Player Matchup

Raijin
Raijin
 
Raijin
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
ATHA00123
Fenrir
Level 105
God Stats
4W - 3L
1,650 SR
Queue Stats
16W - 16L
1,481 Elo+
Party 2
Cabrakan
Cabrakan
MarcosFsilva
Cabrakan
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 9L
1,445 Elo+
Party 2
Izanami
Izanami
ViniMV
Izanami
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,254 Elo+
Party 2
Baron Samedi
Baron Samedi
iMadameX
Baron Samedi
Level 192
God Stats
1W - 1L
1,691 SR
Queue Stats
218W - 210L
1,504 Elo+
Solo
Team Averages
Level 99
1,568 SR
1,437 Elo+

VS

Team Averages
Level 130
1,561 SR
1,487 Elo+
Kali
Kali
 
Kali
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chernobog
Chernobog
RaiizZo
Chernobog
Level 105
God Stats
2W - 1L
1,253 SR
Queue Stats
18W - 23L
1,494 Elo+
Party 3
Jormungandr
Jormungandr
aciddd
Jormungandr
Level 172
God Stats
2W - 3L
1,745 SR
Queue Stats
437W - 406L
1,493 Elo+
Party 1
Kukulkan
Kukulkan
níkolatesla
Kukulkan
Level 121
God Stats
3W - 0L
1,673 SR
Queue Stats
111W - 104L
1,475 Elo+
Solo
Odin
Odin
riingouu
Odin
Level 93
God Stats
1W - 0L
1,636 SR
Queue Stats
31W - 33L
1,474 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
14
2 / 4 / 0
8,241
485
8,220
15,364
9,026
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
ATHA00123
Fenrir
11
4 / 8 / 2
7,740
455
9,518
16,978
7,890
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
MarcosFsilva
Cabrakan
12
0 / 4 / 10
8,088
476
5,425
16,975
20,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
ViniMV
Izanami
16
4 / 4 / 1
9,496
559
6,088
12,431
6,109
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
iMadameX
Baron Samedi
14
4 / 6 / 5
8,616
507
13,252
15,158
7,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
16
9 / 1 / 9
10,677
628
12,443
16,149
6,694
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chernobog
RaiizZo
Chernobog
16
6 / 3 / 8
10,600
624
9,637
14,580
6,588
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
aciddd
Jormungandr
16
2 / 0 / 11
10,330
608
11,582
14,118
12,738
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Kukulkan
níkolatesla
Kukulkan
16
5 / 4 / 8
10,358
609
13,519
9,024
4,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Odin
14
4 / 6 / 12
9,344
550
7,329
19,466
16,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
74
14
Kills
26
26
Deaths
14
18
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
2
4
0
0.5
W
Kali
 
Kali
9
1
9
13.5
L
Fenrir
ATHA00123
Fenrir
4
8
2
0.63
L
Cabrakan
MarcosFsilva
Cabrakan
0
4
10
1.25
W
Chernobog
RaiizZo
Chernobog
6
3
8
3.33
L
Izanami
ViniMV
Izanami
4
4
1
1.13
W
Jormungandr
aciddd
Jormungandr
2
0
11
7.5
L
Baron Samedi
iMadameX
Baron Samedi
4
6
5
1.08
W
Kukulkan
níkolatesla
Kukulkan
5
4
8
2.25
W
Odin
4
6
12
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,503
Damage
54,510
76,906
Taken
73,337
51,217
Mitigated
46,336
14,747
Healing
14,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
8,220
875
0
2,547
15,364
9,026
0
7,751
7,613
72,861
0
W
Kali
 
Kali
12,443
5,432
0
5,225
16,149
6,694
418
4,357
11,792
0
76,366
L
Fenrir
ATHA00123
Fenrir
9,518
2,534
0
1,038
16,978
7,890
0
4,196
12,782
0
46,975
L
Cabrakan
MarcosFsilva
Cabrakan
5,425
1,578
0
1,899
16,975
20,756
146
4,777
12,198
16,681
0
W
Chernobog
RaiizZo
Chernobog
9,637
6,390
0
3,618
14,580
6,588
1,857
4,713
9,867
0
78,344
L
Izanami
ViniMV
Izanami
6,088
5,147
0
3,481
12,431
6,109
1,936
947
11,484
0
76,000
W
Jormungandr
aciddd
Jormungandr
11,582
3,602
0
3,684
14,118
12,738
504
6,386
7,732
85,112
0
L
Baron Samedi
iMadameX
Baron Samedi
13,252
425
1,417
4,365
15,158
7,436
171
7,461
7,697
65,229
0
W
Kukulkan
níkolatesla
Kukulkan
13,519
1,820
0
500
9,024
4,125
0
4,569
4,455
78,829
0
W
Odin
7,329
1,419
0
1,592
19,466
16,191
32
7,410
12,056
31
20,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,181
Gold Earned
51,309
410
Minions Killed
498
0
Camps Cleared
0
1,602,562
Distance Traveled
1,786,653
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,241
485
120
7
0
302,137
2
W
Kali
10,677
628
90
5
0
388,494
3
L
Fenrir
7,740
455
48
3
0
345,059
3
L
Cabrakan
8,088
476
17
1
0
346,053
4
W
Chernobog
10,600
624
127
7
0
363,235
0
L
Izanami
9,496
559
125
7
0
304,209
0
W
Jormungandr
10,330
608
132
8
0
332,712
4
L
Baron Samedi
8,616
507
100
6
0
305,104
2
W
Kukulkan
10,358
609
134
8
0
348,305
4
W
Odin
9,344
550
15
1
0
353,907
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role