Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Ice Dragon4154
Jormungandr
Level 88
God Stats
2W - 2L
1,594 SR
Queue Stats
88W - 60L
1,546 Elo+
Party 2
Agni
Agni
Ice JMV
Agni
Level 96
God Stats
1W - 2L
1,226 SR
Queue Stats
88W - 70L
1,504 Elo+
Party 2
Set
Set
Ice onehand
Set
Level 82
God Stats
5W - 3L
1,438 SR
Queue Stats
47W - 33L
1,472 Elo+
Party 2
Heimdallr
Heimdallr
TexasLife6234
Heimdallr
Level 52
God Stats
4W - 5L
1,510 SR
Queue Stats
370W - 334L
1,376 Elo+
Solo
Team Averages
Level 80
1,453 SR
1,480 Elo+

VS

Team Averages
Level 61
1,427 SR
1,437 Elo+
Susano
Susano
 
Susano
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
OBEYGOD1
Izanami
Level 56
God Stats
70W - 69L
1,392 SR
Queue Stats
197W - 198L
1,415 Elo+
Solo
Neith
Neith
Wolfswift3030
Neith
Level 69
God Stats
29W - 30L
1,504 SR
Queue Stats
638W - 666L
1,441 Elo+
Solo
Zhong Kui
Zhong Kui
uT Babii
Zhong Kui
Level 57
God Stats
1W - 3L
1,235 SR
Queue Stats
59W - 55L
1,427 Elo+
Party 1
Nike
Nike
uT Prime
Nike
Level 69
God Stats
2W - 3L
1,505 SR
Queue Stats
52W - 53L
1,402 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
6 / 4 / 4
7,850
604
11,461
13,115
6,250
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr
Ice Dragon4154
Jormungandr
14
6 / 1 / 5
8,732
672
15,492
14,082
13,257
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Agni
Ice JMV
Agni
12
3 / 1 / 6
7,462
574
9,966
9,582
3,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
3 / 1 / 1
7,187
553
3,314
9,870
4,840
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heimdallr
TexasLife6234
Heimdallr
13
2 / 2 / 5
7,568
582
4,766
8,587
3,572
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
11
1 / 4 / 4
6,752
519
8,378
13,291
5,411
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
OBEYGOD1
Izanami
12
2 / 5 / 3
7,473
575
4,329
12,228
4,494
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 2 / 2
6,883
529
5,373
8,902
3,359
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
uT Babii
Zhong Kui
10
0 / 3 / 1
6,107
470
4,525
10,888
7,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nike
12
3 / 6 / 2
7,300
562
7,801
15,305
8,159
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
21
20
Kills
9
9
Deaths
20
21
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
6
4
4
2
L
Susano
 
Susano
1
4
4
0.75
W
Jormungandr
Ice Dragon4154
Jormungandr
6
1
5
8.5
W
Agni
Ice JMV
Agni
3
1
6
6
W
3
1
1
3.5
L
Izanami
OBEYGOD1
Izanami
2
5
3
0.7
W
Heimdallr
TexasLife6234
Heimdallr
2
2
5
2.25
L
3
2
2
2
L
Zhong Kui
uT Babii
Zhong Kui
0
3
1
0.17
L
Nike
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,999
Damage
30,406
55,236
Taken
60,614
31,407
Mitigated
28,551
17,844
Healing
10,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
11,461
2,064
591
4,734
13,115
6,250
662
562
12,553
46,760
0
L
Susano
 
Susano
8,378
1,609
0
2,622
13,291
5,411
0
6,548
6,743
0
39,387
W
Jormungandr
Ice Dragon4154
Jormungandr
15,492
4,101
0
4,386
14,082
13,257
0
516
13,566
72,680
0
W
Agni
Ice JMV
Agni
9,966
1,395
0
4,007
9,582
3,488
235
2,585
6,997
45,655
0
W
3,314
1,346
0
1,585
9,870
4,840
0
1,103
8,767
0
52,604
L
Izanami
OBEYGOD1
Izanami
4,329
2,906
0
2,863
12,228
4,494
1,147
8,150
4,078
0
53,604
W
Heimdallr
TexasLife6234
Heimdallr
4,766
2,288
0
2,541
8,587
3,572
3,075
0
8,587
0
44,271
L
5,373
1,487
0
1,306
8,902
3,359
47
4,260
4,642
0
31,349
L
Zhong Kui
uT Babii
Zhong Kui
4,525
589
0
3,192
10,888
7,128
132
6,459
4,429
40,367
0
L
Nike
7,801
1,123
0
804
15,305
8,159
0
11,502
3,803
241
42,902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,799
Gold Earned
34,515
365
Minions Killed
288
0
Camps Cleared
0
1,189,784
Distance Traveled
1,140,713
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,850
604
54
4
0
200,205
0
L
Susano
6,752
519
58
4
0
297,523
0
W
Jormungandr
8,732
672
95
7
0
229,813
0
W
Agni
7,462
574
71
5
0
250,803
0
W
Set
7,187
553
63
5
0
267,963
0
L
Izanami
7,473
575
84
6
0
232,749
0
W
Heimdallr
7,568
582
82
6
0
241,000
0
L
Neith
6,883
529
42
3
0
177,217
0
L
Zhong Kui
6,107
470
53
4
0
200,927
0
L
Nike
7,300
562
51
4
0
232,297
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role