Player Matchup

Mulan
Mulan
Dillimon
Mulan
Level 45
God Stats
13W - 12L
1,846 SR
Queue Stats
326W - 344L
1,514 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Tetragrammaton9
Ah Muzen Cab
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 43L
1,710 Elo+
Party 2
Zeus
Zeus
xXsnaggedjunkXx
Zeus
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
52W - 32L
1,626 Elo+
Party 2
Team Averages
Level 56
1,615 SR
1,616 Elo+

VS

Team Averages
Level 65
1,594 SR
1,489 Elo+
Baron Samedi
Baron Samedi
BblueBbombB
Baron Samedi
Level 45
God Stats
18W - 11L
1,555 SR
Queue Stats
43W - 65L
1,449 Elo+
Solo
Bacchus
Bacchus
Virulent-Killer-
Bacchus
Level 82
God Stats
12W - 5L
1,659 SR
Queue Stats
97W - 85L
1,497 Elo+
Party 1
Serqet
Serqet
Xetross
Serqet
Level 68
God Stats
1W - 2L
1,567 SR
Queue Stats
84W - 68L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Dillimon
Mulan
11
3 / 1 / 4
8,533
853
8,335
13,026
13,226
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
Tetragrammaton9
Ah Muzen Cab
11
2 / 1 / 5
8,192
819
5,963
6,235
2,257
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
2 / 1 / 4
8,102
810
9,891
6,373
2,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BblueBbombB
Baron Samedi
11
1 / 2 / 2
7,482
748
6,752
9,014
4,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
1 / 3 / 2
7,475
748
6,649
14,160
16,604
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Serqet
Xetross
Serqet
10
1 / 2 / 2
7,053
705
5,388
6,924
4,474
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
9
7
Kills
3
3
Deaths
7
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
BblueBbombB
Baron Samedi
1
2
2
1
W
Mulan
Dillimon
Mulan
3
1
4
5
W
Ah Muzen Cab
Tetragrammaton9
Ah Muzen Cab
2
1
5
4.5
L
1
3
2
0.67
L
Serqet
Xetross
Serqet
1
2
2
1
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,189
Damage
18,789
25,634
Taken
30,098
17,905
Mitigated
25,756
3,967
Healing
7,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
BblueBbombB
Baron Samedi
6,752
161
1,157
2,716
9,014
4,678
0
3,307
5,707
34,929
0
W
Mulan
Dillimon
Mulan
8,335
1,393
89
3,132
13,026
13,226
0
5,804
6,550
0
28,366
W
Ah Muzen Cab
Tetragrammaton9
Ah Muzen Cab
5,963
2,084
0
273
6,235
2,257
616
3,814
2,013
0
25,997
L
6,649
1,114
0
2,646
14,160
16,604
0
5,255
8,905
19,132
0
L
Serqet
Xetross
Serqet
5,388
603
0
886
6,924
4,474
0
1,811
5,113
0
12,104
W
9,891
1,363
0
473
6,373
2,422
468
4,435
1,826
25,141
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,827
Gold Earned
22,010
104
Minions Killed
85
0
Camps Cleared
0
563,518
Distance Traveled
585,536
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,482
748
46
5
0
183,851
6
W
Mulan
8,533
853
32
3
0
177,925
0
W
Ah Muzen Cab
8,192
819
30
3
0
195,862
0
L
Bacchus
7,475
748
18
2
0
191,172
0
L
Serqet
7,053
705
21
2
0
210,513
1
W
Zeus
8,102
810
42
4
0
189,731
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role