Player Matchup

Neith
Neith
Aceronic
Neith
Level 126
God Stats
4W - 4L
1,615 SR
Queue Stats
16W - 24L
1,469 Elo+
Party 3
Discordia
Discordia
Big-Mitch-Energy
Discordia
Level 159
God Stats
8W - 17L
1,415 SR
Queue Stats
623W - 648L
1,536 Elo+
Party 1
Charon
Charon
Simply Scum
Charon
Level 105
God Stats
0W - 1L
1,754 SR
Queue Stats
19W - 29L
1,460 Elo+
Party 3
Horus
Horus
cantguardjim
Horus
Level 146
God Stats
0W - 2L
1,326 SR
Queue Stats
56W - 59L
1,530 Elo+
Party 3
Tsukuyomi
Tsukuyomi
hereiam13
Tsukuyomi
Level 147
God Stats
6W - 7L
1,673 SR
Queue Stats
274W - 280L
1,536 Elo+
Party 1
Team Averages
Level 137
1,557 SR
1,506 Elo+

VS

Team Averages
Level 98
1,577 SR
1,491 Elo+
Kukulkan
Kukulkan
CleverCilantro
Kukulkan
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 12L
1,498 Elo+
Party 2
Jing Wei
Jing Wei
KING V GYARADOS
Jing Wei
Level 128
God Stats
4W - 1L
1,617 SR
Queue Stats
160W - 153L
1,506 Elo+
Solo
Da Ji
Da Ji
PhantomGoul
Da Ji
Level 113
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 23L
1,387 Elo+
Party 2
Hercules
Hercules
PhantomQuint
Hercules
Level 116
God Stats
3W - 4L
1,766 SR
Queue Stats
68W - 56L
1,533 Elo+
Party 2
Sobek
Sobek
SpecOpsPillow
Sobek
Level 114
God Stats
11W - 6L
1,500 SR
Queue Stats
49W - 37L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Aceronic
Neith
11
0 / 0 / 1
6,137
511
3,366
5,008
1,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
12
0 / 2 / 0
6,325
527
3,670
4,839
1,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charon
10
0 / 0 / 1
5,730
478
2,905
4,673
3,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
1 / 5 / 0
5,651
471
5,907
11,209
8,136
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tsukuyomi
hereiam13
Tsukuyomi
11
2 / 4 / 1
6,254
521
6,941
10,791
3,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
12
1 / 1 / 2
6,501
542
1,509
5,442
1,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
11
0 / 1 / 1
6,481
540
3,515
5,802
1,880
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
4 / 1 / 1
6,673
556
2,801
8,066
2,736
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
PhantomQuint
Hercules
13
4 / 0 / 3
7,656
638
8,505
11,113
8,975
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 0 / 3
6,326
527
3,455
8,705
7,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
21
3
Kills
11
11
Deaths
3
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Neith
Aceronic
Neith
0
0
1
0.5
L
Discordia
0
2
0
0
W
Kukulkan
1
1
2
2
W
Jing Wei
0
1
1
0.5
W
4
1
1
4.5
W
Hercules
PhantomQuint
Hercules
4
0
3
5.5
L
Charon
0
0
1
0.5
W
2
0
3
3.5
L
1
5
0
0.2
L
Tsukuyomi
hereiam13
Tsukuyomi
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,789
Damage
19,785
36,520
Taken
39,128
18,817
Mitigated
22,825
11,620
Healing
10,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Aceronic
Neith
3,366
1,255
0
2,852
5,008
1,711
170
561
4,447
0
47,925
L
Discordia
3,670
268
0
1,280
4,839
1,912
0
2,072
2,722
55,500
0
W
Kukulkan
1,509
180
0
500
5,442
1,870
0
2,460
2,982
39,136
0
W
Jing Wei
3,515
2,642
0
2,006
5,802
1,880
0
722
5,080
0
48,881
W
2,801
247
0
500
8,066
2,736
0
533
7,497
0
38,910
W
Hercules
PhantomQuint
Hercules
8,505
3,728
0
3,971
11,113
8,975
0
173
10,345
0
53,132
L
Charon
2,905
378
0
1,546
4,673
3,142
96
1,108
3,565
18,501
0
W
3,455
454
0
3,869
8,705
7,364
0
3,373
5,332
18,066
0
L
5,907
2,546
40
2,128
11,209
8,136
0
0
10,418
0
38,327
L
Tsukuyomi
hereiam13
Tsukuyomi
6,941
2,377
0
3,774
10,791
3,916
0
1,223
9,521
0
50,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,097
Gold Earned
33,637
358
Minions Killed
340
0
Camps Cleared
0
1,171,830
Distance Traveled
1,233,318
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,137
511
90
8
0
211,222
1
L
Discordia
6,325
527
107
9
0
241,712
2
W
Kukulkan
6,501
542
73
6
0
242,556
0
W
Jing Wei
6,481
540
102
9
0
218,041
4
W
Da Ji
6,673
556
63
5
0
297,065
0
W
Hercules
7,656
638
81
7
0
232,585
0
L
Charon
5,730
478
29
2
0
250,126
2
W
Sobek
6,326
527
21
2
0
243,071
5
L
Horus
5,651
471
57
5
0
220,969
0
L
Tsukuyomi
6,254
521
75
6
0
247,801
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role