Player Matchup

Bacchus
Bacchus
CaptainDerpv1
Bacchus
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 20L
1,209 Elo+
Party 2
Chronos
Chronos
DaffyTheDuckk
Chronos
Level 103
God Stats
3W - 3L
1,537 SR
Queue Stats
47W - 56L
1,503 Elo+
Party 2
Martichoras
Martichoras
Moodkaps
Martichoras
Level 98
God Stats
0W - 1L
1,544 SR
Queue Stats
36W - 49L
1,451 Elo+
Party 2
King Arthur
King Arthur
TmrubberDuck
King Arthur
Level 86
God Stats
6W - 16L
1,325 SR
Queue Stats
58W - 72L
1,465 Elo+
Party 2
Ix Chel
Ix Chel
WAChack1347
Ix Chel
Level 102
God Stats
2W - 4L
1,477 SR
Queue Stats
42W - 57L
1,420 Elo+
Party 2
Team Averages
Level 80
1,477 SR
1,410 Elo+

VS

Team Averages
Level 130
1,514 SR
1,475 Elo+
Apollo
Apollo
Alambrito118
Apollo
Level 154
God Stats
24W - 18L
1,590 SR
Queue Stats
540W - 513L
1,488 Elo+
Solo
Cthulhu
Cthulhu
Emberisk
Cthulhu
Level 126
God Stats
1W - 1L
1,294 SR
Queue Stats
104W - 101L
1,507 Elo+
Solo
Nu Wa
Nu Wa
Meezy808
Nu Wa
Level 156
God Stats
9W - 3L
1,590 SR
Queue Stats
78W - 65L
1,471 Elo+
Solo
Sun Wukong
Sun Wukong
cerdodebarrio42
Sun Wukong
Level 115
God Stats
3W - 1L
1,500 SR
Queue Stats
86W - 84L
1,457 Elo+
Party 1
Janus
Janus
papadebarrio42
Janus
Level 97
God Stats
76W - 56L
1,594 SR
Queue Stats
113W - 104L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
11
0 / 4 / 2
7,393
411
3,977
13,703
14,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chronos
16
0 / 1 / 1
8,971
498
7,876
16,189
9,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Martichoras
Moodkaps
Martichoras
13
2 / 4 / 0
7,767
432
9,631
16,073
6,472
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

King Arthur
TmrubberDuck
King Arthur
11
2 / 5 / 2
7,444
414
6,826
17,975
7,972
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ix Chel
WAChack1347
Ix Chel
13
0 / 3 / 0
7,900
439
4,934
10,560
4,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
17
4 / 1 / 5
10,769
598
9,192
11,306
5,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
Emberisk
Cthulhu
15
4 / 0 / 7
9,866
548
11,900
16,216
18,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nu Wa
Meezy808
Nu Wa
18
2 / 1 / 3
10,957
609
14,433
7,164
3,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
cerdodebarrio42
Sun Wukong
17
1 / 1 / 0
10,477
582
11,160
16,282
15,740
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
5 / 1 / 6
10,098
561
6,534
7,187
2,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
37
4
Kills
16
17
Deaths
4
5
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Apollo
4
1
5
6.5
L
Bacchus
0
4
2
0.25
L
Chronos
0
1
1
0.5
W
Cthulhu
Emberisk
Cthulhu
4
0
7
7.5
W
Nu Wa
Meezy808
Nu Wa
2
1
3
3.5
L
Martichoras
Moodkaps
Martichoras
2
4
0
0.5
L
King Arthur
TmrubberDuck
King Arthur
2
5
2
0.6
L
Ix Chel
WAChack1347
Ix Chel
0
3
0
0
W
Sun Wukong
cerdodebarrio42
Sun Wukong
1
1
0
1
W
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,244
Damage
53,219
74,500
Taken
58,155
42,029
Mitigated
45,429
16,742
Healing
12,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
9,192
5,139
0
4,362
11,306
5,359
5,302
1,470
9,778
0
100,524
L
Bacchus
3,977
1,019
0
2,517
13,703
14,156
0
4,963
8,740
22,434
0
L
Chronos
7,876
1,564
0
4,317
16,189
9,396
0
2,893
13,296
81,452
100
W
Cthulhu
Emberisk
Cthulhu
11,900
376
0
2,030
16,216
18,499
218
3,615
12,482
33,470
1,325
W
Nu Wa
Meezy808
Nu Wa
14,433
3,677
0
670
7,164
3,078
5,165
2,610
4,554
110,491
0
L
Martichoras
Moodkaps
Martichoras
9,631
3,198
0
3,900
16,073
6,472
0
8,559
7,514
0
65,194
L
King Arthur
TmrubberDuck
King Arthur
6,826
218
0
4,174
17,975
7,972
0
7,582
10,393
0
45,402
L
Ix Chel
WAChack1347
Ix Chel
4,934
225
386
1,448
10,560
4,033
62
7,545
3,015
64,328
0
W
Sun Wukong
cerdodebarrio42
Sun Wukong
11,160
1,582
0
1,980
16,282
15,740
29
7,445
8,283
0
86,960
W
6,534
417
0
3,465
7,187
2,753
680
927
6,260
73,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,475
Gold Earned
52,167
473
Minions Killed
631
0
Camps Cleared
0
1,681,589
Distance Traveled
1,751,193
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
10,769
598
160
9
0
315,881
1
L
Bacchus
7,393
411
34
2
0
346,625
0
L
Chronos
8,971
498
162
9
0
330,862
5
W
Cthulhu
9,866
548
47
3
0
367,881
0
W
Nu Wa
10,957
609
191
11
0
310,422
0
L
Martichoras
7,767
432
112
6
0
322,834
2
L
King Arthur
7,444
414
54
3
0
363,072
0
L
Ix Chel
7,900
439
111
6
0
318,196
5
W
Sun Wukong
10,477
582
129
7
0
341,586
0
W
Janus
10,098
561
104
6
0
415,423
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role