Player Matchup

Merlin
Merlin
 
Merlin
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Cheesinator
Fenrir
Level 156
God Stats
2W - 0L
1,531 SR
Queue Stats
63W - 48L
1,496 Elo+
Party 2
Charon
Charon
I_Fear_Syringes
Charon
Level 89
God Stats
8W - 3L
1,731 SR
Queue Stats
49W - 45L
1,528 Elo+
Party 3
Medusa
Medusa
MambaMZP
Medusa
Level 47
God Stats
2W - 0L
1,775 SR
Queue Stats
78W - 81L
1,528 Elo+
Party 3
Surtr
Surtr
Tunuko
Surtr
Level 145
God Stats
3W - 4L
1,402 SR
Queue Stats
94W - 75L
1,517 Elo+
Party 2
Team Averages
Level 112
1,588 SR
1,514 Elo+

VS

Team Averages
Level 105
1,477 SR
1,523 Elo+
Janus
Janus
ARDARC-Marc04
Janus
Level 65
God Stats
23W - 23L
1,597 SR
Queue Stats
176W - 169L
1,492 Elo+
Solo
Kumbhakarna
Kumbhakarna
DampRodent
Kumbhakarna
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 27L
1,504 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
IVMelixdasVI
Ah Muzen Cab
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 37L
1,602 Elo+
Party 1
Neith
Neith
iTz_ZabraX
Neith
Level 149
God Stats
1W - 5L
1,181 SR
Queue Stats
348W - 333L
1,507 Elo+
Party 1
Chang'e
Chang'e
rehber09
Chang'e
Level 124
God Stats
156W - 120L
1,606 SR
Queue Stats
342W - 334L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
5 / 2 / 1
7,737
595
7,860
6,675
2,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
12
2 / 3 / 1
6,971
536
2,721
11,509
4,788
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
0 / 0 / 5
6,801
523
4,666
6,898
4,364
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
MambaMZP
Medusa
12
2 / 0 / 1
6,809
524
6,773
5,119
2,123
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Surtr
Tunuko
Surtr
14
1 / 0 / 0
7,859
605
4,723
8,879
6,661
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 2
7,997
615
6,093
6,412
2,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
DampRodent
Kumbhakarna
8
0 / 3 / 0
5,419
417
1,556
10,113
6,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Muzen Cab
IVMelixdasVI
Ah Muzen Cab
11
0 / 2 / 0
6,314
486
2,186
7,108
2,610
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Neith
13
0 / 1 / 0
6,763
520
4,113
6,156
2,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chang'e
rehber09
Chang'e
12
2 / 4 / 2
7,040
542
4,324
10,682
3,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
9
10
Kills
5
5
Deaths
10
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
5
2
1
2.75
L
3
0
2
4
W
Fenrir
2
3
1
0.83
L
Kumbhakarna
DampRodent
Kumbhakarna
0
3
0
0
L
Ah Muzen Cab
IVMelixdasVI
Ah Muzen Cab
0
2
0
0
W
0
0
5
2.5
W
Medusa
MambaMZP
Medusa
2
0
1
2.5
W
Surtr
Tunuko
Surtr
1
0
0
1
L
Neith
0
1
0
0
L
Chang'e
rehber09
Chang'e
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,743
Damage
18,272
39,080
Taken
40,471
20,621
Mitigated
18,473
12,180
Healing
13,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
7,860
579
0
1,055
6,675
2,685
0
2,930
3,745
67,979
0
L
6,093
105
0
3,719
6,412
2,473
0
826
5,586
71,716
0
W
Fenrir
2,721
907
0
2,131
11,509
4,788
0
3,102
8,407
0
56,258
L
Kumbhakarna
DampRodent
Kumbhakarna
1,556
129
0
2,967
10,113
6,980
0
4,808
5,305
14,671
0
L
Ah Muzen Cab
IVMelixdasVI
Ah Muzen Cab
2,186
1,142
0
568
7,108
2,610
0
763
6,345
0
50,277
W
4,666
1,032
1,562
2,943
6,898
4,364
345
3,227
3,671
25,953
0
W
Medusa
MambaMZP
Medusa
6,773
3,129
0
2,101
5,119
2,123
0
1,197
3,922
0
50,625
W
Surtr
Tunuko
Surtr
4,723
1,042
0
2,388
8,879
6,661
0
1,517
7,362
1,256
62,598
L
Neith
4,113
1,392
0
2,511
6,156
2,914
0
96
6,060
0
61,272
L
Chang'e
rehber09
Chang'e
4,324
286
438
3,730
10,682
3,496
0
6,200
4,482
45,841
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,177
Gold Earned
33,533
432
Minions Killed
463
0
Camps Cleared
0
1,297,236
Distance Traveled
1,240,054
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,737
595
99
8
0
257,082
1
L
Janus
7,997
615
126
10
0
290,176
0
W
Fenrir
6,971
536
88
7
0
274,742
0
L
Kumbhakarna
5,419
417
6
0
0
250,051
0
L
Ah Muzen Cab
6,314
486
104
8
0
218,121
1
W
Charon
6,801
523
42
3
0
249,518
2
W
Medusa
6,809
524
94
7
0
252,814
0
W
Surtr
7,859
605
109
8
0
263,080
3
L
Neith
6,763
520
118
9
0
226,182
3
L
Chang'e
7,040
542
109
8
0
255,524
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role