Player Matchup

Izanami
Izanami
Brought2U
Izanami
Level 109
God Stats
36W - 28L
1,737 SR
Queue Stats
407W - 388L
1,431 Elo+
Solo
Mercury
Mercury
MercuryERROR104
Mercury
Level 123
God Stats
17W - 11L
1,622 SR
Queue Stats
55W - 38L
1,578 Elo+
Party 1
Horus
Horus
SouthpawStan
Horus
Level 126
God Stats
5W - 7L
1,456 SR
Queue Stats
178W - 161L
1,510 Elo+
Solo
Ganesha
Ganesha
StepbroSagas
Ganesha
Level 132
God Stats
2W - 0L
1,733 SR
Queue Stats
129W - 114L
1,505 Elo+
Solo
Anubis
Anubis
TheXMeta
Anubis
Level 127
God Stats
17W - 3L
1,558 SR
Queue Stats
48W - 37L
1,479 Elo+
Party 1
Team Averages
Level 123
1,621 SR
1,501 Elo+

VS

Team Averages
Level 104
1,712 SR
1,516 Elo+
Ah Muzen Cab
Ah Muzen Cab
Cholulo-
Ah Muzen Cab
Level 143
God Stats
15W - 11L
1,819 SR
Queue Stats
141W - 151L
1,573 Elo+
Party 2
Kali
Kali
Headshott244
Kali
Level 157
God Stats
5W - 3L
1,815 SR
Queue Stats
149W - 183L
1,540 Elo+
Party 2
Anubis
Anubis
SnailMan21
Anubis
Level 89
God Stats
4W - 2L
1,907 SR
Queue Stats
134W - 118L
1,510 Elo+
Solo
Serqet
Serqet
XxDutchyOwO
Serqet
Level 103
God Stats
17W - 22L
1,320 SR
Queue Stats
563W - 502L
1,447 Elo+
Solo
Sylvanus
Sylvanus
unrated_greatnes
Sylvanus
Level 28
God Stats
2W - 6L
1,699 SR
Queue Stats
7W - 11L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Brought2U
Izanami
18
2 / 0 / 1
11,331
630
7,264
9,243
3,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
6 / 1 / 3
11,026
613
10,302
14,556
6,063
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
4 / 1 / 5
10,830
602
19,108
21,197
18,023
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ganesha
StepbroSagas
Ganesha
15
0 / 3 / 9
10,045
558
4,891
13,057
12,227
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
TheXMeta
Anubis
18
10 / 0 / 1
11,574
643
16,695
10,261
5,082
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Cholulo-
Ah Muzen Cab
14
2 / 2 / 0
8,502
472
6,989
11,300
4,976
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 4 / 0
8,910
495
12,456
21,895
7,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
SnailMan21
Anubis
15
1 / 5 / 0
8,987
499
6,198
8,501
3,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Serqet
14
0 / 7 / 2
8,260
459
7,076
19,407
7,045
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
0 / 4 / 4
7,340
408
5,287
14,653
12,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
11
22
Kills
5
5
Deaths
22
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Izanami
Brought2U
Izanami
2
0
1
2.5
L
Ah Muzen Cab
Cholulo-
Ah Muzen Cab
2
2
0
1
L
2
4
0
0.5
W
6
1
3
7.5
L
Anubis
SnailMan21
Anubis
1
5
0
0.2
W
4
1
5
6.5
W
Ganesha
StepbroSagas
Ganesha
0
3
9
1.5
W
Anubis
TheXMeta
Anubis
10
0
1
10.5
L
Serqet
0
7
2
0.14
L
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,260
Damage
38,006
68,314
Taken
75,756
45,391
Mitigated
35,511
24,245
Healing
17,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Brought2U
Izanami
7,264
4,850
0
3,829
9,243
3,996
636
1,209
8,034
0
111,953
L
Ah Muzen Cab
Cholulo-
Ah Muzen Cab
6,989
1,932
0
946
11,300
4,976
0
2,871
8,429
0
71,093
L
12,456
5,024
0
6,966
21,895
7,395
504
2,877
19,018
0
71,121
W
10,302
6,006
0
2,562
14,556
6,063
0
2,194
12,182
0
129,697
L
Anubis
SnailMan21
Anubis
6,198
548
0
1,914
8,501
3,337
0
5,130
3,371
72,340
0
W
19,108
8,108
1,454
7,355
21,197
18,023
1,380
2,167
18,745
0
87,510
W
Ganesha
StepbroSagas
Ganesha
4,891
611
0
2,151
13,057
12,227
411
3,123
9,808
26,510
0
W
Anubis
TheXMeta
Anubis
16,695
494
0
6,894
10,261
5,082
2,790
3,135
6,711
107,028
0
L
Serqet
7,076
2,477
0
2,810
19,407
7,045
0
5,748
13,659
0
60,284
L
5,287
736
933
3,694
14,653
12,758
0
4,960
9,693
13,274
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,806
Gold Earned
41,999
741
Minions Killed
478
0
Camps Cleared
0
1,891,520
Distance Traveled
1,831,999
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,331
630
243
14
0
350,126
6
L
Ah Muzen Cab
8,502
472
133
7
0
361,438
4
L
Kali
8,910
495
117
7
0
357,633
0
W
Mercury
11,026
613
166
9
0
472,208
0
L
Anubis
8,987
499
125
7
0
346,990
6
W
Horus
10,830
602
128
7
0
349,160
0
W
Ganesha
10,045
558
17
1
0
375,038
0
W
Anubis
11,574
643
187
10
0
344,988
0
L
Serqet
8,260
459
89
5
0
410,639
0
L
Sylvanus
7,340
408
14
1
0
355,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role