Player Matchup

Ravana
Ravana
MiDas Hurricane
Ravana
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 103L
1,472 Elo+
Solo
Medusa
Medusa
SleezaFT
Medusa
Level 126
God Stats
1W - 2L
1,558 SR
Queue Stats
12W - 15L
1,423 Elo+
Party 1
Baron Samedi
Baron Samedi
TLZ Pyro
Baron Samedi
Level 37
God Stats
8W - 14L
1,271 SR
Queue Stats
20W - 31L
1,284 Elo+
Party 1
Yemoja
Yemoja
WastedPunch
Yemoja
Level 15
God Stats
1W - 2L
1,501 SR
Queue Stats
1W - 9L
1,113 Elo+
Party 1
Hercules
Hercules
vLixnHeart
Hercules
Level 29
God Stats
0W - 4L
1,143 SR
Queue Stats
1W - 6L
1,174 Elo+
Party 1
Team Averages
Level 50
1,395 SR
1,293 Elo+

VS

Team Averages
Level 70
1,518 SR
1,500 Elo+
Anubis
Anubis
BashuUu
Anubis
Level 83
God Stats
200W - 178L
1,582 SR
Queue Stats
296W - 277L
1,440 Elo+
Solo
Chaac
Chaac
GodMuffinxD
Chaac
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 23L
1,437 Elo+
Party 3
Ullr
Ullr
MemoryXDisaster
Ullr
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
67W - 81L
1,660 Elo+
Party 2
Bakasura
Bakasura
SlothyyDude
Bakasura
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,534 Elo+
Party 3
Bacchus
Bacchus
TymeHop
Bacchus
Level 87
God Stats
2W - 0L
1,510 SR
Queue Stats
216W - 255L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 0
5,437
418
2,701
8,959
2,892
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
SleezaFT
Medusa
10
1 / 2 / 0
6,231
479
7,034
9,137
3,181
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
TLZ Pyro
Baron Samedi
10
0 / 6 / 0
5,710
439
2,789
12,322
3,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Yemoja
7
0 / 5 / 0
5,547
427
1,223
10,621
5,044
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hercules
vLixnHeart
Hercules
9
1 / 6 / 0
5,941
457
7,288
13,560
5,443
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BashuUu
Anubis
14
5 / 0 / 4
8,450
650
10,153
6,020
3,273
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
5 / 1 / 3
8,370
644
8,487
12,209
7,124
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
2 / 1 / 4
7,753
596
5,685
8,230
3,363
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bakasura
SlothyyDude
Bakasura
15
13 / 0 / 2
9,253
712
13,653
13,256
5,743
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
TymeHop
Bacchus
11
0 / 0 / 7
7,025
540
4,027
6,878
5,786
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
45
2
Kills
25
25
Deaths
2
0
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Anubis
BashuUu
Anubis
5
0
4
7
W
5
1
3
6.5
W
2
1
4
4
L
0
6
0
0
L
Medusa
SleezaFT
Medusa
1
2
0
0.5
W
Bakasura
SlothyyDude
Bakasura
13
0
2
14
L
Baron Samedi
TLZ Pyro
Baron Samedi
0
6
0
0
W
Bacchus
TymeHop
Bacchus
0
0
7
3.5
L
Yemoja
0
5
0
0
L
Hercules
vLixnHeart
Hercules
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,035
Damage
42,005
54,599
Taken
46,593
19,732
Mitigated
25,289
8,890
Healing
17,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
BashuUu
Anubis
10,153
775
0
4,528
6,020
3,273
360
1,754
4,266
68,443
0
W
8,487
2,425
0
5,452
12,209
7,124
329
246
11,963
0
60,096
W
5,685
2,658
0
1,846
8,230
3,363
2,604
121
8,109
0
50,926
L
2,701
1,160
0
849
8,959
2,892
0
1,212
7,013
0
32,430
L
Medusa
SleezaFT
Medusa
7,034
3,205
0
1,773
9,137
3,181
784
1,578
7,108
0
51,182
W
Bakasura
SlothyyDude
Bakasura
13,653
8,530
0
3,670
13,256
5,743
0
1,495
11,761
0
67,260
L
Baron Samedi
TLZ Pyro
Baron Samedi
2,789
290
0
2,699
12,322
3,172
0
8,517
3,411
28,920
0
W
Bacchus
TymeHop
Bacchus
4,027
507
0
2,042
6,878
5,786
0
396
6,482
21,038
0
L
Yemoja
1,223
543
1,906
1,088
10,621
5,044
0
1,988
7,875
8,306
0
L
Hercules
vLixnHeart
Hercules
7,288
3,719
0
575
13,560
5,443
0
885
12,103
0
32,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,866
Gold Earned
40,851
233
Minions Killed
429
0
Camps Cleared
0
1,181,563
Distance Traveled
1,422,697
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,450
650
101
8
0
256,765
6
W
Chaac
8,370
644
97
7
0
278,980
0
W
Ullr
7,753
596
102
8
0
219,289
0
L
Ravana
5,437
418
61
5
0
215,082
1
L
Medusa
6,231
479
71
5
0
244,204
0
W
Bakasura
9,253
712
97
7
0
348,044
0
L
Baron Samedi
5,710
439
35
3
0
226,174
0
W
Bacchus
7,025
540
32
2
0
319,619
3
L
Yemoja
5,547
427
15
1
0
233,142
1
L
Hercules
5,941
457
51
4
0
262,961
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role