Player Matchup

Kali
Kali
AmonaMark
Kali
Level 125
God Stats
1W - 2L
1,176 SR
Queue Stats
273W - 267L
1,459 Elo+
Party 1
Charon
Charon
Arizonakill
Charon
Level 167
God Stats
4W - 2L
1,938 SR
Queue Stats
126W - 91L
1,570 Elo+
Solo
Da Ji
Da Ji
LaChe
Da Ji
Level 146
God Stats
1W - 1L
1,164 SR
Queue Stats
13W - 8L
1,607 Elo+
Solo
Thoth
Thoth
jawbs
Thoth
Level 123
God Stats
4W - 2L
1,532 SR
Queue Stats
247W - 212L
1,526 Elo+
Party 1
Bacchus
Bacchus
xikd
Bacchus
Level 119
God Stats
2W - 3L
1,395 SR
Queue Stats
152W - 162L
1,517 Elo+
Solo
Team Averages
Level 136
1,441 SR
1,536 Elo+

VS

Team Averages
Level 127
1,493 SR
1,536 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Corvas
Khepri
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 96L
1,555 Elo+
Party 2
Amaterasu
Amaterasu
Cory8fun
Amaterasu
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,627 Elo+
Solo
Janus
Janus
Danarya
Janus
Level 128
God Stats
1W - 3L
1,190 SR
Queue Stats
183W - 190L
1,498 Elo+
Party 2
Pele
Pele
Leitwolf
Pele
Level 126
God Stats
3W - 2L
1,774 SR
Queue Stats
183W - 189L
1,498 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
16
5 / 2 / 13
9,685
880
10,153
15,312
10,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charon
16
3 / 1 / 16
9,881
898
10,686
11,039
10,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Da Ji
LaChe
Da Ji
14
5 / 2 / 15
9,144
831
14,393
11,287
6,308
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Thoth
jawbs
Thoth
16
5 / 1 / 10
9,435
858
12,617
5,018
2,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
xikd
Bacchus
15
4 / 1 / 16
8,924
811
6,576
18,367
19,745
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
0 / 2 / 3
7,477
680
11,236
8,885
4,109
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Khepri
Corvas
Khepri
11
1 / 5 / 2
7,633
694
4,084
12,481
14,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Amaterasu
Cory8fun
Amaterasu
15
2 / 5 / 4
8,353
759
6,637
17,805
15,018
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Janus
Danarya
Janus
14
1 / 4 / 4
8,124
739
10,729
7,065
3,270
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Pele
13
1 / 6 / 4
7,552
687
12,776
11,964
5,692
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
22
22
Kills
5
7
Deaths
22
70
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
2
3
0.75
W
Kali
5
2
13
5.75
W
Charon
3
1
16
11
L
Khepri
Corvas
Khepri
1
5
2
0.4
L
Amaterasu
Cory8fun
Amaterasu
2
5
4
0.8
L
Janus
Danarya
Janus
1
4
4
0.75
W
Da Ji
LaChe
Da Ji
5
2
15
6.25
L
Pele
1
6
4
0.5
W
Thoth
jawbs
Thoth
5
1
10
10
W
Bacchus
xikd
Bacchus
4
1
16
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,425
Damage
45,462
61,023
Taken
58,200
49,260
Mitigated
42,225
27,692
Healing
14,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
11,236
1,776
0
3,010
8,885
4,109
228
5,287
3,406
0
21,243
W
Kali
10,153
3,973
3,003
7,818
15,312
10,266
848
2,884
12,428
0
18,382
W
Charon
10,686
1,738
2,198
2,646
11,039
10,451
558
2,985
8,054
23,310
0
L
Khepri
Corvas
Khepri
4,084
263
1,010
1,119
12,481
14,136
0
6,743
5,581
10,180
0
L
Amaterasu
Cory8fun
Amaterasu
6,637
2,129
75
5,284
17,805
15,018
349
7,424
10,065
0
10,363
L
Janus
Danarya
Janus
10,729
387
694
439
7,065
3,270
440
4,399
2,615
21,401
0
W
Da Ji
LaChe
Da Ji
14,393
2,553
1,028
1,511
11,287
6,308
1,052
3,331
7,956
0
17,839
L
Pele
12,776
1,254
1,105
2,074
11,964
5,692
687
5,887
5,991
0
24,510
W
Thoth
jawbs
Thoth
12,617
703
518
640
5,018
2,490
1,346
1,637
3,381
32,968
0
W
Bacchus
xikd
Bacchus
6,576
958
811
7,519
18,367
19,745
339
3,976
14,391
12,840
139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,069
Gold Earned
39,139
124
Minions Killed
97
0
Camps Cleared
0
1,029,566
Distance Traveled
942,466
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,477
680
25
2
0
209,935
0
W
Kali
9,685
880
16
1
0
210,830
0
W
Charon
9,881
898
31
3
0
198,315
0
L
Khepri
7,633
694
14
1
0
175,017
0
L
Amaterasu
8,353
759
8
1
0
192,947
0
L
Janus
8,124
739
38
3
0
170,071
0
W
Da Ji
9,144
831
17
2
0
217,483
0
L
Pele
7,552
687
12
1
0
194,496
0
W
Thoth
9,435
858
50
5
0
195,884
0
W
Bacchus
8,924
811
10
1
0
207,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role