Player Matchup

Neith
Neith
Gold I
Jokesreeba
Neith
Gold I
Level 142
God Stats
2W - 6L
1,410 SR
Queue Stats
275W - 299L
1,565 MMR
Solo
Horus
Horus
Gold V
Midgetclappa
Horus
Gold V
Level 53
God Stats
0W - 1L
1,685 SR
Queue Stats
9W - 9L
1,747 MMR
Party 2
Zhong Kui
Zhong Kui
Gold IV
ShawtyLuvSmite
Zhong Kui
Gold IV
Level 119
God Stats
11W - 14L
1,529 SR
Queue Stats
69W - 85L
1,608 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 105
1,541 SR
1,640 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 136
1,604 SR
1,689 MMR
Ishtar
Ishtar
Gold II
Dark The IX
Ishtar
Gold II
Level 146
God Stats
2W - 4L
1,423 SR
Queue Stats
141W - 144L
1,559 MMR
Solo
Discordia
Discordia
Platinum IV
HoneyPersephone
Discordia
Platinum IV
Level 154
God Stats
1W - 0L
1,707 SR
Queue Stats
29W - 21L
1,804 MMR
Party 1
Mulan
Mulan
Gold II
SweetPersephone
Mulan
Gold II
Level 108
God Stats
65W - 63L
1,682 SR
Queue Stats
97W - 89L
1,703 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
14
2 / 3 / 1
12,163
715
9,573
16,592
8,468
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 4 / 1
10,701
629
5,708
23,732
30,114
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Zhong Kui
ShawtyLuvSmite
Zhong Kui
14
0 / 5 / 3
11,058
650
12,988
18,232
16,987
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
AchillesCharonBakasuraMartichorasAnubis

VS

Bans
Ix ChelAh Muzen CabHachimanSusanoThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
16
5 / 1 / 7
13,671
804
16,251
12,743
6,686
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Discordia
HoneyPersephone
Discordia
17
4 / 1 / 8
13,846
814
22,971
6,966
3,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 1 / 9
12,506
736
10,867
17,739
25,782
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
36
3
Kills
12
12
Deaths
3
5
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ishtar
5
1
7
8.5
W
Discordia
HoneyPersephone
Discordia
4
1
8
8
L
Neith
2
3
1
0.83
L
1
4
1
0.38
L
Zhong Kui
ShawtyLuvSmite
Zhong Kui
0
5
3
0.3
W
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,269
Damage
50,089
58,556
Taken
37,448
55,569
Mitigated
35,933
16,556
Healing
10,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
16,251
7,541
0
3,085
12,743
6,686
2,066
5,086
7,657
0
76,690
W
Discordia
HoneyPersephone
Discordia
22,971
905
0
1,548
6,966
3,465
727
1,810
5,156
93,170
0
L
Neith
9,573
1,523
0
3,707
16,592
8,468
0
7,014
9,578
0
67,032
L
5,708
2,996
3,470
5,122
23,732
30,114
0
9,102
14,630
0
16,404
L
Zhong Kui
ShawtyLuvSmite
Zhong Kui
12,988
410
0
4,257
18,232
16,987
0
8,424
9,808
48,412
0
W
10,867
974
0
6,246
17,739
25,782
224
6,712
11,027
2,517
20,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,922
Gold Earned
40,023
179
Minions Killed
224
0
Camps Cleared
0
913,896
Distance Traveled
956,243
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
13,671
804
99
6
0
310,048
1
W
Discordia
13,846
814
109
6
0
321,515
4
L
Neith
12,163
715
92
5
0
324,944
0
L
Horus
10,701
629
13
1
0
297,545
1
L
Zhong Kui
11,058
650
74
4
0
291,407
2
W
Mulan
12,506
736
16
1
0
324,680
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role