Player Matchup

Charon
Charon
 
Charon
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Pele
Pele
CoolHaloBoy
Pele
Level 110
God Stats
4W - 10L
1,420 SR
Queue Stats
207W - 207L
1,495 Elo+
Solo
Medusa
Medusa
Nullify017
Medusa
Level 77
God Stats
3W - 1L
1,500 SR
Queue Stats
29W - 22L
1,596 Elo+
Party 3
Bellona
Bellona
TheJoker-536
Bellona
Level 107
God Stats
4W - 4L
1,508 SR
Queue Stats
155W - 152L
1,485 Elo+
Solo
Nu Wa
Nu Wa
benzzboi
Nu Wa
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
155W - 152L
1,405 Elo+
Solo
Team Averages
Level 90
1,486 SR
1,496 Elo+

VS

Team Averages
Level 87
1,521 SR
1,525 Elo+
Baron Samedi
Baron Samedi
D3adlyinx
Baron Samedi
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,672 Elo+
Party 2
Ne Zha
Ne Zha
Jack0nRig
Ne Zha
Level 104
God Stats
2W - 4L
1,410 SR
Queue Stats
128W - 105L
1,469 Elo+
Party 2
Shiva
Shiva
THE INMORTAL997
Shiva
Level 143
God Stats
31W - 20L
1,586 SR
Queue Stats
956W - 976L
1,522 Elo+
Party 1
Loki
Loki
XNo_one_askedX
Loki
Level 90
God Stats
15W - 13L
1,521 SR
Queue Stats
175W - 172L
1,473 Elo+
Solo
Chaac
Chaac
yoandyrodri5
Chaac
Level 32
God Stats
38W - 36L
1,589 SR
Queue Stats
135W - 145L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
10
2 / 3 / 6
7,041
503
6,794
10,907
9,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
4 / 5 / 4
7,959
569
8,202
13,053
4,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
Nullify017
Medusa
12
8 / 6 / 3
7,757
554
13,814
14,059
4,713
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
TheJoker-536
Bellona
13
3 / 5 / 1
7,683
549
8,723
18,801
18,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
benzzboi
Nu Wa
8
0 / 4 / 1
5,725
409
4,284
6,392
1,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
D3adlyinx
Baron Samedi
15
4 / 1 / 5
9,065
648
11,720
7,900
3,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
Jack0nRig
Ne Zha
14
5 / 4 / 4
8,576
613
10,871
16,592
6,485
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
5 / 2 / 3
8,652
618
12,190
15,260
14,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
6 / 6 / 6
8,115
580
9,576
13,443
4,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
3 / 4 / 4
8,089
578
5,471
15,080
11,365
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
45
17
Kills
23
23
Deaths
17
15
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
2
3
6
1.67
L
4
5
4
1.2
W
Baron Samedi
D3adlyinx
Baron Samedi
4
1
5
6.5
W
Ne Zha
Jack0nRig
Ne Zha
5
4
4
1.75
L
Medusa
Nullify017
Medusa
8
6
3
1.58
W
5
2
3
3.25
L
Bellona
TheJoker-536
Bellona
3
5
1
0.7
W
6
6
6
1.5
L
Nu Wa
benzzboi
Nu Wa
0
4
1
0.13
W
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,817
Damage
49,828
63,212
Taken
68,275
38,520
Mitigated
40,643
15,784
Healing
18,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
6,794
1,791
336
2,161
10,907
9,126
0
3,915
6,733
23,784
0
L
8,202
2,584
0
3,070
13,053
4,247
360
2,179
10,630
0
53,672
W
Baron Samedi
D3adlyinx
Baron Samedi
11,720
798
594
2,217
7,900
3,674
148
3,497
4,140
65,774
0
W
Ne Zha
Jack0nRig
Ne Zha
10,871
3,827
0
6,451
16,592
6,485
22
2,058
14,486
0
53,797
L
Medusa
Nullify017
Medusa
13,814
8,024
0
3,231
14,059
4,713
0
0
14,059
0
43,232
W
12,190
2,566
0
2,761
15,260
14,200
565
492
14,714
0
62,244
L
Bellona
TheJoker-536
Bellona
8,723
4,193
0
6,071
18,801
18,716
0
1,619
15,918
0
49,770
W
9,576
3,519
0
3,460
13,443
4,919
0
1,059
12,366
0
46,663
L
Nu Wa
benzzboi
Nu Wa
4,284
1,209
0
915
6,392
1,718
0
3,340
2,772
27,119
0
W
5,471
821
0
3,092
15,080
11,365
106
3,563
11,491
0
40,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,165
Gold Earned
42,497
307
Minions Killed
400
0
Camps Cleared
0
1,274,190
Distance Traveled
1,469,006
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
7,041
503
30
2
0
286,350
5
L
Pele
7,959
569
83
6
0
301,163
1
W
Baron Samedi
9,065
648
133
10
0
304,839
0
W
Ne Zha
8,576
613
67
5
0
321,053
0
L
Medusa
7,757
554
61
4
0
274,739
2
W
Shiva
8,652
618
89
6
0
289,417
0
L
Bellona
7,683
549
75
5
0
245,348
2
W
Loki
8,115
580
54
4
0
309,498
0
L
Nu Wa
5,725
409
58
4
0
166,590
0
W
Chaac
8,089
578
57
4
0
244,199
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role