Player Matchup

Sun Wukong
Sun Wukong
Gold V
AnthonyD_stroys
Sun Wukong
Gold V
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
163W - 143L
1,312 MMR
Party 1
Bacchus
Bacchus
Silver IV
CharlyLaxo
Bacchus
Silver IV
Level 139
God Stats
3W - 2L
1,354 SR
Queue Stats
85W - 79L
1,053 MMR
Solo
Janus
Janus
Gold IV
MartinSimpson
Janus
Gold IV
Level 150
God Stats
14W - 23L
1,316 SR
Queue Stats
252W - 250L
1,376 MMR
Solo
Danzaburou
Danzaburou
Silver I
Osmar_de_lord
Danzaburou
Silver I
Level 64
God Stats
3W - 2L
1,552 SR
Queue Stats
30W - 36L
1,215 MMR
Party 1
Kali
Kali
Gold V
RektzYT
Kali
Gold V
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
175W - 185L
1,367 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 106
1,444 SR
1,265 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 125
1,460 SR
1,259 MMR
Neith
Neith
Gold IV
DweltToe
Neith
Gold IV
Level 154
God Stats
17W - 18L
1,605 SR
Queue Stats
618W - 617L
1,397 MMR
Solo
Baron Samedi
Baron Samedi
Silver II
GrimmBlueEyes
Baron Samedi
Silver II
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 28L
1,303 MMR
Solo
Thor
Thor
Gold V
Mr_xPotatoheadx_
Thor
Gold V
Level 126
God Stats
0W - 3L
1,336 SR
Queue Stats
146W - 163L
1,311 MMR
Solo
Olorun
Olorun
Bronze IV
YoungJ0seph
Olorun
Bronze IV
Level 102
God Stats
0W - 1L
1,561 SR
Queue Stats
0W - 6L
1,315 MMR
Solo
King Arthur
King Arthur
Silver III
kevin-DB474
King Arthur
Silver III
Level 153
God Stats
1W - 3L
1,295 SR
Queue Stats
95W - 123L
971 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AnthonyD_stroys
Sun Wukong
15
1 / 2 / 0
9,317
518
10,971
17,655
20,818
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Bacchus
CharlyLaxo
Bacchus
13
1 / 1 / 7
8,438
469
6,227
13,971
16,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
5 / 5 / 4
9,857
548
15,111
11,405
5,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Danzaburou
Osmar_de_lord
Danzaburou
15
3 / 0 / 1
9,896
550
8,485
9,136
4,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kali
RektzYT
Kali
18
3 / 0 / 2
11,025
613
6,621
15,518
7,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bans
Morgan Le FayVamanaThanatosAgniJormungandr

VS

Bans
MartichorasCharonAo KuangSurtrYu Huang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DweltToe
Neith
15
1 / 1 / 0
8,949
497
7,025
11,250
5,103
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
GrimmBlueEyes
Baron Samedi
13
2 / 0 / 2
8,442
469
5,260
10,535
9,279
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

11
1 / 5 / 1
7,737
430
4,225
13,708
5,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Olorun
16
3 / 6 / 3
9,422
523
10,543
17,923
7,977
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
kevin-DB474
King Arthur
14
1 / 1 / 0
9,113
506
9,564
18,478
18,802
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
14
13
Kills
8
8
Deaths
13
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
AnthonyD_stroys
Sun Wukong
1
2
0
0.5
W
Bacchus
CharlyLaxo
Bacchus
1
1
7
4.5
L
Neith
DweltToe
Neith
1
1
0
1
L
Baron Samedi
GrimmBlueEyes
Baron Samedi
2
0
2
3
W
5
5
4
1.4
L
1
5
1
0.3
W
Danzaburou
Osmar_de_lord
Danzaburou
3
0
1
3.5
W
Kali
RektzYT
Kali
3
0
2
4
L
Olorun
3
6
3
0.75
L
King Arthur
kevin-DB474
King Arthur
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,415
Damage
36,617
67,685
Taken
71,894
54,278
Mitigated
46,504
15,793
Healing
22,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
AnthonyD_stroys
Sun Wukong
10,971
1,522
0
1,446
17,655
20,818
0
1,990
15,665
280
78,766
W
Bacchus
CharlyLaxo
Bacchus
6,227
730
0
3,084
13,971
16,585
24
6,287
7,684
26,240
0
L
Neith
DweltToe
Neith
7,025
1,623
0
4,794
11,250
5,103
1,920
1,946
9,300
0
84,717
L
Baron Samedi
GrimmBlueEyes
Baron Samedi
5,260
324
171
2,371
10,535
9,279
0
5,477
4,874
26,282
0
W
15,111
1,657
0
1,140
11,405
5,076
829
5,724
5,681
75,773
0
L
4,225
654
0
4,126
13,708
5,343
0
2,243
11,389
0
44,065
W
Danzaburou
Osmar_de_lord
Danzaburou
8,485
3,335
0
5,550
9,136
4,378
1,469
464
8,535
0
85,466
W
Kali
RektzYT
Kali
6,621
2,838
0
4,573
15,518
7,421
888
2,246
13,272
0
108,485
L
Olorun
10,543
5,682
420
5,291
17,923
7,977
564
9,010
8,555
79,584
0
L
King Arthur
kevin-DB474
King Arthur
9,564
588
0
5,716
18,478
18,802
145
2,022
16,362
1,110
72,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,533
Gold Earned
43,663
557
Minions Killed
489
0
Camps Cleared
0
1,810,562
Distance Traveled
1,706,189
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,317
518
119
7
0
297,662
1
W
Bacchus
8,438
469
32
2
0
368,233
2
L
Neith
8,949
497
155
9
0
329,784
0
L
Baron Samedi
8,442
469
36
2
0
371,339
2
W
Janus
9,857
548
113
6
0
349,269
4
L
Thor
7,737
430
66
4
0
300,307
4
W
Danzaburou
9,896
550
121
7
0
347,650
0
W
Kali
11,025
613
172
10
0
447,748
8
L
Olorun
9,422
523
113
6
0
343,450
2
L
King Arthur
9,113
506
119
7
0
361,309
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role