Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ratatoskr
Ratatoskr
Cheech6900
Ratatoskr
Level 155
God Stats
0W - 2L
1,262 SR
Queue Stats
104W - 116L
1,534 Elo+
Party 1
Heimdallr
Heimdallr
THICCYPLATTY
Heimdallr
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 7L
1,646 Elo+
Party 1
Mulan
Mulan
The Silouettez
Mulan
Level 108
God Stats
1W - 3L
1,500 SR
Queue Stats
103W - 90L
1,526 Elo+
Party 1
Cthulhu
Cthulhu
richardm10890
Cthulhu
Level 90
God Stats
0W - 2L
1,500 SR
Queue Stats
111W - 94L
1,541 Elo+
Party 1
Team Averages
Level 124
1,452 SR
1,549 Elo+

VS

Team Averages
Level 139
1,577 SR
1,504 Elo+
Vamana
Vamana
Docta89
Vamana
Level 129
God Stats
14W - 9L
1,556 SR
Queue Stats
569W - 576L
1,515 Elo+
Solo
Fafnir
Fafnir
GamurrGurrl
Fafnir
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 91L
1,432 Elo+
Solo
Ganesha
Ganesha
NTW2013
Ganesha
Level 147
God Stats
3W - 1L
1,565 SR
Queue Stats
87W - 91L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
UG Kelso
Kuzenbo
Level 153
God Stats
1W - 0L
1,517 SR
Queue Stats
59W - 61L
1,542 Elo+
Party 2
Neith
Neith
superslink6
Neith
Level 144
God Stats
2W - 0L
1,749 SR
Queue Stats
48W - 51L
1,530 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
12
0 / 2 / 4
7,089
709
4,533
9,695
9,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ratatoskr
Cheech6900
Ratatoskr
12
0 / 4 / 4
6,913
691
8,940
11,178
8,382
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Heimdallr
THICCYPLATTY
Heimdallr
14
5 / 3 / 2
8,255
826
12,256
8,206
5,496
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 2 / 5
7,335
734
7,917
10,763
12,142
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
13
1 / 3 / 6
7,650
765
11,850
10,960
13,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Docta89
Vamana
14
3 / 2 / 5
7,849
785
8,345
10,960
9,674
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fafnir
13
3 / 2 / 9
8,417
842
6,009
10,362
13,206
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ganesha
NTW2013
Ganesha
15
0 / 1 / 13
8,380
838
6,383
12,926
16,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kuzenbo
UG Kelso
Kuzenbo
14
3 / 2 / 9
8,321
832
6,502
11,497
16,293
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

16
5 / 1 / 9
9,094
909
15,668
9,002
6,056
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
59
7
Kills
14
14
Deaths
8
21
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
2
4
1
L
Ratatoskr
Cheech6900
Ratatoskr
0
4
4
0.5
W
Vamana
Docta89
Vamana
3
2
5
2.75
W
Fafnir
3
2
9
3.75
W
Ganesha
NTW2013
Ganesha
0
1
13
6.5
L
Heimdallr
THICCYPLATTY
Heimdallr
5
3
2
2
L
1
2
5
1.75
W
Kuzenbo
UG Kelso
Kuzenbo
3
2
9
3.75
L
Cthulhu
1
3
6
1.33
W
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,496
Damage
42,907
50,802
Taken
54,747
48,318
Mitigated
62,121
18,853
Healing
16,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
4,533
367
3,610
2,926
9,695
9,068
0
3,610
6,085
13,238
0
L
Ratatoskr
Cheech6900
Ratatoskr
8,940
1,788
1,398
4,128
11,178
8,382
0
4,899
6,279
0
15,817
W
Vamana
Docta89
Vamana
8,345
1,073
1,042
1,074
10,960
9,674
0
2,286
8,579
0
15,939
W
Fafnir
6,009
3,274
2,289
2,565
10,362
13,206
869
3,445
6,712
9,476
0
W
Ganesha
NTW2013
Ganesha
6,383
925
685
2,615
12,926
16,892
484
3,717
8,994
15,105
0
L
Heimdallr
THICCYPLATTY
Heimdallr
12,256
5,900
474
529
8,206
5,496
0
2,279
5,927
0
26,649
L
7,917
2,647
70
1,063
10,763
12,142
0
4,620
6,143
0
9,465
W
Kuzenbo
UG Kelso
Kuzenbo
6,502
2,827
352
2,150
11,497
16,293
486
3,004
8,338
10,952
0
L
Cthulhu
11,850
275
2,684
1,971
10,960
13,230
0
3,486
7,474
21,753
0
W
15,668
6,637
1,018
3,109
9,002
6,056
584
3,931
5,027
0
32,723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,242
Gold Earned
42,061
97
Minions Killed
101
0
Camps Cleared
0
838,465
Distance Traveled
962,062
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,089
709
0
0
0
155,827
0
L
Ratatoskr
6,913
691
15
2
0
172,386
0
W
Vamana
7,849
785
24
2
0
171,194
0
W
Fafnir
8,417
842
9
1
0
195,807
0
W
Ganesha
8,380
838
0
0
0
253,205
0
L
Heimdallr
8,255
826
47
5
0
157,167
0
L
Mulan
7,335
734
9
1
0
157,280
0
W
Kuzenbo
8,321
832
18
2
0
151,098
0
L
Cthulhu
7,650
765
26
3
0
195,805
0
W
Neith
9,094
909
50
5
0
190,758
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role