Player Matchup

Nu Wa
Nu Wa
Silver II
 
Nu Wa
Silver II
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Silver III
GankByMom
Xbalanque
Silver III
Level 99
God Stats
11W - 13L
1,421 SR
Queue Stats
134W - 147L
1,219 MMR
Solo
Hera
Hera
Gold V
SSGSS Boruto
Hera
Gold V
Level 122
God Stats
7W - 3L
1,697 SR
Queue Stats
83W - 99L
1,231 MMR
Solo
Aphrodite
Aphrodite
Silver II
davinico390
Aphrodite
Silver II
Level 116
God Stats
4W - 4L
1,654 SR
Queue Stats
152W - 163L
1,120 MMR
Party 3
Arachne
Arachne
Gold V
kuki1422
Arachne
Gold V
Level 84
God Stats
14W - 11L
1,591 SR
Queue Stats
37W - 43L
1,351 MMR
Party 3
Team Averages
Silver I
Silver I
Average Tier
Level 112
1,573 SR
1,284 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 91
1,544 SR
1,228 MMR
Neith
Neith
Silver II
Bananaband43
Neith
Silver II
Level 108
God Stats
6W - 2L
1,568 SR
Queue Stats
21W - 26L
1,246 MMR
Party 2
Medusa
Medusa
Silver V
Inducids
Medusa
Silver V
Level 49
God Stats
21W - 31L
1,509 SR
Queue Stats
22W - 38L
1,019 MMR
Party 1
Janus
Janus
Silver III
Optics34
Janus
Silver III
Level 72
God Stats
4W - 8L
1,488 SR
Queue Stats
21W - 31L
1,184 MMR
Party 2
Bacchus
Bacchus
Silver I
Skiper_Cz
Bacchus
Silver I
Level 110
God Stats
8W - 1L
1,657 SR
Queue Stats
59W - 64L
1,237 MMR
Solo
Mercury
Mercury
Bronze III
SoulfoodOfficial
Mercury
Bronze III
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 13L
1,454 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
1 / 2 / 0
9,886
520
11,911
7,725
2,647
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Xbalanque
GankByMom
Xbalanque
17
1 / 2 / 1
9,934
523
6,784
14,412
6,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
1 / 4 / 2
9,154
482
11,765
11,436
4,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Aphrodite
davinico390
Aphrodite
13
0 / 6 / 4
7,745
408
9,202
16,958
11,554
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
kuki1422
Arachne
15
4 / 3 / 1
9,671
509
8,476
18,154
7,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
PeleLokiAo KuangRavana

VS

Bans
Ah Muzen CabBakasuraKaliAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 0 / 7
11,817
622
9,693
9,192
4,679
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Medusa
Inducids
Medusa
18
1 / 1 / 0
11,236
591
4,066
13,244
5,898
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
Optics34
Janus
16
5 / 2 / 5
9,468
498
14,095
10,962
4,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
Skiper_Cz
Bacchus
16
5 / 2 / 6
10,382
546
9,268
17,968
22,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
5 / 2 / 6
10,778
567
12,011
19,024
9,018
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
41
7
Kills
17
17
Deaths
7
8
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
2
0
0.5
W
1
0
7
4.5
L
Xbalanque
GankByMom
Xbalanque
1
2
1
0.75
W
Medusa
Inducids
Medusa
1
1
0
1
W
Janus
Optics34
Janus
5
2
5
3.75
L
1
4
2
0.5
W
Bacchus
Skiper_Cz
Bacchus
5
2
6
4
W
5
2
6
4
L
Aphrodite
davinico390
Aphrodite
0
6
4
0.33
L
Arachne
kuki1422
Arachne
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,138
Damage
49,133
68,685
Taken
70,390
33,223
Mitigated
46,578
23,163
Healing
17,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
11,911
1,184
0
1,612
7,725
2,647
421
1,775
5,906
84,424
0
W
9,693
2,912
0
3,883
9,192
4,679
3,088
2,834
6,358
0
118,563
L
Xbalanque
GankByMom
Xbalanque
6,784
3,724
0
4,920
14,412
6,404
1,000
3,332
11,076
0
85,864
W
Medusa
Inducids
Medusa
4,066
1,706
0
5,942
13,244
5,898
3,295
6,615
6,629
0
101,522
W
Janus
Optics34
Janus
14,095
243
0
1,630
10,962
4,614
0
6,554
4,408
65,905
0
L
11,765
2,465
0
1,640
11,436
4,725
0
5,461
5,745
85,044
0
W
Bacchus
Skiper_Cz
Bacchus
9,268
986
0
3,723
17,968
22,369
0
9,388
8,580
34,819
0
W
12,011
7,892
0
2,633
19,024
9,018
0
7,487
11,537
0
111,145
L
Aphrodite
davinico390
Aphrodite
9,202
1,810
3,921
7,068
16,958
11,554
228
8,061
8,631
41,788
0
L
Arachne
kuki1422
Arachne
8,476
4,859
0
4,002
18,154
7,893
108
3,990
13,964
0
80,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,390
Gold Earned
53,681
585
Minions Killed
663
0
Camps Cleared
0
1,837,810
Distance Traveled
2,032,102
8
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,886
520
124
7
0
281,846
5
W
Neith
11,817
622
194
10
0
351,314
3
L
Xbalanque
9,934
523
156
8
0
352,290
3
W
Medusa
11,236
591
195
10
0
377,761
6
W
Janus
9,468
498
104
5
0
399,203
8
L
Hera
9,154
482
135
7
0
355,281
0
W
Bacchus
10,382
546
35
2
0
418,839
4
W
Mercury
10,778
567
135
7
0
484,985
0
L
Aphrodite
7,745
408
61
3
0
370,462
0
L
Arachne
9,671
509
109
6
0
477,931
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role