Player Matchup

Bacchus
Bacchus
Diamond I
 
Bacchus
Diamond I
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hera
Hera
Diamond IV
 
Hera
Diamond IV
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Rama
Rama
Diamond II
RachelBеrry
Rama
Diamond II
Level 99
God Stats
6W - 2L
1,722 SR
Queue Stats
68W - 41L
2,236 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 159
1,574 SR
1,745 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 83
1,666 SR
2,187 MMR
Ganesha
Ganesha
Platinum II
HikingFiend
Ganesha
Platinum II
Level 41
God Stats
1W - 3L
1,440 SR
Queue Stats
16W - 6L
2,172 MMR
Party 2
Scylla
Scylla
Platinum II
RodrigoAS123
Scylla
Platinum II
Level 120
God Stats
2W - 3L
1,765 SR
Queue Stats
49W - 49L
2,212 MMR
Solo
Anhur
Anhur
Platinum II
SheWantMe
Anhur
Platinum II
Level 87
God Stats
12W - 5L
1,793 SR
Queue Stats
19W - 8L
2,176 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
4 / 2 / 6
10,384
799
8,542
13,557
17,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hera
 
Hera
13
2 / 0 / 5
10,166
782
9,323
5,131
2,648
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
5 / 0 / 5
11,067
851
14,043
10,550
4,181
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
AchillesCharonAtlasKuzenboMartichoras

VS

Bans
ShivaAresPersephoneCabrakanThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
HikingFiend
Ganesha
11
0 / 2 / 2
8,542
657
2,827
12,604
14,631
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
12
2 / 3 / 0
9,282
714
8,660
10,780
4,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Anhur
SheWantMe
Anhur
11
0 / 6 / 1
8,514
655
4,454
11,258
4,612
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
11
Kills
2
2
Deaths
11
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
4
2
6
3.5
W
Hera
 
Hera
2
0
5
4.5
L
Ganesha
HikingFiend
Ganesha
0
2
2
0.5
W
5
0
5
7.5
L
Scylla
2
3
0
0.67
L
Anhur
SheWantMe
Anhur
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,908
Damage
15,941
29,238
Taken
34,642
24,085
Mitigated
23,403
7,154
Healing
5,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
8,542
545
0
2,124
13,557
17,256
170
5,284
8,273
15,472
0
W
Hera
 
Hera
9,323
2,469
0
94
5,131
2,648
219
2,375
2,756
52,563
0
L
Ganesha
HikingFiend
Ganesha
2,827
481
0
810
12,604
14,631
0
5,546
6,761
11,225
0
W
14,043
12,452
0
4,936
10,550
4,181
2,166
4,317
6,233
0
66,153
L
Scylla
8,660
1,386
0
2,986
10,780
4,160
31
5,047
5,264
46,822
0
L
Anhur
SheWantMe
Anhur
4,454
2,291
0
1,229
11,258
4,612
0
6,418
4,466
0
29,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,617
Gold Earned
26,338
172
Minions Killed
121
0
Camps Cleared
0
757,563
Distance Traveled
712,233
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,384
799
8
1
0
258,972
0
W
Hera
10,166
782
61
5
0
252,150
2
L
Ganesha
8,542
657
0
0
0
253,003
0
W
Rama
11,067
851
103
8
0
246,441
1
L
Scylla
9,282
714
60
5
0
237,214
0
L
Anhur
8,514
655
61
5
0
222,016
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role