Player Matchup

Merlin
Merlin
 
Merlin
Level 252
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
 
Xing Tian
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
FenoTigas
Tyr
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,355 Elo+
Solo
Cliodhna
Cliodhna
IceMint78
Cliodhna
Level 164
God Stats
4W - 2L
1,693 SR
Queue Stats
360W - 383L
1,508 Elo+
Solo
Hades
Hades
abooofahad
Hades
Level 138
God Stats
5W - 1L
1,499 SR
Queue Stats
119W - 118L
1,476 Elo+
Party 1
Team Averages
Level 139
1,539 SR
1,468 Elo+

VS

Team Averages
Level 157
1,479 SR
1,484 Elo+
Merlin
Merlin
NeeYroN
Merlin
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 48L
1,438 Elo+
Solo
Osiris
Osiris
SilenceBlue
Osiris
Level 155
God Stats
4W - 4L
1,492 SR
Queue Stats
348W - 362L
1,524 Elo+
Solo
Ymir
Ymir
TenstulaDracula
Ymir
Level 146
God Stats
0W - 2L
1,492 SR
Queue Stats
212W - 235L
1,501 Elo+
Solo
Athena
Athena
Xenovor
Athena
Level 167
God Stats
0W - 2L
1,302 SR
Queue Stats
28W - 33L
1,470 Elo+
Solo
Heimdallr
Heimdallr
vHammertime
Heimdallr
Level 214
God Stats
11W - 14L
1,610 SR
Queue Stats
912W - 957L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
1 / 1 / 6
5,943
991
4,268
3,551
1,546
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Xing Tian
 
Xing Tian
9
0 / 2 / 7
5,536
923
3,257
6,999
5,289
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
2 / 3 / 3
5,533
922
2,565
5,995
4,544
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cliodhna
IceMint78
Cliodhna
12
4 / 2 / 3
6,450
1,075
5,358
5,509
2,312
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hades
11
2 / 2 / 5
6,035
1,006
6,383
5,563
3,868
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
NeeYroN
Merlin
11
4 / 2 / 3
6,256
1,043
7,823
3,975
1,898
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
10
2 / 2 / 4
5,713
952
6,341
4,643
4,705
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

7
0 / 1 / 3
4,875
813
812
3,361
3,102
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Athena
Xenovor
Athena
10
0 / 2 / 5
5,412
902
3,139
5,524
4,792
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heimdallr
vHammertime
Heimdallr
12
3 / 2 / 5
6,290
1,048
6,118
5,675
3,014
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
29
9
Kills
9
10
Deaths
9
24
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
1
6
4
W
Xing Tian
 
Xing Tian
0
2
7
1.75
W
2
3
3
1.17
W
Cliodhna
IceMint78
Cliodhna
4
2
3
2.75
L
Merlin
NeeYroN
Merlin
4
2
3
2.75
L
Osiris
2
2
4
2
L
0
1
3
1.5
L
Athena
Xenovor
Athena
0
2
5
1.25
W
Hades
2
2
5
2.25
L
Heimdallr
vHammertime
Heimdallr
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,831
Damage
24,233
27,617
Taken
23,178
17,559
Mitigated
17,511
8,284
Healing
6,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
4,268
466
924
919
3,551
1,546
303
937
2,573
12,777
0
W
Xing Tian
 
Xing Tian
3,257
411
1,013
896
6,999
5,289
0
3,980
2,939
4,330
0
W
2,565
339
488
162
5,995
4,544
0
3,173
2,658
0
4,271
W
Cliodhna
IceMint78
Cliodhna
5,358
797
300
1,166
5,509
2,312
0
2,640
2,581
0
8,383
L
Merlin
NeeYroN
Merlin
7,823
734
1,036
909
3,975
1,898
0
2,485
1,490
16,166
0
L
Osiris
6,341
1,181
245
608
4,643
4,705
0
2,297
2,346
1,474
8,364
L
812
0
349
1,207
3,361
3,102
0
1,913
1,448
1,814
0
L
Athena
Xenovor
Athena
3,139
640
164
866
5,524
4,792
0
3,587
1,937
5,918
0
W
Hades
6,383
851
947
1,469
5,563
3,868
0
2,236
3,285
13,334
0
L
Heimdallr
vHammertime
Heimdallr
6,118
2,239
395
957
5,675
3,014
0
3,626
2,049
0
10,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,497
Gold Earned
28,546
46
Minions Killed
48
0
Camps Cleared
0
644,935
Distance Traveled
506,305
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
5,943
991
15
3
0
132,229
1
W
Xing Tian
5,536
923
2
0
0
135,827
0
W
Tyr
5,533
922
6
1
0
139,859
0
W
Cliodhna
6,450
1,075
7
1
0
139,847
0
L
Merlin
6,256
1,043
15
3
0
116,652
0
L
Osiris
5,713
952
10
2
0
120,605
0
L
Ymir
4,875
813
3
1
0
50,028
0
L
Athena
5,412
902
7
1
0
120,866
0
W
Hades
6,035
1,006
16
3
0
97,173
0
L
Heimdallr
6,290
1,048
13
2
0
98,154
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role