SR
Queue Stats
79W - 82L
1,492 Elo+
Party 3
Ao Kuang
Ao Kuang
YennBabes
Ao Kuang
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 3L
1,663 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
14
1 / 5 / 5
7,577
758
9,103
14,705
18,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
14
4 / 6 / 0
7,529
753
6,540
10,293
4,681
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
0 / 5 / 5
7,274
727
10,525
10,556
5,496
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Terra
15
4 / 1 / 3
8,417
842
9,910
8,685
10,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 4 / 4
6,515
652
8,164
8,041
3,901
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 15
8,825
883
10,307
15,858
17,263
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Guan Yu
Lyndles666
Guan Yu
15
6 / 3 / 8
9,358
936
7,211
16,718
15,328
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

14
0 / 1 / 14
8,824
882
6,892
11,976
12,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
SpideyDeco29
Sun Wukong
14
2 / 3 / 10
8,576
858
8,413
15,996
10,852
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ao Kuang
YennBabes
Ao Kuang
17
11 / 1 / 8
10,233
1,023
13,817
12,999
13,041
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
76
9
Kills
21
21
Deaths
9
17
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
1
5
5
0.7
L
Bastet
4
6
0
0.67
L
0
5
5
0.5
W
2
1
15
9.5
L
Terra
4
1
3
5.5
W
Guan Yu
Lyndles666
Guan Yu
6
3
8
3.33
L
0
4
4
0.5
W
0
1
14
7
W
Sun Wukong
SpideyDeco29
Sun Wukong
2
3
10
2.33
W
Ao Kuang
YennBabes
Ao Kuang
11
1
8
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,242
Damage
46,640
52,280
Taken
73,547
42,794
Mitigated
69,119
11,821
Healing
34,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
9,103
405
693
1,451
14,705
18,464
0
4,958
9,472
17,706
0
L
Bastet
6,540
1,257
562
521
10,293
4,681
0
4,776
5,236
0
12,316
L
10,525
6,125
573
1,345
10,556
5,496
0
3,396
6,922
0
22,024
W
10,307
1,346
1,339
739
15,858
17,263
395
4,021
11,837
0
24,892
L
Terra
9,910
747
2,613
2,920
8,685
10,252
0
3,673
4,704
17,696
272
W
Guan Yu
Lyndles666
Guan Yu
7,211
1,545
10,973
6,441
16,718
15,328
311
3,746
12,972
0
16,509
L
8,164
5,211
583
560
8,041
3,901
0
2,755
5,237
0
15,849
W
6,892
551
1,124
1,412
11,976
12,635
36
4,581
7,395
12,747
0
W
Sun Wukong
SpideyDeco29
Sun Wukong
8,413
856
2,112
4,685
15,996
10,852
1,256
3,593
12,403
0
24,203
W
Ao Kuang
YennBabes
Ao Kuang
13,817
4,650
2,633
3,014
12,999
13,041
1,837
2,800
10,199
17,518
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,312
Gold Earned
45,816
80
Minions Killed
111
0
Camps Cleared
0
898,713
Distance Traveled
1,069,074
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,577
758
1
0
0
174,566
0
L
Bastet
7,529
753
13
1
0
195,606
0
L
Ullr
7,274
727
39
4
0
156,305
0
W
Odin
8,825
883
33
3
0
211,191
0
L
Terra
8,417
842
15
2
0
212,065
0
W
Guan Yu
9,358
936
17
2
0
230,293
0
L
Hachiman
6,515
652
12
1
0
160,171
0
W
Ymir
8,824
882
12
1
0
202,173
0
W
Sun Wukong
8,576
858
35
4
0
198,970
0
W
Ao Kuang
10,233
1,023
14
1
0
226,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role