Player Matchup

Horus
Horus
BellaDonnaKiss
Horus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 61L
1,329 Elo+
Party 1
Freya
Freya
KevinDoAmapa
Freya
Level 103
God Stats
1W - 2L
1,500 SR
Queue Stats
173W - 189L
1,421 Elo+
Solo
Agni
Agni
LilSaggin
Agni
Level 146
God Stats
3W - 4L
1,225 SR
Queue Stats
169W - 177L
1,335 Elo+
Party 1
Charybdis
Charybdis
Luh6aint
Charybdis
Level 64
God Stats
6W - 10L
1,089 SR
Queue Stats
386W - 527L
1,475 Elo+
Solo
Susano
Susano
xHalijox
Susano
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
274W - 273L
1,480 Elo+
Solo
Team Averages
Level 94
1,363 SR
1,408 Elo+

VS

Team Averages
Level 105
1,419 SR
1,439 Elo+
Ah Puch
Ah Puch
BigDiesel012
Ah Puch
Level 149
God Stats
8W - 10L
1,391 SR
Queue Stats
452W - 481L
1,426 Elo+
Party 2
Ne Zha
Ne Zha
Dusten_92185
Ne Zha
Level 104
God Stats
2W - 1L
1,545 SR
Queue Stats
258W - 265L
1,406 Elo+
Solo
Zhong Kui
Zhong Kui
GardFather94
Zhong Kui
Level 120
God Stats
1W - 2L
1,277 SR
Queue Stats
140W - 119L
1,467 Elo+
Solo
Guan Yu
Guan Yu
Mafuba29
Guan Yu
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
176W - 182L
1,452 Elo+
Solo
Chaac
Chaac
MedullaBlahBlah
Chaac
Level 29
God Stats
4W - 6L
1,383 SR
Queue Stats
174W - 222L
1,443 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 9
7,467
933
977
7,954
6,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
2 / 2 / 8
7,538
942
4,931
6,844
3,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Agni
16
7 / 2 / 5
9,383
1,173
11,998
6,303
2,544
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charybdis
Luh6aint
Charybdis
13
2 / 1 / 9
7,518
940
5,453
5,792
2,383
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Susano
xHalijox
Susano
12
2 / 3 / 7
7,239
905
6,093
7,620
3,346
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
BigDiesel012
Ah Puch
16
2 / 2 / 2
8,127
1,016
9,264
7,133
2,867
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ne Zha
7
1 / 3 / 3
5,744
718
3,743
4,299
1,770
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Zhong Kui
GardFather94
Zhong Kui
12
3 / 4 / 3
6,763
845
7,659
8,052
5,903
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Guan Yu
Mafuba29
Guan Yu
7
0 / 2 / 0
5,531
691
655
4,399
2,515
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

14
1 / 2 / 3
6,626
828
4,301
8,538
8,280
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
18
13
Kills
7
9
Deaths
13
38
Assists
11
Player
Kills
Deaths
Assists
KDA
W
0
1
9
4.5
L
Ah Puch
BigDiesel012
Ah Puch
2
2
2
1.5
L
Ne Zha
1
3
3
0.83
L
Zhong Kui
GardFather94
Zhong Kui
3
4
3
1.13
W
2
2
8
3
W
Agni
7
2
5
4.75
W
Charybdis
Luh6aint
Charybdis
2
1
9
6.5
L
Guan Yu
Mafuba29
Guan Yu
0
2
0
0
L
1
2
3
1.25
W
Susano
xHalijox
Susano
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,452
Damage
25,622
34,513
Taken
32,421
18,355
Mitigated
21,335
15,037
Healing
8,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
977
493
2,030
2,684
7,954
6,848
631
4,436
3,518
318
2,078
L
Ah Puch
BigDiesel012
Ah Puch
9,264
561
870
2,608
7,133
2,867
0
4,668
2,465
23,037
0
L
Ne Zha
3,743
670
243
581
4,299
1,770
0
1,723
2,576
0
5,452
L
Zhong Kui
GardFather94
Zhong Kui
7,659
79
152
1,383
8,052
5,903
0
3,910
4,142
13,224
0
W
4,931
1,428
2,083
1,798
6,844
3,234
748
4,259
2,585
13,118
512
W
Agni
11,998
1,384
797
1,784
6,303
2,544
2,380
1,957
4,346
26,343
0
W
Charybdis
Luh6aint
Charybdis
5,453
2,143
1,169
1,986
5,792
2,383
596
3,604
2,188
0
13,767
L
Guan Yu
Mafuba29
Guan Yu
655
45
616
551
4,399
2,515
0
1,622
2,777
0
1,296
L
4,301
425
0
1,003
8,538
8,280
0
5,006
3,532
0
9,691
W
Susano
xHalijox
Susano
6,093
495
153
553
7,620
3,346
544
2,667
4,953
0
10,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,145
Gold Earned
32,791
98
Minions Killed
54
0
Camps Cleared
0
759,608
Distance Traveled
556,134
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,467
933
6
1
0
174,649
0
L
Ah Puch
8,127
1,016
45
6
0
144,900
0
L
Ne Zha
5,744
718
1
0
0
71,543
0
L
Zhong Kui
6,763
845
4
1
0
132,881
0
W
Freya
7,538
942
22
3
0
133,205
0
W
Agni
9,383
1,173
36
5
0
157,467
0
W
Charybdis
7,518
940
26
3
0
135,064
0
L
Guan Yu
5,531
691
1
0
0
56,189
0
L
Chaac
6,626
828
3
0
0
150,621
0
W
Susano
7,239
905
8
1
0
159,223
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role