Player Matchup

Fafnir
Fafnir
Silver III
Clockwizz
Fafnir
Silver III
Level 143
God Stats
2W - 1L
1,688 SR
Queue Stats
26W - 36L
1,414 MMR
Party 2
Agni
Agni
Silver I
imkaycee
Agni
Silver I
Level 62
God Stats
13W - 15L
1,510 SR
Queue Stats
25W - 39L
1,274 MMR
Party 2
Chaac
Chaac
Bronze II
vToxic i8
Chaac
Bronze II
Level 79
God Stats
20W - 30L
1,396 SR
Queue Stats
350W - 457L
440 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 95
1,531 SR
1,042 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 157
1,512 SR
1,101 MMR
Charybdis
Charybdis
Silver IV
Dumke52
Charybdis
Silver IV
Level 153
God Stats
14W - 12L
1,424 SR
Queue Stats
151W - 187L
666 MMR
Solo
Bacchus
Bacchus
Silver I
S1ippyFingers1
Bacchus
Silver I
Level 159
God Stats
24W - 21L
1,554 SR
Queue Stats
525W - 495L
1,147 MMR
Party 1
Anubis
Anubis
Gold III
zakarul
Anubis
Gold III
Level 159
God Stats
30W - 24L
1,556 SR
Queue Stats
1,135W - 1,038L
1,489 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Clockwizz
Fafnir
13
2 / 3 / 7
10,501
750
7,754
14,329
17,999
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Agni
13
7 / 6 / 3
11,561
826
10,171
10,116
3,941
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
vToxic i8
Chaac
13
2 / 6 / 8
10,671
762
10,471
16,279
12,724
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
AchillesCharonAphroditeKuzenbo

VS

Bans
HelGaneshaMedusaHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Dumke52
Charybdis
15
5 / 3 / 9
12,087
863
13,044
10,640
4,214
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
4 / 3 / 11
11,500
821
8,295
13,243
19,005
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
zakarul
Anubis
13
5 / 7 / 8
11,366
812
12,649
12,914
6,473
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
42
11
Kills
14
15
Deaths
13
18
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Fafnir
Clockwizz
Fafnir
2
3
7
1.83
W
Charybdis
Dumke52
Charybdis
5
3
9
3.17
W
4
3
11
3.17
L
Agni
7
6
3
1.42
L
Chaac
vToxic i8
Chaac
2
6
8
1
W
Anubis
zakarul
Anubis
5
7
8
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,396
Damage
33,988
40,724
Taken
36,797
34,664
Mitigated
29,692
4,028
Healing
4,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
Clockwizz
Fafnir
7,754
1,836
0
1,945
14,329
17,999
2
6,689
7,640
14,693
1,145
W
Charybdis
Dumke52
Charybdis
13,044
7,372
0
695
10,640
4,214
2,108
5,612
5,028
0
55,759
W
8,295
1,324
0
1,050
13,243
19,005
109
6,868
6,375
25,952
0
L
Agni
10,171
882
0
1,006
10,116
3,941
132
5,368
4,748
43,227
0
L
Chaac
vToxic i8
Chaac
10,471
3,564
0
1,077
16,279
12,724
0
9,402
6,877
0
36,653
W
Anubis
zakarul
Anubis
12,649
549
0
3,104
12,914
6,473
1,019
4,870
8,044
52,743
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,733
Gold Earned
34,953
133
Minions Killed
166
0
Camps Cleared
0
699,884
Distance Traveled
706,995
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
10,501
750
18
1
0
242,319
4
W
Charybdis
12,087
863
77
6
0
230,745
1
W
Bacchus
11,500
821
29
2
0
257,007
0
L
Agni
11,561
826
60
4
0
215,625
0
L
Chaac
10,671
762
55
4
0
241,940
0
W
Anubis
11,366
812
60
4
0
219,243
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role