Player Matchup

Hun Batz
Hun Batz
Djafrobaby
Hun Batz
Level 15
God Stats
0W - 2L
1,552 SR
Queue Stats
1W - 7L
1,223 Elo+
Party 2
Merlin
Merlin
MrGetblastd
Merlin
Level 83
God Stats
0W - 2L
1,273 SR
Queue Stats
2W - 3L
1,450 Elo+
Party 2
King Arthur
King Arthur
MrSnai
King Arthur
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 2L
1,548 Elo+
Party 2
Chernobog
Chernobog
RonnieDott
Chernobog
Level 103
God Stats
2W - 3L
1,542 SR
Queue Stats
29W - 26L
1,521 Elo+
Party 2
Charon
Charon
kautriaun
Charon
Level 22
God Stats
2W - 2L
1,363 SR
Queue Stats
2W - 3L
1,142 Elo+
Party 2
Team Averages
Level 62
1,446 SR
1,377 Elo+

VS

Team Averages
Level 115
1,383 SR
1,381 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
DVS Hacker1997
Heimdallr
Level 126
God Stats
3W - 0L
1,779 SR
Queue Stats
37W - 58L
1,354 Elo+
Party 1
Cerberus
Cerberus
TreeTopScopin
Cerberus
Level 65
God Stats
3W - 4L
1,184 SR
Queue Stats
65W - 91L
1,300 Elo+
Solo
Bastet
Bastet
bahena
Bastet
Level 128
God Stats
12W - 12L
1,263 SR
Queue Stats
139W - 165L
1,387 Elo+
Party 1
Nu Wa
Nu Wa
dizzydee_nuts4
Nu Wa
Level 100
God Stats
1W - 3L
1,192 SR
Queue Stats
95W - 101L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Djafrobaby
Hun Batz
10
2 / 3 / 0
6,130
511
4,002
11,622
3,819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Merlin
10
0 / 3 / 0
5,752
479
2,600
5,767
1,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
MrSnai
King Arthur
8
0 / 2 / 0
5,005
417
2,919
8,659
4,100
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Chernobog
RonnieDott
Chernobog
8
0 / 4 / 2
4,937
411
4,294
9,491
2,835
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charon
kautriaun
Charon
8
0 / 2 / 2
4,795
400
3,434
8,109
4,672
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
14
2 / 0 / 3
8,099
675
2,342
4,391
1,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
DVS Hacker1997
Heimdallr
11
3 / 1 / 4
6,854
571
7,510
7,223
3,158
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
TreeTopScopin
Cerberus
9
2 / 1 / 3
6,458
538
3,728
10,259
5,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bastet
bahena
Bastet
11
5 / 0 / 3
7,034
586
8,272
8,541
2,789
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
2 / 0 / 6
7,793
649
6,378
5,435
1,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
2
Kills
14
14
Deaths
2
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
2
0
3
3.5
W
Heimdallr
DVS Hacker1997
Heimdallr
3
1
4
5
L
Hun Batz
Djafrobaby
Hun Batz
2
3
0
0.67
L
Merlin
0
3
0
0
L
King Arthur
MrSnai
King Arthur
0
2
0
0
L
Chernobog
RonnieDott
Chernobog
0
4
2
0.25
W
Cerberus
TreeTopScopin
Cerberus
2
1
3
3.5
W
Bastet
bahena
Bastet
5
0
3
6.5
W
2
0
6
5
L
Charon
kautriaun
Charon
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,249
Damage
28,230
43,648
Taken
35,849
17,255
Mitigated
14,947
7,919
Healing
11,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
2,342
0
0
1,785
4,391
1,906
592
1,381
3,010
64,064
0
W
Heimdallr
DVS Hacker1997
Heimdallr
7,510
3,394
0
2,197
7,223
3,158
673
1,100
6,123
0
47,834
L
Hun Batz
Djafrobaby
Hun Batz
4,002
1,333
0
4,843
11,622
3,819
0
2,242
9,113
0
41,481
L
Merlin
2,600
108
0
0
5,767
1,829
0
2,148
3,501
35,909
0
L
King Arthur
MrSnai
King Arthur
2,919
194
0
467
8,659
4,100
0
3,574
4,718
0
27,888
L
Chernobog
RonnieDott
Chernobog
4,294
2,731
0
1,891
9,491
2,835
0
1,831
7,574
0
29,357
W
Cerberus
TreeTopScopin
Cerberus
3,728
214
0
3,359
10,259
5,455
0
2,785
7,474
15,281
0
W
Bastet
bahena
Bastet
8,272
2,492
0
2,284
8,541
2,789
252
466
8,075
0
40,574
W
6,378
1,007
0
1,740
5,435
1,639
329
302
5,133
45,604
0
L
Charon
kautriaun
Charon
3,434
700
0
718
8,109
4,672
22
1,711
6,291
12,823
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,619
Gold Earned
36,238
247
Minions Killed
377
0
Camps Cleared
0
1,257,239
Distance Traveled
1,212,452
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
8,099
675
140
12
0
257,448
5
W
Heimdallr
6,854
571
80
7
0
222,398
0
L
Hun Batz
6,130
511
70
6
0
322,477
0
L
Merlin
5,752
479
78
7
0
225,567
0
L
King Arthur
5,005
417
37
3
0
222,324
0
L
Chernobog
4,937
411
48
4
0
210,622
1
W
Cerberus
6,458
538
29
2
0
225,803
3
W
Bastet
7,034
586
54
5
0
291,489
0
W
Nu Wa
7,793
649
74
6
0
215,314
0
L
Charon
4,795
400
14
1
0
276,249
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role