Player Matchup

Nemesis
Nemesis
DjPaulyDJr
Nemesis
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 87L
1,534 Elo+
Solo
Hachiman
Hachiman
MicroChief710
Hachiman
Level 157
God Stats
11W - 9L
1,638 SR
Queue Stats
649W - 651L
1,442 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
OgKiLlA247
Morgan Le Fay
Level 197
God Stats
3W - 6L
1,568 SR
Queue Stats
160W - 173L
1,486 Elo+
Party 2
Odin
Odin
ProudAverage
Odin
Level 109
God Stats
1W - 3L
1,308 SR
Queue Stats
59W - 54L
1,575 Elo+
Party 3
Ix Chel
Ix Chel
hoodyOD
Ix Chel
Level 123
God Stats
0W - 1L
1,348 SR
Queue Stats
33W - 41L
1,550 Elo+
Party 3
Team Averages
Level 141
1,472 SR
1,518 Elo+

VS

Team Averages
Level 132
1,542 SR
1,490 Elo+
Thoth
Thoth
Mccahilll
Thoth
Level 153
God Stats
7W - 9L
1,592 SR
Queue Stats
742W - 752L
1,493 Elo+
Solo
Vulcan
Vulcan
TGCWolf
Vulcan
Level 149
God Stats
17W - 12L
1,526 SR
Queue Stats
664W - 695L
1,524 Elo+
Solo
Horus
Horus
tactfulsolid40
Horus
Level 84
God Stats
1W - 0L
1,435 SR
Queue Stats
6W - 11L
1,341 Elo+
Party 1
Sun Wukong
Sun Wukong
vicuna10
Sun Wukong
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,516 Elo+
Party 1
Athena
Athena
xAzaLuna
Athena
Level 155
God Stats
5W - 1L
1,657 SR
Queue Stats
683W - 687L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DjPaulyDJr
Nemesis
12
0 / 5 / 6
7,249
659
8,904
10,536
5,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hachiman
MicroChief710
Hachiman
17
7 / 4 / 5
10,404
946
15,911
10,575
4,795
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morgan Le Fay
OgKiLlA247
Morgan Le Fay
14
6 / 5 / 5
9,074
825
13,791
12,936
6,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 5 / 6
7,340
667
7,171
12,680
13,419
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ix Chel
hoodyOD
Ix Chel
15
2 / 5 / 8
8,364
760
7,852
10,490
4,986
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Mccahilll
Thoth
16
10 / 4 / 11
10,338
940
12,759
11,734
7,245
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vulcan
TGCWolf
Vulcan
16
4 / 1 / 15
9,817
892
12,961
6,649
3,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
5 / 4 / 11
8,926
811
7,555
13,214
10,355
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
vicuna10
Sun Wukong
14
2 / 3 / 16
8,728
793
7,422
11,298
11,858
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Athena
xAzaLuna
Athena
16
3 / 3 / 16
10,246
931
11,990
27,004
24,131
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
93
15
Kills
24
24
Deaths
15
30
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Nemesis
DjPaulyDJr
Nemesis
0
5
6
0.6
W
Thoth
Mccahilll
Thoth
10
4
11
3.88
L
Hachiman
MicroChief710
Hachiman
7
4
5
2.38
L
Morgan Le Fay
OgKiLlA247
Morgan Le Fay
6
5
5
1.7
L
0
5
6
0.6
W
Vulcan
TGCWolf
Vulcan
4
1
15
11.5
L
Ix Chel
hoodyOD
Ix Chel
2
5
8
1.2
W
5
4
11
2.63
W
Sun Wukong
vicuna10
Sun Wukong
2
3
16
3.33
W
Athena
xAzaLuna
Athena
3
3
16
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,629
Damage
52,687
57,217
Taken
69,899
35,933
Mitigated
57,278
12,239
Healing
27,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
DjPaulyDJr
Nemesis
8,904
3,081
861
2,151
10,536
5,744
0
7,059
3,229
0
12,729
W
Thoth
Mccahilll
Thoth
12,759
258
727
1,742
11,734
7,245
3,053
2,635
9,037
28,479
0
L
Hachiman
MicroChief710
Hachiman
15,911
9,136
0
225
10,575
4,795
114
8,230
2,122
0
32,510
L
Morgan Le Fay
OgKiLlA247
Morgan Le Fay
13,791
2,088
202
1,602
12,936
6,989
34
7,928
4,654
24,194
0
L
7,171
1,341
646
1,807
12,680
13,419
16
7,680
4,540
2,606
10,265
W
Vulcan
TGCWolf
Vulcan
12,961
4,111
691
1,122
6,649
3,689
1,577
2,653
3,986
31,706
0
L
Ix Chel
hoodyOD
Ix Chel
7,852
1,223
3,240
1,505
10,490
4,986
0
5,987
4,190
21,568
0
W
7,555
2,696
2,601
2,806
13,214
10,355
863
4,296
8,804
0
10,515
W
Sun Wukong
vicuna10
Sun Wukong
7,422
671
672
1,259
11,298
11,858
661
3,682
7,454
0
15,961
W
Athena
xAzaLuna
Athena
11,990
1,739
3,249
12,320
27,004
24,131
1,102
9,227
17,571
20,376
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,431
Gold Earned
48,055
126
Minions Killed
121
0
Camps Cleared
0
912,334
Distance Traveled
1,055,524
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,249
659
10
1
0
207,706
0
W
Thoth
10,338
940
22
2
0
188,347
0
L
Hachiman
10,404
946
43
4
0
167,363
0
L
Morgan Le Fay
9,074
825
23
2
0
162,148
0
L
Odin
7,340
667
8
1
0
188,755
0
W
Vulcan
9,817
892
45
4
0
226,865
0
L
Ix Chel
8,364
760
42
4
0
186,362
0
W
Horus
8,926
811
13
1
0
197,062
0
W
Sun Wukong
8,728
793
13
1
0
233,217
0
W
Athena
10,246
931
28
3
0
210,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role