Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Cernunnos
Cernunnos
P3P390
Cernunnos
Level 222
God Stats
2W - 0L
1,610 SR
Queue Stats
146W - 127L
1,562 Elo+
Party 1
Anubis
Anubis
Spagoodagoo
Anubis
Level 153
God Stats
75W - 46L
1,609 SR
Queue Stats
294W - 299L
1,411 Elo+
Party 4
Geb
Geb
kbifarini
Geb
Level 192
God Stats
1W - 1L
1,744 SR
Queue Stats
160W - 150L
1,540 Elo+
Party 1
Nu Wa
Nu Wa
lickmesilly23
Nu Wa
Level 137
God Stats
92W - 55L
1,635 SR
Queue Stats
244W - 206L
1,552 Elo+
Solo
Team Averages
Level 173
1,620 SR
1,513 Elo+

VS

Team Averages
Level 128
1,479 SR
1,401 Elo+
Anhur
Anhur
ColoradoJoe
Anhur
Level 152
God Stats
1W - 2L
1,415 SR
Queue Stats
4W - 8L
1,392 Elo+
Party 3
Nike
Nike
Makai25
Nike
Level 147
God Stats
5W - 4L
1,501 SR
Queue Stats
159W - 174L
1,465 Elo+
Party 2
Maui
Maui
crashingknight
Maui
Level 44
God Stats
1W - 1L
1,722 SR
Queue Stats
3W - 5L
1,436 Elo+
Party 3
Hera
Hera
firefoxx2001
Hera
Level 109
God Stats
4W - 7L
1,257 SR
Queue Stats
56W - 51L
1,469 Elo+
Party 2
Loki
Loki
xAdcScrub
Loki
Level 186
God Stats
0W - 5L
1,500 SR
Queue Stats
60W - 91L
1,241 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
2 / 0 / 3
5,781
578
1,027
6,076
1,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cernunnos
P3P390
Cernunnos
10
1 / 1 / 3
5,582
558
6,840
6,469
2,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Anubis
11
4 / 0 / 0
6,828
683
3,494
2,895
1,164
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 0 / 3
5,312
531
2,910
7,012
3,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
4 / 2 / 0
6,534
653
4,382
6,669
1,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 1
4,985
499
5,413
7,390
2,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nike
Makai25
Nike
9
2 / 4 / 0
5,421
542
5,495
9,922
3,708
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

7
1 / 1 / 0
4,959
496
1,866
7,205
5,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 2 / 0
5,539
554
1,108
4,928
1,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
9
0 / 2 / 0
5,143
514
340
6,187
1,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
11
Kills
3
3
Deaths
11
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
2
0
3
3.5
L
0
2
1
0.25
L
Nike
Makai25
Nike
2
4
0
0.5
W
Cernunnos
P3P390
Cernunnos
1
1
3
2.5
W
Anubis
4
0
0
4
L
1
1
0
1
L
0
2
0
0
W
0
0
3
1.5
W
4
2
0
2
L
Loki
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,653
Damage
14,222
29,121
Taken
35,632
10,546
Mitigated
14,683
10,738
Healing
10,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
1,027
236
0
1,230
6,076
1,822
334
254
5,822
0
25,565
L
5,413
3,451
0
3,114
7,390
2,681
0
997
6,393
0
34,222
L
Nike
Makai25
Nike
5,495
582
0
2,250
9,922
3,708
0
3,467
6,455
0
40,890
W
Cernunnos
P3P390
Cernunnos
6,840
2,738
0
3,626
6,469
2,080
410
782
5,687
0
42,807
W
Anubis
3,494
259
0
1,510
2,895
1,164
0
438
2,457
45,015
0
L
1,866
411
0
1,240
7,205
5,208
0
1,810
5,395
7,620
0
L
1,108
428
0
1,000
4,928
1,371
0
2,449
2,479
40,110
0
W
2,910
672
0
2,424
7,012
3,788
270
1,500
5,512
18,146
0
W
4,382
1,497
0
1,948
6,669
1,692
0
0
6,669
41,769
0
L
Loki
340
153
0
2,880
6,187
1,715
0
2,063
4,124
0
34,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,037
Gold Earned
26,047
304
Minions Killed
273
0
Camps Cleared
0
996,059
Distance Traveled
955,531
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,781
578
46
5
0
219,181
2
L
Anhur
4,985
499
63
6
0
176,219
1
L
Nike
5,421
542
55
6
0
179,494
0
W
Cernunnos
5,582
558
64
6
0
166,837
1
W
Anubis
6,828
683
95
10
0
202,347
3
L
Maui
4,959
496
8
1
0
201,698
2
L
Hera
5,539
554
77
8
0
196,047
2
W
Geb
5,312
531
25
3
0
224,071
6
W
Nu Wa
6,534
653
74
7
0
183,623
0
L
Loki
5,143
514
70
7
0
202,073
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role