Player Matchup

Gilgamesh
Gilgamesh
Kaosx---
Gilgamesh
Level 146
God Stats
34W - 20L
1,619 SR
Queue Stats
102W - 100L
1,513 Elo+
Party 3
Cernunnos
Cernunnos
KiraAckerman
Cernunnos
Level 114
God Stats
2W - 2L
1,179 SR
Queue Stats
290W - 246L
1,517 Elo+
Solo
Chaac
Chaac
MeritedWig76352
Chaac
Level 86
God Stats
6W - 3L
1,598 SR
Queue Stats
190W - 160L
1,536 Elo+
Party 2
Ra
Ra
Nick_king016
Ra
Level 127
God Stats
5W - 5L
1,463 SR
Queue Stats
195W - 170L
1,521 Elo+
Party 3
Erlang Shen
Erlang Shen
riikardo99
Erlang Shen
Level 158
God Stats
1W - 4L
1,227 SR
Queue Stats
275W - 271L
1,516 Elo+
Party 2
Team Averages
Level 126
1,417 SR
1,521 Elo+

VS

Team Averages
Level 134
1,611 SR
1,504 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Karbley
Neith
Level 107
God Stats
15W - 10L
1,581 SR
Queue Stats
212W - 172L
1,525 Elo+
Party 1
Maui
Maui
NOmoreHIROS1
Maui
Level 142
God Stats
2W - 1L
1,475 SR
Queue Stats
20W - 22L
1,473 Elo+
Party 4
Sol
Sol
VanguardOfWind
Sol
Level 144
God Stats
8W - 1L
1,999 SR
Queue Stats
86W - 87L
1,509 Elo+
Party 4
Sun Wukong
Sun Wukong
game_sniper1
Sun Wukong
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 25L
1,515 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Kaosx---
Gilgamesh
9
2 / 1 / 4
6,232
567
4,733
9,017
6,465
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cernunnos
KiraAckerman
Cernunnos
9
2 / 2 / 1
5,524
502
6,774
7,430
2,536
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 4 / 0
5,877
534
5,770
10,792
6,704
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
2 / 3 / 1
5,798
527
5,846
7,403
2,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
riikardo99
Erlang Shen
10
1 / 4 / 3
5,990
545
3,382
10,322
4,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
10
3 / 1 / 3
6,069
552
5,251
7,006
2,492
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Neith
Karbley
Neith
8
1 / 2 / 2
5,061
460
8,378
7,877
2,712
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 2 / 3
5,728
521
1,579
10,216
7,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

11
4 / 3 / 3
6,708
610
8,156
7,940
3,102
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
game_sniper1
Sun Wukong
13
5 / 0 / 0
7,703
700
7,959
10,136
10,574
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
25
7
Kills
14
14
Deaths
8
9
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
 
Cliodhna
3
1
3
4.5
L
Gilgamesh
Kaosx---
Gilgamesh
2
1
4
4
W
Neith
Karbley
Neith
1
2
2
1
L
Cernunnos
KiraAckerman
Cernunnos
2
2
1
1.25
L
0
4
0
0
W
1
2
3
1.25
L
2
3
1
0.83
W
4
3
3
1.83
W
Sun Wukong
game_sniper1
Sun Wukong
5
0
0
5
L
Erlang Shen
riikardo99
Erlang Shen
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,505
Damage
31,323
44,964
Taken
43,175
23,145
Mitigated
26,284
12,367
Healing
12,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
 
Cliodhna
5,251
700
0
3,222
7,006
2,492
0
1,201
5,561
0
34,936
L
Gilgamesh
Kaosx---
Gilgamesh
4,733
1,298
0
2,432
9,017
6,465
0
2,349
6,668
0
17,970
W
Neith
Karbley
Neith
8,378
2,323
0
1,910
7,877
2,712
0
370
7,435
0
30,587
L
Cernunnos
KiraAckerman
Cernunnos
6,774
3,840
0
2,435
7,430
2,536
52
332
7,098
0
32,666
L
5,770
1,881
0
3,298
10,792
6,704
0
0
10,792
0
44,303
W
1,579
507
0
2,253
10,216
7,404
0
1,111
8,953
13,446
0
L
5,846
387
360
2,873
7,403
2,599
0
3,767
3,636
30,695
0
W
8,156
3,396
0
3,106
7,940
3,102
0
2,376
5,244
52,102
0
W
Sun Wukong
game_sniper1
Sun Wukong
7,959
2,484
0
2,451
10,136
10,574
0
0
10,136
0
60,152
L
Erlang Shen
riikardo99
Erlang Shen
3,382
2,052
0
969
10,322
4,841
0
3,287
7,035
0
42,732

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,421
Gold Earned
31,269
280
Minions Killed
298
0
Camps Cleared
0
1,155,562
Distance Traveled
1,088,648
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
6,069
552
59
5
0
248,458
0
L
Gilgamesh
6,232
567
19
2
0
236,067
4
W
Neith
5,061
460
38
3
0
205,959
2
L
Cernunnos
5,524
502
40
4
0
203,933
0
L
Chaac
5,877
534
84
8
0
226,857
0
W
Maui
5,728
521
19
2
0
235,760
2
L
Ra
5,798
527
74
7
0
241,747
0
W
Sol
6,708
610
82
7
0
205,145
1
W
Sun Wukong
7,703
700
100
9
0
193,326
1
L
Erlang Shen
5,990
545
63
6
0
246,958
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role