Player Matchup

Scylla
Scylla
AlansGey
Scylla
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 92L
1,518 Elo+
Party 2
Skadi
Skadi
JvJ1016
Skadi
Level 65
God Stats
7W - 9L
1,460 SR
Queue Stats
18W - 39L
1,352 Elo+
Party 2
Sun Wukong
Sun Wukong
Metsfans94
Sun Wukong
Level 111
God Stats
5W - 6L
1,411 SR
Queue Stats
89W - 142L
1,394 Elo+
Party 2
Baron Samedi
Baron Samedi
briannav54
Baron Samedi
Level 146
God Stats
4W - 7L
1,553 SR
Queue Stats
128W - 191L
1,464 Elo+
Party 2
Set
Set
valentin13bell
Set
Level 157
God Stats
5W - 7L
1,514 SR
Queue Stats
155W - 235L
1,454 Elo+
Party 2
Team Averages
Level 103
1,488 SR
1,436 Elo+

VS

Team Averages
Level 116
1,598 SR
1,485 Elo+
Bellona
Bellona
CensingRelic341
Bellona
Level 114
God Stats
2W - 3L
1,530 SR
Queue Stats
489W - 443L
1,525 Elo+
Party 3
Neith
Neith
Kep9978
Neith
Level 109
God Stats
3W - 6L
1,493 SR
Queue Stats
400W - 360L
1,557 Elo+
Party 3
Thor
Thor
Sage yami
Thor
Level 182
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 22L
1,390 Elo+
Party 1
Hera
Hera
WolfGuardian8
Hera
Level 170
God Stats
0W - 2L
1,678 SR
Queue Stats
9W - 17L
1,291 Elo+
Party 1
Ymir
Ymir
Xadyn008
Ymir
Level 7
God Stats
1W - 1L
1,789 SR
Queue Stats
1W - 1L
1,664 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
AlansGey
Scylla
15
2 / 0 / 8
8,433
562
7,390
7,073
2,626
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Skadi
JvJ1016
Skadi
14
1 / 0 / 2
8,060
537
3,252
8,131
2,884
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sun Wukong
Metsfans94
Sun Wukong
14
1 / 3 / 1
8,388
559
8,715
20,632
17,973
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
briannav54
Baron Samedi
13
1 / 4 / 10
7,536
502
4,375
9,130
5,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

15
12 / 1 / 3
9,238
616
14,291
11,665
6,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 0
8,831
589
17,116
19,515
18,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Neith
Kep9978
Neith
14
0 / 2 / 3
8,633
576
6,658
8,565
4,053
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Thor
12
2 / 3 / 1
7,074
472
3,993
10,974
3,837
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 6 / 0
8,320
555
7,163
10,246
3,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ymir
9
0 / 4 / 1
6,203
414
1,168
12,098
9,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
13
17
Kills
8
8
Deaths
17
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Scylla
AlansGey
Scylla
2
0
8
6
L
3
2
0
1.5
W
Skadi
JvJ1016
Skadi
1
0
2
2
L
Neith
Kep9978
Neith
0
2
3
0.75
W
Sun Wukong
Metsfans94
Sun Wukong
1
3
1
0.5
L
Thor
2
3
1
0.83
L
3
6
0
0.5
L
Ymir
0
4
1
0.13
W
Baron Samedi
briannav54
Baron Samedi
1
4
10
1.5
W
12
1
3
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,023
Damage
36,098
56,631
Taken
61,398
35,948
Mitigated
38,907
23,711
Healing
10,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
AlansGey
Scylla
7,390
1,753
0
5,212
7,073
2,626
549
834
6,239
75,513
0
L
17,116
8,064
0
6,102
19,515
18,451
0
1,817
17,646
0
77,736
W
Skadi
JvJ1016
Skadi
3,252
1,121
0
2,448
8,131
2,884
2,159
104
8,027
0
53,069
L
Neith
Kep9978
Neith
6,658
1,031
0
1,888
8,565
4,053
924
2,538
5,978
0
78,486
W
Sun Wukong
Metsfans94
Sun Wukong
8,715
3,447
0
9,900
20,632
17,973
0
0
20,632
0
69,017
L
Thor
3,993
679
0
1,130
10,974
3,837
0
2,079
8,658
0
48,704
L
7,163
1,899
0
620
10,246
3,159
558
2,495
7,458
61,868
0
L
Ymir
1,168
572
0
704
12,098
9,407
56
2,836
8,987
16,753
0
W
Baron Samedi
briannav54
Baron Samedi
4,375
855
559
923
9,130
5,659
380
2,918
6,212
36,165
0
W
14,291
5,764
0
4,669
11,665
6,806
594
4,475
7,190
0
70,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,655
Gold Earned
39,061
476
Minions Killed
462
0
Camps Cleared
0
1,464,751
Distance Traveled
1,331,935
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,433
562
102
7
0
330,417
3
L
Bellona
8,831
589
111
7
0
261,119
0
W
Skadi
8,060
537
105
7
0
299,176
4
L
Neith
8,633
576
131
9
0
259,814
0
W
Sun Wukong
8,388
559
114
8
0
252,769
0
L
Thor
7,074
472
69
5
0
291,547
0
L
Hera
8,320
555
122
8
0
268,906
2
L
Ymir
6,203
414
29
2
0
250,549
0
W
Baron Samedi
7,536
502
60
4
0
288,088
5
W
Set
9,238
616
95
6
0
294,301
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role