Player Matchup

Neith
Neith
Callahan232
Neith
Level 63
God Stats
2W - 1L
1,380 SR
Queue Stats
2W - 2L
1,176 Elo+
Party 1
Ares
Ares
Poopie Jace
Ares
Level 54
God Stats
2W - 3L
1,500 SR
Queue Stats
17W - 26L
1,252 Elo+
Party 3
Pele
Pele
cooltiger117
Pele
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
102W - 124L
1,308 Elo+
Party 3
Atlas
Atlas
cyber_knight93
Atlas
Level 49
God Stats
2W - 1L
1,388 SR
Queue Stats
2W - 2L
1,176 Elo+
Party 1
Sol
Sol
xoKingBreezy
Sol
Level 58
God Stats
3W - 0L
1,500 SR
Queue Stats
117W - 148L
1,401 Elo+
Solo
Team Averages
Level 58
1,454 SR
1,263 Elo+

VS

Team Averages
Level 58
1,488 SR
1,394 Elo+
Izanami
Izanami
 
Izanami
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Blessed 1177
Ymir
Level 45
God Stats
3W - 7L
1,437 SR
Queue Stats
50W - 67L
1,349 Elo+
Solo
Sun Wukong
Sun Wukong
Jaymarce
Sun Wukong
Level 96
God Stats
2W - 5L
1,406 SR
Queue Stats
47W - 60L
1,308 Elo+
Party 2
Ix Chel
Ix Chel
MAVSNATIONTX214
Ix Chel
Level 65
God Stats
3W - 3L
1,698 SR
Queue Stats
211W - 215L
1,462 Elo+
Solo
Maui
Maui
TreeTopTeezy
Maui
Level 35
God Stats
1W - 3L
1,397 SR
Queue Stats
21W - 31L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 0
5,219
474
5,606
4,276
1,540
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
3 / 1 / 1
5,986
544
7,066
11,085
7,651
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
4 / 0 / 2
6,430
585
3,413
8,727
2,920
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

9
0 / 0 / 0
5,609
510
2,400
5,795
3,004
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 3 / 0
6,169
561
4,984
8,747
2,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
0 / 3 / 2
5,283
480
1,846
8,349
2,595
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 0 / 0
5,188
472
2,507
8,611
5,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
Jaymarce
Sun Wukong
9
1 / 2 / 0
5,884
535
4,901
9,831
7,945
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
3 / 2 / 0
6,041
549
6,984
6,986
2,484
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

7
0 / 1 / 0
5,032
457
1,189
5,320
3,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
6
8
Kills
4
4
Deaths
8
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
3
2
0.33
L
0
0
0
0
W
0
0
0
0
L
Sun Wukong
Jaymarce
Sun Wukong
1
2
0
0.5
L
3
2
0
1.5
W
3
1
1
3.5
L
0
1
0
0
W
4
0
2
5
W
0
0
0
0
W
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,469
Damage
17,427
38,630
Taken
39,097
18,007
Mitigated
22,646
13,431
Healing
4,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
1,846
1,114
0
1,354
8,349
2,595
0
1,563
6,717
0
30,414
L
2,507
188
0
979
8,611
5,881
0
1,520
7,091
24,585
0
W
5,606
3,625
0
791
4,276
1,540
574
1,292
2,984
0
30,634
L
Sun Wukong
Jaymarce
Sun Wukong
4,901
728
0
915
9,831
7,945
0
3,342
5,896
541
33,298
L
6,984
755
0
0
6,986
2,484
0
3,797
2,907
43,058
0
W
7,066
932
0
3,572
11,085
7,651
0
854
10,231
28,245
0
L
1,189
383
0
1,542
5,320
3,741
0
3,064
2,036
11,805
0
W
3,413
804
0
2,190
8,727
2,920
0
1,289
7,438
0
36,281
W
2,400
880
1,394
1,109
5,795
3,004
297
1,736
4,059
17,570
0
W
4,984
1,857
0
4,375
8,747
2,892
1,016
6,050
2,697
46,280
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,413
Gold Earned
27,428
225
Minions Killed
220
0
Camps Cleared
0
1,015,286
Distance Traveled
1,024,321
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,283
480
46
4
0
221,975
0
L
Ymir
5,188
472
33
3
0
207,166
0
W
Neith
5,219
474
47
4
0
180,668
0
L
Sun Wukong
5,884
535
55
5
0
192,936
0
L
Ix Chel
6,041
549
61
6
0
206,174
4
W
Ares
5,986
544
34
3
0
213,639
0
L
Maui
5,032
457
25
2
0
196,070
0
W
Pele
6,430
585
48
4
0
246,322
0
W
Atlas
5,609
510
19
2
0
206,528
4
W
Sol
6,169
561
77
7
0
168,129
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role