Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
King_Turnover-2
Chaac
Level 69
God Stats
0W - 1L
1,692 SR
Queue Stats
1W - 3L
1,441 Elo+
Solo
Sol
Sol
Lisity
Sol
Level 27
God Stats
2W - 5L
1,382 SR
Queue Stats
97W - 98L
1,384 Elo+
Party 2
Danzaburou
Danzaburou
TSKToxxyNox
Danzaburou
Level 69
God Stats
213W - 179L
1,621 SR
Queue Stats
247W - 232L
1,537 Elo+
Solo
Merlin
Merlin
fuzzball49
Merlin
Level 107
God Stats
8W - 5L
1,709 SR
Queue Stats
289W - 277L
1,493 Elo+
Solo
Team Averages
Level 80
1,581 SR
1,471 Elo+

VS

Team Averages
Level 71
1,530 SR
1,431 Elo+
Thor
Thor
Alheyk
Thor
Level 64
God Stats
6W - 7L
1,424 SR
Queue Stats
98W - 120L
1,424 Elo+
Solo
Anubis
Anubis
ErickWhite93
Anubis
Level 64
God Stats
124W - 105L
1,550 SR
Queue Stats
194W - 173L
1,467 Elo+
Solo
Bacchus
Bacchus
LepperSasuke
Bacchus
Level 69
God Stats
8W - 7L
1,492 SR
Queue Stats
305W - 269L
1,388 Elo+
Party 1
Chronos
Chronos
Sammii72
Chronos
Level 79
God Stats
7W - 4L
1,712 SR
Queue Stats
68W - 62L
1,495 Elo+
Solo
Surtr
Surtr
squerrels32
Surtr
Level 77
God Stats
18W - 13L
1,470 SR
Queue Stats
200W - 174L
1,381 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
1 / 2 / 0
5,925
494
4,552
14,649
10,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
0 / 6 / 0
5,416
451
2,004
9,591
7,748
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
Lisity
Sol
8
0 / 6 / 0
5,006
417
5,260
8,490
2,698
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
TSKToxxyNox
Danzaburou
12
2 / 2 / 0
6,408
534
5,932
9,887
4,195
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Merlin
fuzzball49
Merlin
10
0 / 6 / 1
5,657
471
6,732
9,552
3,437
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Alheyk
Thor
11
4 / 1 / 7
7,332
611
6,868
9,098
3,843
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
11
6 / 0 / 2
7,142
595
8,166
7,287
3,638
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
LepperSasuke
Bacchus
9
0 / 0 / 5
6,365
530
5,635
9,962
9,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chronos
Sammii72
Chronos
12
5 / 2 / 0
7,534
628
9,137
10,467
3,984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
7 / 0 / 2
8,366
697
7,562
10,237
7,030
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
38
3
Kills
22
22
Deaths
3
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
2
0
0.5
W
Thor
Alheyk
Thor
4
1
7
7.5
W
Anubis
6
0
2
7
L
0
6
0
0
W
Bacchus
LepperSasuke
Bacchus
0
0
5
2.5
L
Sol
Lisity
Sol
0
6
0
0
W
Chronos
Sammii72
Chronos
5
2
0
2.5
L
Danzaburou
TSKToxxyNox
Danzaburou
2
2
0
1
L
Merlin
fuzzball49
Merlin
0
6
1
0.08
W
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,480
Damage
37,368
52,169
Taken
47,051
28,662
Mitigated
27,553
11,616
Healing
18,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
4,552
609
0
5,473
14,649
10,584
0
7,239
7,410
14,346
0
W
Thor
Alheyk
Thor
6,868
3,294
0
2,110
9,098
3,843
305
3,592
5,506
0
42,425
W
Anubis
8,166
759
0
3,549
7,287
3,638
530
5,360
1,927
48,426
0
L
2,004
323
0
2,270
9,591
7,748
0
68
9,523
0
25,692
W
Bacchus
LepperSasuke
Bacchus
5,635
981
0
3,853
9,962
9,058
0
3,404
6,558
17,414
0
L
Sol
Lisity
Sol
5,260
1,581
0
2,056
8,490
2,698
0
4,466
4,024
26,024
3,750
W
Chronos
Sammii72
Chronos
9,137
4,700
0
5,354
10,467
3,984
2,739
2,311
8,156
55,570
0
L
Danzaburou
TSKToxxyNox
Danzaburou
5,932
1,965
0
1,760
9,887
4,195
0
6,745
3,142
0
41,983
L
Merlin
fuzzball49
Merlin
6,732
417
0
57
9,552
3,437
0
4,571
4,981
40,994
0
W
7,562
2,940
0
3,178
10,237
7,030
288
1,596
8,641
458
52,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,412
Gold Earned
36,739
237
Minions Killed
318
0
Camps Cleared
0
1,116,144
Distance Traveled
1,181,985
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,925
494
22
2
0
225,814
1
W
Thor
7,332
611
67
6
0
240,636
0
W
Anubis
7,142
595
68
6
0
232,387
0
L
Chaac
5,416
451
33
3
0
220,721
0
W
Bacchus
6,365
530
12
1
0
260,381
0
L
Sol
5,006
417
48
4
0
206,978
0
W
Chronos
7,534
628
93
8
0
222,084
0
L
Danzaburou
6,408
534
59
5
0
232,284
1
L
Merlin
5,657
471
75
6
0
230,347
0
W
Surtr
8,366
697
78
7
0
226,497
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role