Player Matchup

Izanami
Izanami
Armorwolf
Izanami
Level 146
God Stats
22W - 6L
1,845 SR
Queue Stats
498W - 355L
1,702 Elo+
Party 2
Set
Set
CallMeGoGoNuts
Set
Level 86
God Stats
1W - 0L
1,814 SR
Queue Stats
93W - 82L
1,573 Elo+
Party 2
Fafnir
Fafnir
IL0VEBAC0N
Fafnir
Level 88
God Stats
4W - 2L
1,658 SR
Queue Stats
165W - 131L
1,611 Elo+
Party 2
Nu Wa
Nu Wa
SevenPetals
Nu Wa
Level 147
God Stats
10W - 7L
1,555 SR
Queue Stats
149W - 120L
1,631 Elo+
Party 2
Agni
Agni
SubOptimal22
Agni
Level 160
God Stats
5W - 2L
1,542 SR
Queue Stats
180W - 126L
1,687 Elo+
Party 2
Team Averages
Level 125
1,683 SR
1,641 Elo+

VS

Team Averages
Level 153
1,406 SR
1,516 Elo+
Osiris
Osiris
CLOMPSR
Osiris
Level 249
God Stats
1W - 3L
1,253 SR
Queue Stats
156W - 184L
1,485 Elo+
Party 1
Chang'e
Chang'e
DJSHINJO
Chang'e
Level 106
God Stats
0W - 1L
1,489 SR
Queue Stats
94W - 112L
1,513 Elo+
Party 1
Charon
Charon
DakGray
Charon
Level 101
God Stats
0W - 1L
1,325 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Skadi
Skadi
Newbss
Skadi
Level 157
God Stats
0W - 4L
1,368 SR
Queue Stats
46W - 56L
1,540 Elo+
Party 1
Mercury
Mercury
SilentxTRiiXS
Mercury
Level 154
God Stats
5W - 5L
1,596 SR
Queue Stats
101W - 108L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Armorwolf
Izanami
16
2 / 0 / 2
9,788
699
5,132
5,574
2,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

15
3 / 0 / 7
9,058
647
6,769
9,535
4,873
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fafnir
IL0VEBAC0N
Fafnir
12
0 / 1 / 9
8,458
604
4,104
11,461
14,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
8 / 0 / 2
9,600
686
12,052
4,421
1,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
2 / 2 / 2
9,595
685
9,006
12,259
9,393
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
CLOMPSR
Osiris
12
1 / 2 / 0
6,705
479
4,531
15,300
14,980
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chang'e
DJSHINJO
Chang'e
13
1 / 3 / 0
6,922
494
2,947
10,477
4,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Charon
DakGray
Charon
10
0 / 2 / 1
6,539
467
3,341
9,695
5,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Skadi
Newbss
Skadi
11
0 / 2 / 1
6,642
474
2,849
5,991
2,035
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Mercury
11
1 / 6 / 1
6,674
477
4,194
13,545
4,355
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
6
15
Kills
3
3
Deaths
15
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Izanami
Armorwolf
Izanami
2
0
2
3
L
Osiris
CLOMPSR
Osiris
1
2
0
0.5
W
3
0
7
6.5
L
Chang'e
DJSHINJO
Chang'e
1
3
0
0.33
L
Charon
DakGray
Charon
0
2
1
0.25
W
Fafnir
IL0VEBAC0N
Fafnir
0
1
9
4.5
L
Skadi
Newbss
Skadi
0
2
1
0.25
W
8
0
2
9
L
Mercury
1
6
1
0.25
W
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,063
Damage
17,862
43,250
Taken
55,008
33,229
Mitigated
30,585
14,661
Healing
13,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Armorwolf
Izanami
5,132
3,373
0
3,872
5,574
2,607
2,858
1,242
4,332
0
102,832
L
Osiris
CLOMPSR
Osiris
4,531
1,315
0
5,303
15,300
14,980
0
8,009
7,217
0
44,398
W
6,769
3,791
0
2,798
9,535
4,873
2,768
1,254
8,187
0
79,528
L
Chang'e
DJSHINJO
Chang'e
2,947
170
891
3,012
10,477
4,022
0
4,312
5,957
48,574
0
L
Charon
DakGray
Charon
3,341
823
0
2,414
9,695
5,193
0
5,091
4,454
23,656
0
W
Fafnir
IL0VEBAC0N
Fafnir
4,104
1,453
0
3,350
11,461
14,842
100
1,986
9,371
16,191
0
L
Skadi
Newbss
Skadi
2,849
670
0
473
5,991
2,035
0
2,274
3,603
0
46,666
W
12,052
3,489
0
1,000
4,421
1,514
3,209
1,088
3,245
65,271
0
L
Mercury
4,194
2,556
0
1,000
13,545
4,355
0
3,838
9,470
0
49,559
W
9,006
1,117
0
3,641
12,259
9,393
158
779
11,438
75,344
855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,499
Gold Earned
33,482
550
Minions Killed
402
0
Camps Cleared
0
1,375,745
Distance Traveled
1,362,251
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,788
699
181
13
0
239,528
2
L
Osiris
6,705
479
69
5
0
223,268
0
W
Set
9,058
647
111
8
0
338,642
2
L
Chang'e
6,922
494
103
7
0
279,556
2
L
Charon
6,539
467
27
2
0
269,256
3
W
Fafnir
8,458
604
15
1
0
270,921
0
L
Skadi
6,642
474
109
8
0
279,698
0
W
Nu Wa
9,600
686
116
8
0
264,366
0
L
Mercury
6,674
477
94
7
0
310,473
0
W
Agni
9,595
685
127
9
0
262,288
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role