Player Matchup

Achilles
Achilles
Jabber229
Achilles
Level 122
God Stats
11W - 10L
1,544 SR
Queue Stats
381W - 413L
1,426 Elo+
Party 2
Ao Kuang
Ao Kuang
Real_Magical
Ao Kuang
Level 102
God Stats
4W - 3L
1,608 SR
Queue Stats
370W - 358L
1,488 Elo+
Solo
Bastet
Bastet
dyoung1800-VL
Bastet
Level 69
God Stats
43W - 46L
1,499 SR
Queue Stats
89W - 95L
1,416 Elo+
Party 2
Team Averages
Level 98
1,550 SR
1,443 Elo+

VS

Team Averages
Level 88
1,640 SR
1,472 Elo+
Ah Puch
Ah Puch
Angel-Kovadonga
Ah Puch
Level 77
God Stats
1W - 5L
1,424 SR
Queue Stats
181W - 182L
1,420 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
BlondeHinata
Ah Muzen Cab
Level 84
God Stats
4W - 3L
1,643 SR
Queue Stats
92W - 83L
1,545 Elo+
Solo
Tsukuyomi
Tsukuyomi
Itzukii-
Tsukuyomi
Level 104
God Stats
3W - 3L
1,854 SR
Queue Stats
510W - 496L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Jabber229
Achilles
11
5 / 2 / 3
8,382
762
6,406
10,906
10,874
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ao Kuang
Real_Magical
Ao Kuang
11
4 / 0 / 2
8,418
765
4,176
8,022
3,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 1 / 9
8,361
760
8,544
7,501
2,682
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
7,482
680
4,847
7,744
2,621
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
BlondeHinata
Ah Muzen Cab
11
2 / 2 / 1
8,252
750
8,591
5,837
1,983
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Tsukuyomi
Itzukii-
Tsukuyomi
8
1 / 4 / 2
7,619
693
3,719
8,677
2,791
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
10
Kills
3
3
Deaths
10
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
L
Ah Muzen Cab
BlondeHinata
Ah Muzen Cab
2
2
1
1.25
L
Tsukuyomi
Itzukii-
Tsukuyomi
1
4
2
0.5
W
Achilles
Jabber229
Achilles
5
2
3
3.25
W
Ao Kuang
Real_Magical
Ao Kuang
4
0
2
5
W
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,126
Damage
17,157
26,429
Taken
22,258
17,158
Mitigated
7,395
7,090
Healing
2,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,847
216
0
592
7,744
2,621
0
1,623
6,121
23,206
0
L
Ah Muzen Cab
BlondeHinata
Ah Muzen Cab
8,591
1,990
0
323
5,837
1,983
0
1,425
4,412
0
38,852
L
Tsukuyomi
Itzukii-
Tsukuyomi
3,719
486
0
1,857
8,677
2,791
0
1,659
7,018
0
16,282
W
Achilles
Jabber229
Achilles
6,406
815
0
3,406
10,906
10,874
0
2,004
8,902
234
15,453
W
Ao Kuang
Real_Magical
Ao Kuang
4,176
953
0
2,261
8,022
3,602
0
2,022
6,000
26,430
2,771
W
8,544
1,520
0
1,423
7,501
2,682
0
1,043
6,458
0
29,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,161
Gold Earned
23,353
121
Minions Killed
112
0
Camps Cleared
0
626,673
Distance Traveled
534,842
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
7,482
680
29
3
0
157,106
0
L
Ah Muzen Cab
8,252
750
51
5
0
187,453
0
L
Tsukuyomi
7,619
693
32
3
0
190,283
0
W
Achilles
8,382
762
21
2
0
192,275
0
W
Ao Kuang
8,418
765
67
6
0
210,352
0
W
Bastet
8,361
760
33
3
0
224,046
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role